Only on the N3DS and Wii U.
Mario Vs Donkey Kong Tipping Stars or whatever it's called was made using HTML5 I believe.
EDIT: I am seriously looking to make a complete demo of Undertale for the 3DS, but that will take quite a while to make it. If anybody can make art or code for the battle parts, and help me with screen scrolling, it would help A LOT the development of this demo.
Since I'll be on school holidays for some months, I'll try to dedicate a lot into this project and make it something playable.
Here are some "to-do" stuff:
- Cleaning up the code
- Changing rooms (added, but rooms are still limited)
- Collisions (mostly with doors and objects)
- Everything else
What's done:
- Player movement and animation
- Room backgrounds
- Everything else present
I've made a quick and simple demo of Undertale for the 3DS, with music and the player that you sorta can control (I still need to make him to move/walk, any help with this could be great). I also need to fix some crackling noises from the music when it loops.
I want to complete this demo by making Toriel's house fully accessible, and making some little easter eggs (hOI!).
Screenshot from current progress (taken with smealum's screenshot tool):
Download link: here
Tested with an O3DS 9.2.0-20 with menuHax, ninjHax, and homebrewLoader (.cia), all with *hax 2.5.
Credits:
Toby Fox - Creating the original masterpiece
#3dsdev people - Making homebrew possible
Source code (and compiled .3dsx) from GitHub: here
I agree!Now THAT IS AWESOME. I really can't wait to check it out!
https://gbatemp.net/entry/the-reaso...brew-scene-is-dead-and-not-coming-back.10945/Now THAT IS AWESOME. I really can't wait to check it out!
It looks like he bailed out. Besides, @Cellenseres is making Undertale with the 3DS devkit. Of course he won't finish it without Toby's permission, though neither would I. Probably. I intend to continue the LOVE project from earlier though. I just need to be less lazy haha. It's pretty cool seeing that people might still be interested in it.According to @XavyrrVaati this wasn't the case, but now it's unsure.
It looks like he bailed out. Besides, @Cellenseres is making Undertale with the 3DS devkit. Of course he won't finish it without Toby's permission, though neither would I. Probably. I intend to continue the LOVE project from earlier though. I just need to be less lazy haha. It's pretty cool seeing that people might still be interested in it.
I appreciate the compliment, but I'm not really a developer, I just know a little programming, just enough to do what I want sometimes. I wish I had some of the skill people have here. I'm trying to learn more programming but likes to be in my wayA shame, but hopefully one day we'll get an Undertale port put on 3DS and it starts with Toby and homebrewers/developers like yourself and Cellenseres.
I appreciate the compliment, but I'm not really a developer, I just know a little programming, just enough to do what I want sometimes. I wish I had some of the skill people have here. I'm trying to learn more programming but likes to be in my way
link is deadA minor update to that LOVE project I was working on. Thanks to @VideahGams for helping me fix my FSM. It just... adds an intro. :'v Unfortunately it breaks the music for the Core scene. I'll look into fixing that, and adding a scene select once I get another one working.
[DOWNLOAD]
EDIT: From now on I'll just post these updates to my profile until it's good enough to deserve it's own thread. It really doesn't belong here.
Please read the second half of the message, the latest update is on my profile feed.link is dead
Why are you replying to a dead thread :'v Also becauseee thrreeeeeeeee deeeeeeeeeeeeeeeeeee!Why are you using the top screen? the bottom screen is EXACTLY the correct size to show the game at 1:1 except for Omega Flowey which is twice the resolution. (that's why Omega Flowey looks weird)
did you not read the post above yoursWhy are you using the top screen? the bottom screen is EXACTLY the correct size to show the game at 1:1 except for Omega Flowey which is twice the resolution. (that's why Omega Flowey looks weird)
Remake, not portGo get some LOVE or something if you like playing WIP-y Undertale homebrew, else go to @Cellenseres on twitter if you want a port.