Hacking [WIP] PSP injection

  • Thread starter Thread starter KiiWii
  • Start date Start date
  • Views Views 81,204
  • Replies Replies 168
  • Likes Likes 28
Yeah, figures. after the vita's pspemu being wrecked, i would nerf it too.

Irony being if I was a dev for sony, and I made a psp emu on a disc, I would make it play as many games as possible, perks! They have full documentation to hand surely.

Perhaps we will find some new commands burried in the components, to unlock new functions, but I think we will need to add to it to get anything out of it worth while and thats a PITA.
 
Last edited by KiiWii,
Irony being if I was a dev for sony, and I made a psp emu on a disc, I would make it play as many games as possible, perks! They have full documentation to hand surely.
I mean they probably have one with full capability running on their devkit. lol
I mainly wanted Crisis Core running.
On a side note, i wonder if the other region releases have a different version of the emu, or any new settings or features. A long shot i know.
 
  • Like
Reactions: KiiWii
I mean they probably have one with full capability running on their devkit. lol
I mainly wanted Crisis Core running.
On a side note, i wonder if the other region releases have a different version of the emu, or any new settings or features. A long shot i know.

We are working on getting patapon and loco roco 2 remasters obtained and dumped asap.
 
so weird when i try and build a homebrew iso pkg I get param.sfo does not exist when it's like clearly there. I am baffled.
 
so weird when i try and build a homebrew iso pkg I get param.sfo does not exist when it's like clearly there. I am baffled.
Its in Image0/sce_sys folder?

Its always param.sfo that people get stuck at. Like I said: keep it simple and perhaps start again from scratch, make small changes (just swap the iso out) and build. Changing too much at once changes too many variables unless you know exactly what you are doing.

My set up works 100%, shame compatibility isnt....
 
yeah I am pretty baffled. I am going to walk away from it and try again later. It's frustrating I got that far only to get an odd error at the last step

Can I share with you the game.iso I made so you can try build?
 
Is it possible to extract Parapa the Rapper remaster textures?
If the PSP and PS4 version uses the same files then the PS4 textures could be injected into PPSSPP to make it look better.
Same thing happened with MH3rd, the HD version is playable now on PC

ee43a29215.png

1d3f2fb75a.png
 
Is it possible to extract Parapa the Rapper remaster textures?
If the PSP and PS4 version uses the same files then the PS4 textures could be injected into PPSSPP to make it look better.
Same thing happened with MH3rd, the HD version is playable now on PC

ee43a29215.png

1d3f2fb75a.png

Yes the FPKG contains the HD textures.

What I want to do next is either make a texture pack of my own (pepe the repe meme) or inject another PSP game, mod the config to dump the injected isos textures and "remaster" a game that hasnt been remastered yet.

Compatibility is low right now.

BAM ghost
Lumines (gfx issues)
Loco roco
Loco roco 2
Patapon
Patapon 2
Patapon 3

Apart from that majority freeze after title screen or black screen; have tested heaps, and heaps of homebrew.

Only HB that works is cube test elf from PPSSPP as a homebrew iso.
 
  • Like
Reactions: GamerzHell9137

Site & Scene News

Popular threads in this forum