Would it be possible for Wiiflow to have an override where even if neek is set to autoboot something, you can still go to neek system menu though Exit to Neek?
// Copyright (C) 2012 tueidj
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Original bugs are faithfully reproduced in this code :p
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#include <direct.h>
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned int uint32_t;
#define mkdir(a, b) _mkdir(a)
#define chdir _chdir
#else
#include <unistd.h>
#include <stdint.h>
#endif
#define be16(x) ((((x)>>8)&0xFF)|(((x)<<8))&0xFF00)
#define be32(x) (((x)<<24)|(((x)>>8)&0xFF00)|(((x)<<8)&0xFF0000)|((x)>>24))
// names/offsets from dolphin
typedef struct _gcifile
{
uint32_t Gamecode; // 00
uint16_t Makercode; // 04
uint8_t pad0; // 06
uint8_t BIFlags; // 07
char Filename[32]; // 08
uint32_t ModTime; // 28
uint32_t ImageOffset; // 2C
uint16_t IconFmt; // 30
uint16_t AnimSpeed; // 32
uint8_t Permissions; // 34
uint8_t CopyCounter; // 35
uint16_t FirstBlock; // 36
uint16_t BlockCount; // 38
uint16_t pad1; // 3A
uint32_t CommentsAddr; // 3C
uint8_t data[0]; // 40
} gcifile;
typedef struct CARDStat
{
// read-only (Set by CARDGetStatus)
/* 0x00 */ char fileName[32];
/* 0x20 */ uint32_t length;
/* 0x24 */ uint32_t time; // seconds since 01/01/2000 midnight
/* 0x28 */ uint32_t gameName;
/* 0x2C */ uint16_t company;
// read/write (Set by CARDGetStatus/CARDSetStatus)
/* 0x2E */ uint8_t bannerFormat;
/* 0x30 */ uint32_t iconAddr; // offset to the banner, bannerTlut, icon, iconTlut data set.
/* 0x34 */ uint16_t iconFormat;
/* 0x36 */ uint16_t iconSpeed;
/* 0x38 */ uint32_t commentAddr; // offset to the pair of 32 byte character strings.
// read-only (Set by CARDGetStatus)
/* 0x3C */ uint32_t offsetBanner;
/* 0x40 */ uint32_t offsetBannerTlut;
/* 0x44 */ uint32_t offsetIcon[8];
/* 0x64 */ uint32_t offsetIconTlut;
/* 0x68 */ uint32_t offsetData;
} CARDStat;
static void calc_offsets(CARDStat *card)
{
int hasTlut = 0;
int i;
uint32_t offset = be32(card->iconAddr);
if (card->bannerFormat&1)
{
card->offsetBanner = be32(offset);
offset += 0xC00;
card->offsetBannerTlut = be32(offset);
offset += 0x200;
}
else
{
card->offsetBannerTlut = -1;
if (card->bannerFormat&2)
{
card->offsetBanner = be32(offset);
offset += 0x1800;
}
else
card->offsetBanner = -1;
}
for (i=0; i < 8; i++)
{
uint16_t flags = (be16(card->iconFormat)>>2*i)&3;
if (flags&1)
{
card->offsetIcon[i] = be32(offset);
offset += 0x400;
hasTlut = 1;
}
else if (flags&2)
{
card->offsetIcon[i] = be32(offset);
offset += 0x800;
}
else
card->offsetIcon[i] = -1;
}
if (hasTlut)
{
card->offsetIconTlut = be32(offset);
offset += 0x200;
}
else
card->offsetIconTlut = -1;
card->offsetData = be32(offset);
}
int main(int argc, char **argv)
{
FILE *f;
size_t i;
gcifile *gci;
CARDStat cstat;
printf("gci2nmm v0.1b by tueidj\n");
printf("Built: " __TIME__ " " __DATE__ "\n");
printf("Copyright 2012 tueidj <[email protected]>\n"
"Licensed under the terms of the GNU GPL, version 2\n"
"http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt\n\n");
if (argc < 2)
{
printf("Usage:\n gci2nmm.exe save.gci\n");
return -1;
}
f = fopen(argv[1], "rb");
if (f==NULL)
{
printf("Failed to open:\"%s\"\n", argv[1]);
perror("");
return -1;
}
fseek(f, 0, SEEK_END);
i = ftell(f);
gci = (gcifile*)malloc(i);
fseek(f, 0, SEEK_SET);
fread(gci, 1, i, f);
fclose(f);
if (be16(gci->BlockCount)*0x2000 + 0x40 != i)
{
printf("This doesn't seem to be a valid gci file\n");
printf("Size mismatch, expected %u, file is %u\n", i, be16(gci->BlockCount)*0x2000 + 0x40);
free(gci);
return -2;
}
printf("GameID:%.4s\n", &gci->Gamecode);
printf("Blocks:%u Size:0x%x\n", be16(gci->BlockCount), be16(gci->BlockCount)*0x2000);
printf("FileName:%s\n", gci->Filename);
gci->pad0 = '\0';
mkdir((char*)&gci->Gamecode, 0777);
chdir((char*)&gci->Gamecode);
f = fopen(gci->Filename, "wb");
fwrite(gci->data, 1, be16(gci->BlockCount)*0x2000, f);
fclose(f);
f = fopen("stats.bin", "wb");
if (f==NULL)
{
printf("Failed to create:\"stats.bin\"\n");
perror("");
free(gci);
return -3;
}
memset(&cstat, 0, sizeof(cstat));
for (i=0; i < 128; i++)
fwrite(&cstat, sizeof(cstat), 1, f);
memcpy(cstat.fileName, gci->Filename, 32);
cstat.length = be32(be16(gci->BlockCount)*0x2000);
cstat.time = gci->ModTime;
cstat.gameName = gci->Gamecode;
cstat.company = gci->Makercode;
cstat.bannerFormat = gci->BIFlags;
cstat.iconAddr = gci->ImageOffset;
cstat.iconFormat = gci->IconFmt;
cstat.iconSpeed = gci->AnimSpeed;
cstat.commentAddr = gci->CommentsAddr;
calc_offsets(&cstat);
fseek(f, 0, SEEK_SET);
fwrite(&cstat, sizeof(cstat), 1, f);
fclose(f);
return 0;
}

Yes it's because there is no default.ini in the themes folder to change coverflows. You can pick one up from abz masterpack extracted folder.Hi !
I don't know why but the coverflow don't change (1/2 buttons) with the last official release 4.2.1.
I use the default theme.
An idea ?


hey just out of curiosity has anyone heard about something called hyperspin?

I've actually started working on it it's pretty sweet but lots of work I could use a partner in crime to help me along the way if anyone is downi believe thats PC software for use with various emulators, looks sweet just too lazy to set it up
I've actually started working on it it's pretty sweet but lots of work I could use a partner in crime to help me along the way if anyone is down



are you saying that loading GC games from an SD don't work? Or that if WiiFlow is on SD and you want to launch a burned GC DVD backup, that the game does not load?wiiflow4.1.2
starting GameCube games from DVD backup everything ok
immediately after starting a game from SD
always starts
GameCube Backup Loader v1.1
R1055 all ok
can be remedied
thanks
are you saying that loading GC games from an SD don't work? Or that if WiiFlow is on SD and you want to launch a burned GC DVD backup, that the game does not load?

Sounds like it's installing the cMIOS to be able to run the DVD-R GC backup but then not re-installing DML in order to run the GC game from SD.wiiflow folders are the HD in FAT32
start a game from the GameCube Backup DVD everything ok
immediately after start a game from the SD
always starts
GameCube Backup Loader v1.1
Sounds like it's installing the cMIOS to be able to run the DVD-R GC backup but then not re-installing DML in order to run the GC game from SD.

matto21 do u have the dml.wad u want to use in "/wiiflow/mios" ?


