1. zon7

    OP zon7 Member
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    WiiJManager is a WBFS manager for OSX, Linux and Windows. Basically it's a GUI for WiiMMS programmed with Java.

    With it you can copy games from WBFS partitions to ISO/WBFS/WDF and viceversa.

    Currently it works in both OS X, Linux and Windows.

    It's been tested in Mac OS X 10.6 (still no time to find a machine with 10.5), with Ubuntu 9.04 and Windows XP SP3. If you find any problem (no drives showing or other problems) just ask here or PM me with the log.txt generated by the tool.

    WiiJManager Windows
    [​IMG]
    WiiJManager OSX
    [​IMG]
    As I plan it, when I have it in a more stable way (solved proxy problems and a few things more), I'll post the source code, but not till is done cause now it's a little mess [​IMG]

    In windows just open WiiJManagerWin.exe. In OS X and Linux just open WiiJManager.jar (or java -jar WiiJManager.jar)

    Changelog:
    Feel free to make requests and to post problems, doubts.

    NOTE: LINUX SUPPORT IS PRELIMINARY
    Download Version 0.8

    Old Versions:
    Version 0.7.2
    Version 0.7.1
    Version 0.6.1
    Version 0.5.3
    Version 0.5.1


    Note: This are testing versions and are not fully implemented. Due to this, some errors can occur.
     
  2. XFlak

    XFlak Wiitired but still kicking
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    thx! can u post a download link please?
     
  3. pepxl

    pepxl GFX W!Z4RD
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    +1
     
  4. Skater4599

    Skater4599 GBAtemp Advanced Fan
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    Thanks for this it looks good, I have been having problems with WBFS manager 3.0.1 recently when extracting ISO to burn on a disc it doesnt do it properly and the result is an unusable ISO with missing info even if i put it back to the HDD its corrupted and wont play, this should be a welcome addition
     
  5. zon7

    OP zon7 Member
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    Sorry, I forgot the link. Now is updated.
     
  6. XFlak

    XFlak Wiitired but still kicking
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    haven't played around with this that much yet (literally 20 seconds so far), but I noticed the link to your blog in the about section actually links to google. Not a huge deal, the app looks very promising, thanks again!
     
  7. wulfie

    wulfie GBAtemp Regular
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    wtf is a .wdf file?
     
  8. XFlak

    XFlak Wiitired but still kicking
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  9. Wiimm

    Wiimm Developer
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    Nice and good for many others. My wish list is very small (http proxy support) because I will stay on powerful command line. I have written some scripts around wwt+wit for maximum automatism, but I will play with the GUI too.

    The results of my first tests are hang ups because of the missing http proxy support.
     
  10. zon7

    OP zon7 Member
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    Yes, I have the same problem at work. But it's not a hang up, but a long timeout when requesting an image (around 10-15 seconds). I'll add the proxy config as soon as posible.
     
  11. Pakatus

    Pakatus GBAtemp Advanced Fan
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    Plans to wwt diag checks?
     
  12. Wiimm

    Wiimm Developer
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    @zon7

    And remember: I'm able to spent an option (e.g. --gui) for machine readable outputs. Just ask for it.

    Example:
    Code:
    # wwt list --gui
    id=abcd12
    name=disc name
    title=title db
    size=1234
    itime=2010-03-06 12:34.54
    mtime=...
    ...
    END
    
    id=xyyyzz
    ...
    or

    Code:
    [ID6]
    name=...
    ...
    
    [ID6]
    ...
     
  13. Doctair

    Doctair Advanced Member
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    Schweet! Can't wait for the OSX version... us Mac users need some Apps too [​IMG]
     
  14. cambric

    cambric GBAtemp Fan
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    Thanks from all the Mac users...
     
  15. longtom1

    longtom1 Keep an eye on my posts cause I quick edit frequen
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    download links don't work??
     
  16. zon7

    OP zon7 Member
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    I've uploaded the OS X version. I've tested the main functions but had no time to test it all today.
    As for the proxy, I'll implement it tomorrow, solving the problems with the program hanging when retrieving an image.

    Go to the first post to get the download links.
     
  17. longtom1

    longtom1 Keep an eye on my posts cause I quick edit frequen
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    I still get the same "The file you are trying to access is temporarily unavailable." message
     
  18. Wiimm

    Wiimm Developer
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    Hint: Perhaps while the loaded PNG has a size of zero. (loading an invalid PNG?)
     
  19. oggzee

    oggzee GBAtemp Addict
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    @wiimm:
    I think it's time you tackle the file fragmentation issue with wwt on windows. It has been discussed before, but on windows to prevent fragmentation one has to pre-allocate the files. I'm pointing this out again, because with the existence of a gui i guess this will become a popular way to create .wbfs files, but in contrast to wbfs - fat and ntfs do get fragmented so appropriate measures have to be taken to prevent it. wwt in it's current form is not the best choice to create .wbfs file on fat/ntfs that would be played directly by a usb loader. In fact the only reason I kept on developing wbfs_file even though wwt is much more powerful is because it does prevent fragmentation. The code changes required to handle that are minimal, but I guess you would need to switch compiler from cygwin to mingw, which might be problematic.
    On the other hand, a quick work-around the problem is to create these files on a local hdd first and then copy them using windows explorer to the external usb hdd, in this way files will not be fragmented.

    Oh and another thing I remembered, a while ago i looked at the .wdf format for the possibility of playing it directly from the usb loader, but unfortunately in it's current form it is not suitable because data is not sector aligned. If I recall, the header is about 64 bytes long and then followed immediately by data. I would suggest to increase the header size to either 512 bytes or maybe even to 4096 bytes since this is becoming a popular sector size...
     
  20. zon7

    OP zon7 Member
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    Hi again. I've uploaded version 0.5 with the following changes:

    -Support for proxies (http proxies with/without autentication), as is the only type of proxy I have access.
    -Solved some problem with directory and naming issues (spaces, semicolons and interrogation in names) like "Legend of Zelda : Twi...".
    -Joined the OS X and Windows code, so now (and as long as I have tried) it works ok in both systems.
    -Some other minor bugfixes I don't remember.

    You can retrieve it in the first post of this topic.

    As always. Feel free to post problems and requests.
     
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