Hacking Wii U Hacking & Homebrew Discussion

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Maybe Some people already have it The New Exploit ..Just wait for SSB to get release!!! :) then still be Good to use


I don't exactly have high hopes, the game will likely have disc data with the update already on, so if I buy the game, those who don't want to update are screwed. Sorry for being negative, but, what else can we do? Wait several more months before the exploit is ported?:(


pls pls pls be released for 5.1.0, I don't need to play online B-) last post from me here. If only I had the knowlege, I would be developping on WiiU :cry:
I feel ya, but, I can't do jack squat on the Wii U either. I get the feeling Nintendo will pull a fast one and put the firmware on the disc for 5.2.0
 
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Everyone who's being negative, you don't belong in this thread, I mean seriously. This thread was intended for communication amongst hackers and devs alike, if you're just dropping in here to spread you're negativity, just leave.

We are all doing the best we can to get the Wii U homebrew scene going, we all have to be very careful about what we release and when! Look what happened when the Webkit Exploit got leaked in its early stages, if that hadn't happened, I'm willing to bet, we would have access to at least some sort of basic homebrew apps by now (not just this OSfatal, text output stuff). Somebody decided to leak the work of Marionumber1, NWPlayer123 and others before it was ready to see the day of light. So before they could make it do anything fancy (or develop any basic homebrew apps) nintendo jumped on the opportunity to patch it. Sure there are many of us who opted not to update our consoles, but the general public is not going to wait for that and was therefore locked out of running homebrew (currently) from the get-go. The average person who has an interest in running homebrew (but isn't super tech savvy) isnt going to want to fuddle with firmware etc. Many of the people here on this forum are homebrew enthusiasts but are NOT developers etc. They just want to be able to have the freedom to run w/e they want on their console.

Also personal lives of course get in the way of these projects. None of us are being paid for any of this, we are doing this as a hobby and to give it away for the "good of the scene." If we were in this for the money we could jump on the opportunity to join teams like Wiikey and Cobra for their ODE development or even start our own hardware mod projects (for profit). Personal lives > hobby development period. I know others have already stated this a million times over, but some of you just don't seem to get this, so it bears repeating.

If you're unhappy with the current state of affairs, GET INVOLVED! Use any technical skills that you DO HAVE to aid in these efforts instead of complaining. You don't necessarily need to be a coder to help out. Hell you could just be a beta tester or w/e, that doesn't require much at all. If you're already savvy enough to run some sort of exploit written by somebody else, you could easily do that.

I'm sorry for going on such a rant, but I'm just sick and tired of people being so negative about Wii U homebrew development and bashing us for providing a FREE service to the rest of you.

Let's all get back on topic now....
 
I get the feeling some of this is adressed at me, as somehow people seem to misunderstand what I said, so I will repeat again... for the third or fourth time
all I said, was that there are not many people interested in developing for the WiiU, because its user base is small compared to other consoles/devices
so people with experience in development chose other devices instead of the WiiU
ofc I hope, this will soon change with upcoming games (big hope here on Smash :D)
this isn't negative thinking, just stating the facts, why there is little progress so far and yet again, I am hoping for this to change in the future, this is called... uhmm... yeah... hmmm... oh yeah positive thinking :P
also I never said anything about those devs, that currently are working on the WiiU, I am just talking about the currently low number of people developing for the WiiU in total
there is no question, that those, who decide to develop for the WiiU have to prioritize family and private life over stupid things like consoles, I never questioned, all I said, was:
WiiU sold bad, low user count, low dev count, slow progress, but hope for future changes with upcoming games, so more interest in WiiU by normal users, so more appeal for people currently not developing for WiiU to change their oppinion and take a look at that wonderfull piece of console power :P
 
GorTesK that was not directed at you.

It was more of a broad statement because I'm still seeing the same old crapola from others complaining about this that and the other thing. That's who it was directed at.

Those of us who are working on on homebrew development on the wii u, are doing the best we can, sure our numbers may be low and I'm sure that plays a significant role in all of this, but a lot of ther people here seem to be underappreciated of the time that we are dedicated to get this done.

That's all I was really trying to say here.
 
pls pls pls be released for 5.1.0, I don't need to play online B-) last post from me here. If only I had the knowlege, I would be developping on WiiU :cry:
same here, I wish I knew more about the WiiU itself, rather than just the data it works with...
heck I wish I knew more about all of Nintendo's systems >3<

one thing I do know is that the WiiU can't be much different from the Wii in terms of how it handles the data.
I'd assume DOL is still the primary executable format while REL can still be compared to Windows DLLs

and the models too can't be much different, though I'd like to know the tricks used for the visuals on the models.
(I'm sure the shaders have had maaaany improvments, especially for a tri-core GPU)

or they could've changed a bit and made things more like linux where only a specified filename is needed for execution (no extension)
(basically, take "executable.exe" and rename it to "executable" and call that)
though I highly doubt that :P
 
And too bad emulators in vWii mode will never be ported to Cafe OS, given the lack of interest and what have you. I see nothing wrong with playing Snes, NES, etc on the game pad.

I'm still planning a bsnes port actually.

same here, I wish I knew more about the WiiU itself, rather than just the data it works with...
heck I wish I knew more about all of Nintendo's systems >3<

one thing I do know is that the WiiU can't be much different from the Wii in terms of how it handles the data.
I'd assume DOL is still the primary executable format while REL can still be compared to Windows DLLs

and the models too can't be much different, though I'd like to know the tricks used for the visuals on the models.
(I'm sure the shaders have had maaaany improvments, especially for a tri-core GPU)

or they could've changed a bit and made things more like linux where only a specified filename is needed for execution (no extension)
(basically, take "executable.exe" and rename it to "executable" and call that)
though I highly doubt that :P

Pls go watch fail0verflow's presentation on the system. Also yes, it's really quite different. The GPU is built off a completely new architecture (I don't even think Wii had or needed unified shaders). They left the old GX verbatim in the system for backwards compatability. Assume most game data is different outside of games on the same engine. System file formats the SDK suggests are also different from old Wii ones.
Executables are kinda like ELFs, but their linking is a lot closer to Windows' for some reason.
 
I'm still planning a bsnes port actually.



Pls go watch fail0verflow's presentation on the system. Also yes, it's really quite different. The GPU is built off a completely new architecture (I don't even think Wii had or needed unified shaders). They left the old GX verbatim in the system for backwards compatability. Assume most game data is different outside of games on the same engine. System file formats the SDK suggests are also different from old Wii ones.
Executables are kinda like ELFs, but their linking is a lot closer to Windows' for some reason.


Bsnes, eh? Would be interesting to see how it fairs on Cafe OS, I assume that would be the Balanced core, right? The thing is, once it is ported, how would one go about launching it? Heck, maybe someone can even port Mupen64 Plus and give us a better N64 emulator ;)
 
RPX is really just a container/format, the browser exploit just runs code directly, no need for the system to interpret it, it's raw assembly/machine code, compiled for powerpc and linked using OSDynLoad.


Ah okay, so people are just choosing to write it in C and then it gets translated from there 'on-the-fly,' if I understand correctly. Of course all code is converted to machine language on the fly anyways otherwise nothing would ever run unless you coded in straight up binary with the appropriate instruction set, but you get what I'm saying.

So that's got me thinking, theoretically it would be possible to also write scripts in other languages and use those with the webkit exploit (with some tweakage of course). The exploit itself would have to be modified to be able to translate/compile/assemble said other languages of course, but I find this interesting, as I haven't learned the C language yet, but would like to play around with some stuff in the userspace on the Wii U to see if I can come up with anything other than what we get using the OSfatal command (and besides what Beanz and Chadderz has done). hmmm....
 
Dude, you've been told multiple times that nothing is so black-and-white until the exploit is ported. Not to be too dickish, but you've been complaining frequently about whether or not you should upgrade, and regardless of what people tell you you don't come to a decision. Pick a side and stick with it, end of story. Because you seem like a lost cause otherwise.


F**k it, I went ahead and installed 5.2.0.
 
I don't think the lack of interest in the console is what slowing down hombrew progress, it's more like Nintendo cover their bases a lot better this time, on Wii you had access to the SD card, you can put on it whatever thing you like, now the only external device recognized is the USB storage devices but they got formated in unknow file system, so it's practically useless try to find a hole from there, the Internet Browser exploit was a smart way to fool security system, since Nintendo doesn't have control over the pages we visit. vWii is sandboxed so we don't have access to cafeOS from there either.

I was thinking that maybe Mii editor can be usefull, it can save a .jpg of your Mii to your SD (it means SD is active in Wii U mode although only writting mode), Mii editor also can read/writte QR codes but that seems over complicated.
 
I just want to mention I'm one of the best people for hacking or development on the WiiU,
not because of my knowledge or what I work with (which both need major improvement),
but because of my position in life.

My personal life IS my hobby as, due to my autistm (actually it's aspergers, but same difference really), I can't get a job, let alone drive.
(I sound like I can work, but before you make any assumptions, you havn't tried working with me to be able to tell me I can work)
^ my comprehension is incapable of allowing me to understand certain simple aspects to allow me to perform well enough to actually do a job how "my boss" would expect.

basically, I can see logic and all, but I would be one to burn a house down simply by forgetting to turn off the stove.
same goes for driving, making a turn a little late which causes the next biggest car accident in history.
(I'm naturally slow in my decisions as I have to get extremely technical in how I decide, which affects everything I do, including speech)

with text, I can look back and make corrections, so it seems like I'm normal, but that's an illusion.

so again, I have time to develop the stuff and provide what everyone wants, however,
being overwhelmed slows me down as I can only work on so many projects at once, which my main project is UMC/UGC/UGE.
I have a few other projects as well which are side projects of my main, and then my forum and website as another main.

now consider being 1 person designing an automated recompiler for games (UGE), as well as working on externals for future-planned games for Wii.
(I intend to use my website as an online server for my Wii games)
yes, I'm the only one doing any REAL work on UGE which is about 10x larger than the Dolphin Emu which has a team of people

tell me how well any normal person could withstand that kind of tediosity.
if only the hacking community had more people like me, then we'd have a good HBC for WiiU by now.

god dangit I need a cloning machine! >3<
 
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