Hacking Wii U Hacking & Homebrew Discussion

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.\Cafe_SDK-2.12.13\system\bin\ghs\cafe\app\actmgr\
.\Cafe_SDK-2.12.13\system\bin\ghs\cafe\app\BossLotcheckTool\
.\Cafe_SDK-2.12.13\system\bin\ghs\cafe\app\content_dump\
.\Cafe_SDK-2.12.13\system\bin\ghs\cafe\app\drm\
.\Cafe_SDK-2.12.13\system\bin\ghs\cafe\app\ecTool\
.\Cafe_SDK-2.12.13\system\bin\ghs\cafe\app\friendmgr\
.\Cafe_SDK-2.12.13\system\bin\ghs\cafe\app\friendviewer\
.\Cafe_SDK-2.12.13\system\bin\ghs\cafe\app\system_config_tool\

;)

Lol @ 1.7 SDK.

Onion_Knight has said it was from the SDK leak back in May last year which was the 1.7 SDK. Thanks for providing more info though, I've managed to find the new SDK now :).
 
The .rxps have also their packaged folder: you need the dev WiiU Common Key to decrypt them (but the .rpx is already available without needing this step).
There is also a cool "WiiUSaveDataExtractor.exe" (.nsb, .nsi, .bin files supported):
LzeZ1PP.jpg
 
Last edited by asper,
The .rxps have also their packaged folder: you need the dev WiiU Common Key to decrypt them (but the .rpx is already available without needing this step).
There is also a cool "WiiUSaveDataExtractor.exe" (.nsb, .nsi, .bin files supported):
LzeZ1PP.jpg
Where can I found this?

EDIT: maybe we can use this to exctact VC injected saves?
 
Last edited by Keylogger,
"WiiUSaveDataExtractor.exe" is ran on the PC, meaning we'd have to dump our NAND (?) in order to extract the save file out of it.
 
"WiiUSaveDataExtractor.exe" is ran on the PC, meaning we'd have to dump our NAND (?) in order to extract the save file out of it.
If they are giving developers a method of save data extracting then I would certainly hope they also gave them an eMMC dumping method, otherwise it would be completely useless

I just realized how useful and well-timed Loadiine was, holy crap
 
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If they are giving developers a method of save data extracting then I would certainly hope they also gave them an eMMC dumping method, otherwise it would be completely useless
I hope that is the case!! Keep digging through that SDK lol.

I just realized how useful and well-timed Loadiine was, holy crap
GOALDIIN45 FOAR PREZIDANT :grog::toot:
 
Last edited by fiveighteen,
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Slightly off topic but can you export unity3d games and run them?

its been a long time since i checked on this
Not unless you have Nintnedo's plugin for developers and a dev unit. (unless someone can figure out a way to decompile exported Wii U Unity projects to see if they can boot on a 5.3.2 retail unit with Loadiine)
 
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For people looking for the latest sdk available online, look at the file structure shown in this post, more importantly, the folder name.
It is called "Cafe_SDK-2.12.13" and as most stuff discussed over here. It has probably been leaked on pastebin, like most classified software ends up being.

I believe that with this common knowledge that anyone could have guessed this much looking at this thread or using common sense could be able to find said SDK online.

But I, at no point, told anyone where to find said warez software, i just gave a few ideas on where it might be and what it would be called... ;)
 
At everyone with the SDK:
The quickstart guide mentions a "cafe.bat". Is it named differently or isn't it included in that special version?

I've got it laying on my PC for a little while now but never really bothered since I couldn't really load the RPXs anyway.
 
Last edited by JaceCearK1,
At everyone with the SDK:
The quickstart guide mentions a "cafe.bat". Is it named differently or isn't it included in that special version?

I've got it laying on my PC for a little while now but never really bothered since I couldn't really load the RPXs anyway.
yes, it is present, as cafe.bat
 

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