Hacking wii64

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bestperson

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i was wondering if anybody knew if the wii is actually capable of ever having a fully functional n64 emulator?

the reason i am asking is to figure out if i should hold out for an n64 emulator for my wii or just install an emulator on my pc and play the n64 games on that.

i mostly just want to replay the Rare games the banjo kazooie games and goldeneye and gemini jet force.
 
bestperson said:
is there a ps1 emulator for the wii?

They are working on it
smile.gif
 
djdynamite123 said:
your better off with the pc for now, i mean the n64 emulator was created about 6 months ago or something, and its pretty much pathetic, so go with a pc, hopefully someone manages to sort it out though, will be a mint* emulator, along with the ps1 emu.

I wouldn't consider it pathetic, just a POC work in progress. Last time I checked the mupen page on google code they were fixing some issues libogc broke with the controllers and they're coding a dynarec recompiler which should help with some speed issues eventually but for the time being they're working out a lot of bugs. I do agree sticking with a PC based emulator being the best option as for right now though.
 
I'm really quite disappointed by the emulation atm on the Wii, I expected and want way more ....
Luckily it's only a matter of time till it gets better, but still, now there isn't much to see.
I don't like NES games (too old), why the hell would I want GBA emulating (got a GBA flashcart) and SNES is the only thing that can satisfy me (a bit, a bit too old...)

But for people who grew up with NES/SNES I can imagine they are very glad with the emulatoring on the Wii atm :-)
 
i must say i am pretty satisfied with the emulation on wii, although i hope wii64 and wiisx will get finished and i still hoping they will make a C64 emulator...

but those are my only wishes apart from hoping they make the emulators better and more dvd readable, cause i can't open roms from dvd, although it reads the dvd...
 
have you guys used any of those usb to n64 controller adapters that i've seen on the net?

if so, do they work well and which one should i get?
 
Satangel said:
bestperson said:
can the wii64 run any games at a playable speed?

doesn't the DS have a C64 emulator?

I think No to both questions, but I'm not sure on the first one....
you're wrong there, there is a frodo port to ds. and that same creator is making one for the wii too. but i hope he finishes it
 
Perhaps this is going to sound ignorant... but why use mupen at all?

nintendo has released several n64 emulators on game discs and VC. Is it not possible to use the code from one of these emulators? and if the only reason is 'due to copyright' then all i can say is "wow"

and if mupen is in fact based on one of these emulators, why doesnt it work yet?
 
anyone read the quote from the wiisx tehskeen article

QUOTE said:
The motivation has always been there, but Sepp256 and I decided to finally get the port started whilst Tehpola works on the dynarec for Wii64 to get it up to full speed. It's a very quick and dirty port right now, but we're slowly working on getting it to be more user friendly. Considering it's only a side project and that our main focus is still Wii64, this has progressed pretty far in such a short time

Seems it is not dead yet, "main focus" is a pretty bold statement
 
Lord Kanti said:
Perhaps this is going to sound ignorant... but why use mupen at all?

nintendo has released several n64 emulators on game discs and VC. Is it not possible to use the code from one of these emulators? and if the only reason is 'due to copyright' then all i can say is "wow"

and if mupen is in fact based on one of these emulators, why doesnt it work yet?

Mupen64 is a open-source cross-platform emulator. It only provides the foundation. In order to get it working a recompiler must be programmed. A dynarec one is in the currently in the works.

Also It is almost impossible to use one of the emulators nintendo has released because it is not open-source. If it's not open source we can not use the code(that we cant even get) to base our emulator off of. Also, on top of that you're right it is copyrighted and is the second reason why we wont/cant base it off nintendo's stuff.

*note if I may have seemed mean i have no intensions of doing so, I was just stating the facts and don't want a flame war started.
 
I was just curious if the nintendo emulators could in fact be opened up and have the code diddled with.

In regards to point #2
I know copyrights are there, but some people could care less. if I had the know how, a NES, a Wii and Super Mario Brothers, I would have no problem morally to emulate a system i legally own from code I legally bought to play a game I still own in my library.


So I will finish with another ignorant question. How are the nintendo emulators perceived anyways, do they use a nintendo file structure that cannot be deciphered or are there simply key components that can be 'seen' but are in fact encrypted? I have yet to venture into heavy coding and do not fully understand the fundementals behind reverse engineering of code. Thanks for helping to clarify things, I dont want to say it should be easy to reverse nintendo code for the sake of n64 emulation, because I know if it was easy it would be done already, Im just curious what makes it 'not easy'
smile.gif


~~~~~~~~~~
one more thing, If it is possible to inject a rom into a 64 VC (say turn mario64 into pilotwings for example) would it be possible to run the VC from homebrew and inject code where the rom should be that would bring up an option for the use to select a rom from usb sd etc?
 

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