Like, can't you ever stop?Haven't seen the "help" part.
Like, can't you ever stop?Haven't seen the "help" part.
i never had issue's exporting models from Ohana. I usually export as DAE, then use noesis to export it as a FBX.So I just ripped Triforce Heroes and it turns out that the models are bch. I can open them, but when I try to export them, the model is just a jumble of vertices stretching out infinitely. I somehow managed to view it in noesis. It wouldnt even open in blender. Anyways... anyone have any ideas?
Edit: I feel like a dumbass now after 30 minutes not realizing I was using one of the first versions ever released....
Also is there anything I can do about these black pixels or will I have to manually edit the textures.
Edit 2:
Is there a way to export with UV maps? If not I guess I'll just be left with an untextured link...
EDIT #3: OK turns out only the .obj doesnt support uv maps because no .mtl is generated...
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.ReadByte()
at Ohana3DS_Rebirth.Ohana.IOUtils.readString(BinaryReader input, UInt32 address, UInt32 count)
at Ohana3DS_Rebirth.Ohana.Models.CGFX.getDictionary(BinaryReader input, UInt32 dictionaryOffset)
at Ohana3DS_Rebirth.Ohana.Models.CGFX.getDictionary(BinaryReader input)
at Ohana3DS_Rebirth.Ohana.Models.CGFX.load(Stream data)
at Ohana3DS_Rebirth.FrmMain.open(Stream data, String name)
at Ohana3DS_Rebirth.FrmMain.open(String fileName)
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadUInt32()
at Ohana3DS_Rebirth.Ohana.Models.BCH.load(MemoryStream data)
at Ohana3DS_Rebirth.FrmMain.open(Stream data, String name)
at Ohana3DS_Rebirth.FrmMain.open(String fileName)
i can already give u an answer for that... no he didnt!@gdkchan Did you add support for the pokemon_graphic.bin from Pokémon Super Mystery Dungeon?
Seriously? I didn't know that. I'll just have to wait a while.i can already give u an answer for that... no he didnt!
it uses a different garc container compared to the 1's in X/Y/OR/AS