Wii U - Project P-100 E3 Trailer

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Strength in Numbers

Earth is under attack from an invasion of enormous aliens, and the only thing that can protect the planet is a group of unlikely, yet mighty, heroes with special abilities. Unfortunately, the aliens are too powerful for the heroes to fight individually. They must join forces and work together to defeat their common enemy. These uniquely different heroes can morph into powerful weapons to crush the invaders or turn into objects like a giant fist or bridge to interact with and traverse the environments.

Features:

Players must explore each stage to find helpless citizens and recruit them to join their army of heroes. The more heroes you gather, the greater your Special Morph Powers will be.

Players can use the Wii U GamePad's touch screen to command heroes such as Bonzai Man, Vending Machine Man and even Toilet Bowl Man. Heroes can also morph into gelatin to guard themselves from enemy attacks.

Players can also use the GamePad to explore areas unseen on the TV screen and solve puzzle elements.

Platinum Games, known for hit titles like Bayonetta and MadWorld, has partnered with Nintendo to apply its unique talent to the development of one of the first games for Wii U.

 

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  • K3N1 @ K3N1:
    Why it has built in controls lol
  • BigOnYa @ BigOnYa:
    what about when hooked to tv/monitor
  • K3N1 @ K3N1:
    In dock mode with bt probably ye
  • BigOnYa @ BigOnYa:
    I've been working on making a wheel controller with arduino, 3d printed round knob, and a potientometer.to play breakout and games like that. Kinda of like the old Atari 2600 controllers.
    +1
  • BigOnYa @ BigOnYa:
    But it works on windows and retroarch.I could prob buy one, but thats no fun!
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    Gears irl
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    Spam Time!
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  • D @ ds_allstars:
    Am I able to make a DS game like All-Stars SNES & Wii without any programming skills?
  • FlareReZ @ FlareReZ:
    @ds_allstars, You need programming skills to make a DS game lol.
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  • BigOnYa @ BigOnYa:
    @FlareReZ what language would you reccomend to start with, to learn DS coding? Just curious
  • FlareReZ @ FlareReZ:
    devkitPro by defaults use C and C++. So I suppose you start off with C first and then move onto C++.
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  • FlareReZ @ FlareReZ:
    Because C++ is more complex than C.
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  • BigOnYa @ BigOnYa:
    Ive dabbled a little with C (i think) using arduinos, but yea way beyond me!
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  • The Real Jdbye @ The Real Jdbye:
    @BigOnYa i wouldn't start with DS (or C for that matter)
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  • D @ ds_allstars:
    It feels hard so I'll try to make a remake of NSMB2 on DS
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    And how do I make the semi-solid platforms?
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    Like the platforms in 2-5 and SKJmin's NSMB3 DS
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    And the music blocks
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    Are you using the nsmbds engine?
  • a_username_that_is_cool @ a_username_that_is_cool:
    or the nsmbds editor
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  • D @ ds_allstars:
    I'm using NSMBe5.
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    What's that
    Xdqwerty65 @ Xdqwerty65: What's that