Hacking Wii U Hacking & Homebrew Discussion

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Full disclosure: I'm still implementing MLC shrinking between doing other things, so at this exact moment it's 16GB for 8GB, and 64GB for 32GB. Those numbers will stay the same for users who don't wish to shrink their MLCs. After MLC shrinking is fully implemented (and it's getting there, debugging it is just really exhausting), all systems will be able to run off of just a 16GB card. MLC sizes smaller than 8GB actually seem possible, but I'm not sure yet if I want to support them since Nintendo themselves have likely never tested sizes that small.
Thanks SALT team and wulf for your work on Wii u, and before that on 3DS. Things are just getting better and better :)
 
Full disclosure: I'm still implementing MLC shrinking between doing other things, so at this exact moment it's 16GB for 8GB, and 64GB for 32GB. Those numbers will stay the same for users who don't wish to shrink their MLCs. After MLC shrinking is fully implemented (and it's getting there, debugging it is just really exhausting), all systems will be able to run off of just a 16GB card. MLC sizes smaller than 8GB actually seem possible, but I'm not sure yet if I want to support them since Nintendo themselves have likely never tested sizes that small.

Would be excellent if you could add in the possibility to mod the 32gb version so it thinks it is a 8gb version? I'm never installing games to rednand as I have a usb hdd for that. I have a 16gb sd for my 32gb WiiU that I would like to use, but do have bigger sd's that I could use the for initial dump.
 
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Would be excellent if you could add in the possibility to mod the 32gb version so it thinks it is a 8gb version? I'm never installing games to rednand as I have a usb hdd for that. I have a 16gb sd for my 32gb WiiU that I would like to use, but do have bigger sd's that I could use the for initial dump.
That's exactly mlc shrinking.
 
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Did Team SALT make a release on GBATemp that was removed? I Googled Team SALT and saw this thread, but it says I don't have permission to view it when I click it...

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Did anyone mention that RetroArch for WiiU works since yesterday? (sound works for SNES9x; but not for mGBA)
Cores need to be compiled manually though, atm.
I tested:
-nestopia (boots, but crashes when loading a ROM)
-mGBA (GB, GBC and GBA games all work; at least those mGBA can handle without issue in general)
-Genesis Plus GX (crashes, doesn't even reach the RetroArch's UI; sometimes crahes already in HBL :huh:)
 
Last edited by JaceCearK1,

Did anyone mention that RetroArch for WiiU works since yesterday? (without sound, though!)
Cores need to be compiled manually though, atm.
I tested:
-nestopia (boots, but crashes when loading a ROM)
-mGBA (works, but I haven't tested it too much)
-Genesis Plus GX (crashes, doesn't even reach the RetroArch's UI; sometimes crahes already in HBL :huh:)

Oh my this gets me hyped!
 
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Did anyone mention that RetroArch for WiiU works since yesterday? (without sound, though!)
Cores need to be compiled manually though, atm.
I tested:
-nestopia (boots, but crashes when loading a ROM)
-mGBA (GB, GBC and GBA games all work; at least those mGBA can handle without issue in general)
-Genesis Plus GX (crashes, doesn't even reach the RetroArch's UI; sometimes crahes already in HBL :huh:)

This looks great!
 
Just gave it a shot and while its obviously not perfect yet it runs pretty well, heres a build with snes9x 2010 for you to check out I just compiled.
https://mega.nz/#!FghUHJ5I!v0w403VFSST-VqIV47a18fhd7UlP8g8Zx5kyR-rxoUE
To get audio you have to go into options->drivers and set the audio driver to AX though it doesnt seem to work perfectly yet, but hey at least it runs so thats fantastic, already excited to see it all auto-compiled up on the nightly servers :)
retroarch for wii u
 
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