Hacking Wii U Piracy Discussion

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Because the publishers know that they can force people to buy a new copy for the full price. :evil:
A lot of ppl pirate because there is no logical way around it.

sure I can buy Xenoblade for $80, but I can also download it at home and play easier than ever.

sure I can re-buy MKWii, or I can install it on my wii and run it legitimately, without a hurt conscience.

sure I can re-buy my whole physical collection, but I can also just convert them to cia's and install them on emuNAND and play them there.

sure I can buy that out of region game, and buy an out of region console, and buy an AC adaptor for that console, and all that bs, or I can download it and play on emuNAND on my NA console.

If devs cut out stupidity, they could also find a small boost in sales. Depends if they care enough to figure out their audience, and/or piracy is really hurting them as much as it benefits them in terms of free word of mouth advertising ;)
 
sure I can re-buy MKWii, or I can install it on my wii and run it legitimately, without a hurt conscience.

I actually bought MKWii, then accidentally dropped the disc out a car window on the freeway (NOT a good idea)! However, I did NOT buy another copy, I downloaded a pirated copy with the rationalization that I was still legally entitled to a copy. :P
 
I actually bought MKWii, then accidentally dropped the disc out a car window on the freeway (NOT a good idea)! However, I did NOT buy another copy, I downloaded a pirated copy with the rationalization that I was still legally entitled to a copy. :P

Wha-... Buh... How?... Were you trying to use it on the driver behind you? Did you win?? :rofl:
 
Wha-... Buh... How?... Were you trying to use it on the driver behind you? Did you win?? :rofl:

I was playing MKWii with my uncle in the the car and he won. I thought I could get back at him by throwing my MKWii disc (that I bought) out the window then pretending it was an accident. (I wasn't as mature then as I am now.) If I could redo it now, then I would've said "Nice game.", then waited until he was in his car, and then thrown the disc at him!
 
Im very intriged, i hate piracy! Like for example: Have the user insirt there disk when loading a backup (To verify)..

I've had this same idea and vocalized it in this thread (too lazy to dig through right now, though, still groggy from waking up). Since I've made that post though, I've been thinking and come to the conclusion that it would most likely be a bad idea for one of two reasons, being 1) you will most likely end up with a Devolution-like scenario, where the end result is finicky, and if something gets corrupted, you'll have to re-rip your ENTIRE collection, or, if that's not the case, then 2) you will end up with a release that is very easily broken or abused (i.e. having a settings file that someone could reverse-engineer and manually verify games they don't own). In other words, it would be another application that's a pain in the butt for those who don't pirate, and something that could be side-stepped for those that do
 
well if we come to the core i do like piracy ,many games from past generation bought legally are now unused both on ps vita ,ps4 yes i am speaking about sony.
i paid almost 400e for games that they dont have the decency to allow them to be used in newer consoles.
i am coming in terms with this ,i have 6 wii u games all titles were paid upon launch and games from past generation wii speaking are playable my concern is only to have homebrew snes,n64 ,gb color ,gba etc without repaying them for the same game.
if i did do a job in the past i wont come back to you and want money again for the same job,why do companies differ?
to elaborate it i justify piracy as i justify the lack of respect to the consumer,i dont believe in whims as piracy killed the ** console ,companies kill .
 
well if we come to the core i do like piracy ,many games from past generation bought legally are now unused both on ps vita ,ps4 yes i am speaking about sony.
i paid almost 400e for games that they dont have the decency to allow them to be used in newer consoles.
i am coming in terms with this ,i have 6 wii u games all titles were paid upon launch and games from past generation wii speaking are playable my concern is only to have homebrew snes,n64 ,gb color ,gba etc without repaying them for the same game.
if i did do a job in the past i wont come back to you and want money again for the same job,why do companies differ?
to elaborate it i justify piracy as i justify the lack of respect to the consumer,i dont believe in whims as piracy killed the ** console ,companies kill .

I kind of agree, the fact that companies are shunning backwards compatibility makes me angry.
 
The thing I wish Nintendo would do (that they won't) is that you could either mail in or scan the proof-of-purchase on the cases of your old games in return for a download code discounted to maybe $1.00 or so to account for optimizations for the game.
 
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The thing I wish Nintendo would do (that they won't) is that you could either mail in or scan the proof-of-purchase on the cases of your old games in return for a download code discounted to maybe $1.00 or so to account for optimizations for the game.
Holy shit! That would be awesome, i have quite a few old GC/GBA Games.
 
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I back up my Wii and Gamecube games for two reasons, one, I want to ensure the disc drive still functions and two, I refuse to buy a new copy of the disc should I lose it or have it damaged to the point of being unreadable by the laser. So really, I absolutely refuse to buy a new copy of a game I can easily access backups of. Okay, that and obtaining games that are out of print and give companies no revenue.
 
I support piracy, but I also support the developers. The reason I pirate things is because I want to try them first. Money isn't something I have to just throw $60 away here and there on a whim hoping I like a game. The game stores around here don't give you a full refund if you open a game and return it, next day or not. In itself that's fine, for all they know I have a way to replicate authentic disc labels or some other crap. In any case, the game is "used" after the seal is broke, and if I didn't like the game, there is $30+ usually gone just trying a game. Luckily devs have started to catch on to this, and more demos are being pushed out these days so I don't have to pirate as much.

When it comes to backups, I fully support being able to replicate your purchase for future issues, disc or cart. Many people will tell you when you buy a game, you're actually buying a license to use the software. I have a problem with this. If we buy a "license" to use the "software", why do we have to pay to replace the software if damaged? Our license wasn't damaged, that's what the receipt is. Proof of purchase, and the game case and manual are more than enough for any other company you buy a software "license". You just download their software, put in your license/serial, and you're back in your program you bought. Do it for games if it keeps me from having to buy another copy. EA did it with Origin, as my DA: Origins cd key let me add it to my Origin game library. My disc has long been gone, and since they take the CD keys, I get my software back for FREE. I see no reason besides greed that they could not allow something similar.


In either case though, if you do pirate, please continue to support your developers, producers, and manufacturers by buying the games you like at the least. After all, payed devs are happy devs, and happy devs means more or better games. And if not, they should be fired.


Edit: As for the VC, I see no harm in paying a couple dollars for their work on putting them on an emulator on your console. Some games do receive bug fixes and the like, so they do actually update some of the games, possibly costing them development time on other titles, and they should be compensated. I think so anyway. Perhaps not as much as they charge though. VC games shouldn't be over $5, but that's just my opinion. Maybe N should do something like Playstation Plus - Free VC games and stuff for 2.99/mo sub.
 

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