Gaming Wii Fall Games Line Up feat 09 Preview

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Gamesphere

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<b>*Update 1.4* Slight update. Fixed Release Dates, Some New Details, New Screens,Crapload of more 09 games to profile ( I lost my dang change sheet...) Way more fixing to do!...</b>

*Update 1.2* New 08 and 09 Game profiles added/ New "To Do List" games added/MASSIVE Release Dates Update/ Important missing detail added to "The Conduit" Description/Wii Exclusive Status Tag Added
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Thank you all for waiting! And Welcome! to DigitalOp's Wii Fall Line-Up Thread! Since Im a little late to posting, I've decided to make it up to you guys by also adding an 09 preview of Wii Titles. That should mend the wounds.:razz: These titles are games coming the the Q3-Q4 seasons of the year and they all should be games you look forward to playing in the coming future.Just Click the pictures for a zoom. The release dates of these games pertain to the US release but with further updates, I will update to display the EU release as well...

Now with out further adu.....Lets Get Started!!!!




<!--sizeo:50--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b><u>Wii Fall Line-Up<!--sizec--></span><!--/sizec--></b></u>





<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Madden 09 All-Play<!--sizec--></span><!--/sizec--></b>

<a href="http://wii.ign.com/dor/objects/14229535/madden-nfl-09-all-play/images/madden-nfl-09-20080613033930951.html" target="_blank"><img src="http://media.ign.com/thumb/243/2434211/madden-nfl-09-20080613033930951_thumb_ign.jpg" border="0" class="linked-image" /></a><a href="http://wii.ign.com/dor/objects/14229535/madden-nfl-09-all-play/images/madden-nfl-09-20080613033930951.html" target="_blank"><img src="http://media.ign.com/thumb/243/2434210/madden-nfl-09-20080613033929498_thumb_ign.jpg" border="0" class="linked-image" /></a>
Sports(American Football)
<img src="http://www.oneclickwifi.net/boxarts/icons/76.png" border="0" class="linked-image" />Online using EA Nation
<!--coloro:red--><span style="color:red"><!--/coloro-->Available Now!<!--colorc--></span><!--/colorc-->

The classic football game you know has been changed from the ground up with Madden 09 All-Play. The whole game has been redefined exclusively for the Wii explaining the All-Play sub moniker. The game features a unique 5 on 5 multiplayer game mode along with a new feature called Call your Shot! This new feature allows the player to essentially draw up their own routes for receivers to run in real-time before the snap. The whole game has been simplified for appeal to a much more less serious crowd. Don't worry Madden heads, That same tactical in-depth Madden experience can still be found here too. The online is returning from 08 and will take shape in either EANation or Nintendo's Friend Code service. There is a brand new online infrastructure but details are scarce.



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Mario Super Sluggers</b><!--sizec--></span><!--/sizec-->

<a href="http://wii.ign.com/dor/objects/14209902/mario-superstar-baseball-wii/images/mario-super-sluggers-20080715111917873.html" target="_blank"><img src="http://media.ign.com/thumb/247/2472416/mario-super-sluggers-20080715111917873_thumb_ign.jpg" border="0" class="linked-image" /></a>
<!--coloro:aqua--><span style="color:aqua"><!--/coloro-->Wii Exclusive!<!--colorc--></span><!--/colorc-->
Action Sports(Baseball)
<!--coloro:red--><span style="color:red"><!--/coloro-->Available Now!<!--colorc--></span><!--/colorc-->

The successor to Mario Superstar Baseball, This will be the 2nd title of Mario's sports line to hit the Wii. The game seems to be played with the Wiimote only but don't hold me to that statement:twisted: Players can use the Wiimote to pitch and bat with ease for newcomers to the game. The game supports 4 players in exhibition modes and mini-games such as home run contests. Sorry kids, No Wifi this time. The game boasts over 40 playable characters, all of them you recognize and know from the Mario Universe. Another thing supported is Mii's. You'll be able to put yourself in the game in all modes and see if you can strike out Mario himself. Finally, I can play with James Brown and Will Smith on my team <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />. Could be great fun for you or your siblings.



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Tiger Woods PGA Tour 09 All-Play<!--sizec--></span><!--/sizec--></b>

<a href="http://wii.ign.com/dor/objects/14241189/tiger-woods-pga-tour-09/images/tiger-woods-pga-tour-09-20080616015545849.html" target="_blank"><img src="http://media.ign.com/thumb/243/2435713/tiger-woods-pga-tour-09-20080616015545849_thumb_ign.jpg" border="0" class="linked-image" /></a>
Sports(Golf)
<img src="http://www.oneclickwifi.net/boxarts/icons/76.png" border="0" class="linked-image" />4 Players Online; "Simultaneous Online Play"
<!--coloro:red--><span style="color:red"><!--/coloro-->Available Now!<!--colorc--></span><!--/colorc-->

Oh Tiger, It's only fitting you receive another game after winning the US Cup. In this version of Tiger Woods PGA Tour 09, The entire base of the game is devoted to swing mechanics. A more controlled refine feel has been added to the game. This responsiveness is needed in a sport where any unneeded movement has the potential to entirely ruin your game. The game features 3 settings which are Normal, Advanced, and All-Play. The All-Play, of course, makes the game easier for novices to enjoy. A new feature called "Golf Party" is added which is a collection of minigames for the family to enjoy. One new feature that has Golfers excited is the new inclusion of online. The online takes shape in EANation(No FC's). But what is changed in online gameplay compared to local is Simultaneous Online Play. This allows all 4 players to play the same hole at the same time. This change is due to an average golf game taking a VERY LONG time to watch other people play for 18 holes. But don't feel lonely, You will still be able to see the other players shot arcs, their location, and their score. Think of them as essentially ghosts if you will, but in real time. There is inclusion of Mii's as avatars but sadly not playable characters.



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Star Wars:The Force Unleashed<!--sizec--></span><!--/sizec--></b>

<a href="http://wii.ign.com/dor/objects/885367/star-wars-the-force-unleashed/images/star-wars-the-force-unleashed-20080410002838784.html" target="_blank"><img src="http://media.ign.com/thumb/235/2354961/star-wars-the-force-unleashed-20080410002838784_thumb_ign.jpg" border="0" class="linked-image" /></a>
Action
<!--coloro:red--><span style="color:red"><!--/coloro-->Available Now!<!--colorc--></span><!--/colorc-->

Most people would look at this and say "Oh... gimped multi-platform release..." Wrong! Star Wars:The Force Unleashed is worthy addition to the Wii's Fall Line-Up. It defienently isn't a slouch... The game looks absolutely stunning in motion and the graphics are superb in 3rd party effort. At the cost of a lost physics engine "Euphoria", The Wii version will contain new levels and an exclusive 2 player Duel Mode which is shaping up to be loads of fun. But the thing that matters the most that SW:TFU Wii version has that other consoles don't is the controls. A recent IGN preview stated the controls are "extremely tight and reliable, and actually some of the best we've seen for any Wii action game". No accidental moves, No unneeded gestures. Do what you want when you meant it. Thats how you unleash the Force....

<b>There is a new video featured on the Nintendo Channel which shows off alot more of the game. The video reveals that the game is very story driven despite recent showings. Sadly, It's a trailer showing off the HD version of the game(No Wii Footage) Go Check it Out. Really turning out for Star Wars Fans and Action Game Fans.

Oh, Did I mention the Wii Version outscores its PS3 and 360 brothers....</b>


<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>de Blob</b><!--sizec--></span><!--/sizec-->

<a href="http://wii.ign.com/dor/objects/947046/de-blob/images/de-blob-20080606025808490.html" target="_blank"><img src="http://media.ign.com/thumb/242/2425832/de-blob-20080606025808490_thumb_ign.jpg" border="0" class="linked-image" /></a>
<!--coloro:aqua--><span style="color:aqua"><!--/coloro-->Wii Exclusive!<!--colorc--></span><!--/colorc-->
Platformer
September 22nd

The screens just do it no justice. When I say this game is beautiful, Its beautiful. You can go watch <a href="http://www.gametrailers.com/player/36900.html" target="_blank">videos</a> of it now on Gametrailers and see for yourself. The story is about an evil corporation called I.N.K.T who stole all the color away from Chroma City to achieve a black and white future. But only de Blob can save the day by painting the town red!Literally! Everything of this game just blends together in the most perfect way. The funky music, colors, and characters. The game supports a heap of customization from custom paints,patterns, and soundtracks!(Wasn't Endless Ocean the latest game to support this?) The game has 4 player local Co-op. But the biggest hype about this it, is that it's a Wii Exclusive! If you don't get this,Something has to be seriously wrong with you!



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Wario Land:Shake It!</b><!--sizec--></span><!--/sizec-->

<a href="http://wii.ign.com/dor/objects/14256709/wario-land-shake/images/wario-land-shake-it-20080715112352779.html" target="_blank"><img src="http://media.ign.com/thumb/247/2472463/wario-land-shake-it-20080715112352779_thumb_ign.jpg" border="0" class="linked-image" /></a>
<!--coloro:aqua--><span style="color:aqua"><!--/coloro-->Wii Exclusive!<!--colorc--></span><!--/colorc-->
Platformer
September 22th

Again, I don't really say it much but this game is beautiful. Surely a throwback to 2D Lovers, Wario Land:Shake It! features a visual style that has been quite uncommon in this generation. The visuals are almost or exactly anime quality. The cutscenes are animated also. The games runs fluid and smoothy in motion. It's played by turning the Wiimote sideways akak NES Stlye. As said with the sub moniker "Shake It!" The player can shake the Wiimote to empty bags of money, Attack enemies, and cause earthquakes. I really hope there is a mode that allows you to play the game without a HUD. It would feel so cinematic. Who knows, Maybe Nintendo will try other games with this style...<a href="http://edoscuro.home.comcast.net/~edoscuro/sfc_super_metroid_front.jpg" target="_blank">Metroid in the style of 80's anime anyone?</a>



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>LEGO Batman<!--sizec--></span><!--/sizec--></b>

<a href="http://wii.ign.com/dor/objects/896277/lego-batman-the-videogame/images/e3-2008-lego-batman-shots-20080715070648544.html" target="_blank"><img src="http://media.ign.com/thumb/247/2475339/e3-2008-lego-batman-shots-20080715070648544_thumb_ign.jpg" border="0" class="linked-image" /></a>
Platformer
September 23rd

The next installation to the LEGO series features a character that nobody doesn't know. The Vengeance, The Night, The Batman! Expect to have the same LEGO gameplay if you're a fan of the series. The games are always especially fun with a friend. The game features all of Batman's classic villains and sidekicks, From The Joker to the Riddler, To Robin and Nightwing. What the game does have to differentiate itself from the others is Full Voice-Overs and a new twist to the Story Mode which allows the player to play as the Villains. Overall, Expect to have a great Crash! Bash! Collectathon come September.



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Samba de Amigo</b><!--sizec--></span><!--/sizec-->

<a href="http://wii.ign.com/dor/objects/966047/samba-de-amigo/images/samba-de-amigo-wii-20080715115627399.html" target="_blank"><img src="http://media.ign.com/thumb/247/2472696/samba-de-amigo-wii-20080715115627399_thumb_ign.jpg" border="0" class="linked-image" /></a>
<!--coloro:aqua--><span style="color:aqua"><!--/coloro-->Wii Exclusive!<!--colorc--></span><!--/colorc-->
Music/Rhythm
September 23rd

Your favorite Dreamcast monkey makes a return on your Wii in September! Samba de Amigo strikes back toting updated visuals, new modes and even downloadable content. And that content will be available at Launch. The game is relatively the same. Changes made are the functionality to shake with a Wiimote+Wiimote combo or Wiimote+Nunchcuk combo. The game will be sold with two maraca peripherals that fit onto your Wiimote for extra fun. Songs can be chosen in two options, "Original" or "Hustle" Original has the player preforming the song with the same old Samba gameplay. What Hustle adds to the mix is extra dance-based gestures to break up the shaking, ideal for ultimate embarrassment at parties. The game has the original's Love Love co-op mode along with a Battle mode for multiplayer. Overall, Just prepare to shake.



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Crash Bandicoot:Mind over Mutant</b><!--sizec--></span><!--/sizec-->

<a href="http://wii.ign.com/dor/objects/14247796/crash-bandicoot-mind-over-mutant/images/crash-bandicoot-mind-over-mutant-20080715030553619.html" target="_blank"><img src="http://media.ign.com/thumb/247/2473880/crash-bandicoot-mind-over-mutant-20080715030553619_thumb_ign.jpg" border="0" class="linked-image" /></a>
Platformer/Adventure
October 7th

The sequel to last years "Crash of the Titans", Crash Bandicoot:Mind over Mutant looks to not disappoint. Crash of the Titans was a fun game that was criticized for changing Crash's style. The game was maddening if the difficulty was set to hard and it featured all of the elements of a great platformer. Crash Bandicoot:MoM takes all of that and adds in a free bag of chips. The game now runs on a free-roaming system that should be very familiar to people who played "Crash Twinsanity". From the "Jacking Monsters" element form CotT, Crash can now store monsters in his pocket and call them out when needed. He can upgrade them and use them whenever. The player now has full control of the world with new moves. Crash now can counter attack which adds extra damage to enemies, Dig underground to look for hidden items, and climb vertically. All of this added to a free-roaming world is pretty cool. The game supports 2 player co-op which now for the first time, Player 2 takes control of Crash's sister CoCo in her first platformer experience. To add to this, The visuals are stunning and it's sure to be a great run-through. If that's not enough, It's built ground-up with the Wii as the first console in mind! Go Vivendi!



<b><!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Sam & Max-Season 1<!--sizec--></span><!--/sizec--></b>

<a href="http://wii.ign.com/dor/objects/14228259/sam--max-season-one-/images/sam-max-season-one--20080715010829004.html" target="_blank"><img src="http://media.ign.com/thumb/247/2473043/sam-max-season-one--20080715010829004_thumb_ign.jpg" border="0" class="linked-image" /></a>
Adventure (Point & Click)
September 7th

Originally only enjoyed by PC owners, Sam & Max make the glorious transition to Wii that many would say was only because of a massive internet petition. The gameplay is your classic Point and Click mystery but what makes Sam and Max stand out is the game's outrageous sense of humor. The characters are colorful. The dialog is witty. And the fun is clean for everyone to enjoy. The game contains 6 episodes of play. All of them varying in difficulty. One can safely assume that if Sam & Max-Season 1 sells, Then TellTale games will most definently release the other seasons.



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Dokapon Kingdom</b><!--sizec--></span><!--/sizec-->

<a href="http://wii.ign.com/dor/objects/14245852/dokapon-kingdom-/images/dokapon-kingdom-20080625090211296.html" target="_blank"><img src="http://media.ign.com/thumb/244/2448211/dokapon-kingdom-20080625090211296_thumb_ign.jpg" border="0" class="linked-image" /></a>
Party/RPG
October 14th

Dokapon Kingdom is one of those games where you say "This will never work" or "I'd never like this". You sit down and as soon as you pop the disc in, you fall in love. The gameplay is where the game really shines. It's a Party game, meant to be played with friends BUT It doubles as an RPG....How does this work!?!? Well, One can immediately see the resemblance from the game to Mario Party. But unlike it others, It trashes the mindless minigames. What it replaces it with is that good ol Strategy, Turn Base Battle, and Leveling. Despite the Chibi look, this is a game for the Core I kid you not. The game is played with the Wiimote in NES style. No Waggle...No Motion. It's good to relax your wrists now and then. If you come across your friends in the world, Fight them... If you beat them, You have a number of choices, Rob, Forgive or Mock. Mock by changing their name and messing with their face. I can already hear the laughs. Such a great game shouldn't go under anyone's radar. And since my description sucked, here's a <a href="http://wii.ign.com/dor/objects/14245852/dokapon-kingdom-/videos/dokaponk_081308_3.html" target="_blank">Video</a>



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Naruto:Clash of the Ninja Revolution 2</b><!--sizec--></span><!--/sizec-->

<a href="http://wii.ign.com/dor/objects/965447/naruto-shippuuden-gekitou-ninja-taisen-ex-2/images/naruto-clash-of-ninja-revolution-2-20080716071232685.html" target="_blank"><img src="http://media.ign.com/thumb/247/2479063/naruto-clash-of-ninja-revolution-2-20080716071232685_thumb_ign.jpg" border="0" class="linked-image" /></a>
<!--coloro:aqua--><span style="color:aqua"><!--/coloro-->Wii Exclusive!<!--colorc--></span><!--/colorc-->
Fighting
October 21st

Yeah, Yeah, I hear the groans. What may be passed off as a game for Narutards may turn out to be the 2nd best fighter to Brawl. The original Clash of the Ninja Revolution was a worthy game to the Wii's line-up and its successor proves to do the same. The game is based off the the same core engine, and boasts over 30 characters, arenas, and a reworked story mode. The game supports all controllers(Wiimote,GC,CC,Nunchuck combo) and will feature brand new VO. The game is essentially a get-in, get-out romp. It's ok when you're alone, but super fun with friends as it has 4 player VS. Sadly, No online has been added but it's a feature being looked at for the next installation.



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Spiderman:Web of Shadows</b><!--sizec--></span><!--/sizec-->

<a href="http://wii.ign.com/dor/objects/14247564/spider-man-web-of-shadows/images/spider-man-web-of-shadows-art-20080416105000161.html" target="_blank"><img src="http://media.ign.com/thumb/236/2362954/spider-man-web-of-shadows-art-20080416105000161_thumb_ign.jpg" border="0" class="linked-image" /></a>
Not a Wii screen nor actual gameplay^^^
Action
October 21st

Another day, Another Spiderman game. What's the difference with this one? Well, This game has no movie-tie in. Other than that, The videos show it to be turning out pretty well. A multiplatform release with the PS3, 360,PS2,PSP, and DS; The Wii version should have the control factor in it aside the horrible ones in Spiderman 3. Sadly, There is no information at all regarding the controls of the Wii version. The game explains the story of NYC being taken over by Symbiotes. The player can chose whether to be shiny hero and save the day or destroy the city themselves. Spidey can switch suits on the fly between red and black. The game is entirely free-roaming to the likes of Spiderman 2 but the biggest difference is the DRASTICALLY improved combat system. The combat now allows you to feel the agility and control of being Spiderman. Now if Treyarch can bring this fluidness to the Wii, then you may have to go on another adventure with Peter Parker again...

<b>There are 2 videos just updated on this game on the Nintendo Channel. The first one shows a little bit more into the game. Wolverine?!?!? And a Wolverine Symbiote?!?!? Go Check it out! It gives promise!</b>



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Guitar Hero:World Tour</b><!--sizec--></span><!--/sizec-->

<a href="http://wii.ign.com/dor/objects/14222094/guitar-hero-4/images/guitar-hero-world-tour-20080819115446835.html" target="_blank"><img src="http://media.ign.com/thumb/252/2522081/guitar-hero-world-tour-20080819115446835_thumb_ign.jpg" border="0" class="linked-image" /></a>
Music
<img src="http://www.oneclickwifi.net/boxarts/icons/76.png" border="0" class="linked-image" />Online Band Career,DLC,Battle Mode,BH Tunes,8 player Battle of the Bands
October 26th

Easily the best Wi-Fi game released if it does everything right. Guitar Hero takes a page right out of Raock Band's book, or as a matter of fact it rips the whole damn book in half. Everything you saw in Rock Band is here along with more. Customizable characters along with the classic Guitar Hero cast you know, All 4 Band instruments,and Online out the whazoo. What GH:WT has that RB doesn't is GH Tunes. GH Tunes is essentially a music studio which allows you to record,manage,and produce your own tracks to play in GH:WT.Sadly, No vocals will be supported. You can record by playing live or manage each and every note single handedly. When you're done, upload it to GH Tunes, where some sucker sap can D/L your song and just fail out in a matter of minutes. You can store 100 created songs, upload 5 which you can swap out whenever, and download 200. All SD Enabled so no storage space worries here... The game features a new guitar with a "touch slide" which allows a more tactical control in playing songs. The Guitar Hero 3 Les Paul will be supported also. The best part part about the Wii version? No missing features compared to the 360 and PS3. It's all here...

<b>A new feature revealed for Guitar Hero:World Tour was it's "Mii Freestyle" mode. Essentially, The Creators of GH:WT have incorporated Wii Music style play into the game. The player can use his or her's Miis to play air guitar and drums free with no challenge or goal. So I guess this means Wii Music is useless now?

Also Sting has been confirmed along with the entire set list.</b>


<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>SPRay</b><!--sizec--></span><!--/sizec-->

<a href="http://wii.ign.com/dor/objects/14265755/spray/images/e3-2008-spray-screens-20080715111304994.html" target="_blank"><img src="http://media.ign.com/thumb/247/2476177/e3-2008-spray-screens-20080715111304994_thumb_ign.jpg" border="0" class="linked-image" /></a>
<!--coloro:aqua--><span style="color:aqua"><!--/coloro-->Wii Exclusive!<!--colorc--></span><!--/colorc-->
Action Adventure
October 28th

SPRay follows the story of a prince name Ray who is on a quest to stop an evil Queen hurting the village. She is spreading anti-matter throughout the kingdom,and only Ray can stop it! Ray has donned a magic crown which has given him access to 2 liquid spirits. The gameplay takes cues from Mario Sunshine, Clean up the world while fighting the baddies roaming it. The matter in SPRay is everywhere, and if you so much as touch it, You become absorbed and thats it....Done. It was recently announced for E3 so look for it coming this year.



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Quantum of Solace</b><!--sizec--></span><!--/sizec-->

<img src="http://www.videogamesblogger.com/wp-content/uploads/2008/06/james-bond-007-quantum-of-solace-game-screenshot.jpg" border="0" class="linked-image" />
Not a Wii screen^^^
FPS
<img src="http://www.oneclickwifi.net/boxarts/icons/76.png" border="0" class="linked-image" />12 player online
November 4th

The video game tie-in for the upcoming 007 movie. Yeah, it sounds dull but appears it isn't so. Also running on the Call of Duty 4 engine, The game is blending the best of the FPS and the 3PS. Quantum of Solace plays as a FPS but when the player takes cover of initiates combat, the camera zooms out for a 3rd person view. The best part is the Wii version isn't gimped! 12 player online and an exclusive 4 player local vs mode. The game uses the Wiimote and Nunchuck combo or the WiiZapper.

<b>Yup Sold. Every Detail Reconfirmed. 4P Local, Online,

This really is no pushover port.</b>



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Monster Lab<!--sizec--></span><!--/sizec--></b>

<a href="http://wii.ign.com/dor/objects/959455/monster-lab/images/monster-lab-20080715105836463.html" target="_blank"><img src="http://media.ign.com/thumb/247/2476086/monster-lab-20080715105836463_thumb_ign.jpg" border="0" class="linked-image" /></a>
<!--coloro:aqua--><span style="color:aqua"><!--/coloro-->Wii Exclusive!<!--colorc--></span><!--/colorc-->
Turn-Based, Sim
<img src="http://www.oneclickwifi.net/boxarts/icons/76.png" border="0" class="linked-image" />Battle with Friends(Friend Codes Only)
November 5th

Monster Lab could be a sleeper hit title for the Wii when it releases. The game follows you as a budding young scientist trying to protect your teacher, Professor Fuseless. The game has many different elements from adventuring to creativity in constructing your Monsters. Your Monsters are created with Parts. Parts are created with ingredients which are found after battling or while exploring. These is a total of 200 Ingredients and 156 Parts in the game. While that is no Spore count, the game still boasts "over 100 million possible monster part variations". The game does feature Wi-Fi play pitting your monsters against friends by swapping friend codes. But there has been no confirmation for random battling.



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Call of Duty:World at War<!--sizec--></span><!--/sizec--></b>

<a href="http://wii.ign.com/dor/objects/14222041/call-of-duty-5/images/call-of-duty-5-world-at-war-20080715114307567.html" target="_blank"><img src="http://media.ign.com/thumb/247/2472602/call-of-duty-5-world-at-war-20080715114307567_thumb_ign.jpg" border="0" class="linked-image" /></a>
WW2-FPS
<img src="http://www.oneclickwifi.net/boxarts/icons/76.png" border="0" class="linked-image" />
November 11th

Yeah, Now I hear the groans. In November, We fight the good fight AGAIN.... But Call of Duty:WaW is shaping up to be the best FPS on Wii come Fall season beating out MoHH:2. Interviews show the team is adamant on putting out a core game for Wii. The game has 2 player co-op locally, and Wi-Fi play. The game runs on Call of Duty 4's engine and has vehicles. No word yet has been announced whether it will support WiiSpeak.

<b>New Details!
-Once again, the camera is programmed to help you along the way. If you climb a hill, the camera will help to keep your focus straight ahead
- “Our controls are more customizable than any Wii FPS shooter has ever been. Our default control sensitivity has a dead zone and look sensitivity that is very flexible and intuitive, and designed so that anyone can pick up the control and have an enjoyable game experience. Beyond that, we offer customization of the dead zone size and sensitivity, the turning speed, and adjusting the speed of acceleration of the crosshairs” - producer
- 30 member dev team
- Online multiplayer is the same as PS3/360. Same maps, modes, vehicles.
- dedicated maps for vehicles
- at least 8 playerr
- uses Nintendo WFC
- no online co-op reconfirmed
- Squad Mate Mode: adds another crosshair to the screen so a second player can help shoot
- “We are using the same engine as the Xbox 360, PS3, and PC. While the Wii console itself has no hardware shaders, we do a diffuse and alpha pass on the textures. We retain many of the particle effects and explosion effects from the engine, and do this all with a good framerate. All of this means that we’re able to achieve a high level of graphical quality for the Wii.” - producer

That's pretty sweet...</b>



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Mushroom Men:The Spore Wars</b><!--sizec--></span><!--/sizec-->

<a href="http://wii.ign.com/dor/objects/884634/mushroom-men/images/gc-2008-mushroom-men-the-spore-wars-screens-20080821004422025.html" target="_blank"><img src="http://media.ign.com/thumb/252/2526578/gc-2008-mushroom-men-the-spore-wars-screens-20080821004422025_thumb_ign.jpg" border="0" class="linked-image" /></a>
Action/Platformer
November 11th

Mushroom Men:The Spore Wars is a promising title. Not much has been revealed about it but early videos show a genuine platform experience. It boasts weapon construction along with single player or co-op story mode. As a mushroom, the player must fight the spiders, preying mantises, scorpions, and other mushroom men. Keep an eye on it.



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>FaceBreaker K.O Party<!--sizec--></span><!--/sizec--></b>

<a href="http://wii.ign.com/dor/objects/14232016/facebreaker-ko-party/images/facebreaker-ko-party-20080711105345094.html" target="_blank"><img src="http://media.ign.com/thumb/246/2466574/facebreaker-ko-party-20080711105345094_thumb_ign.jpg" border="0" class="linked-image" /></a>
Fighting
November 11th

First of all, FaceBreaker looks great on the Wii visually. The polygons are smooth along with the textures. Don't let the title fool you, only lord knows why EA Canada(who developed Fight Night Round 3) gave the Wii version this sub moniker. This is the same game you will get on the 360 and PS3. What the Wii version has a edge on is the controls. The Wiimote and Nunchuck are fully responsive to get the immersion going. The screen really shows nothing. If you where to see it in motion, you'd know this was a fun, humerous, beat-em up thats closely influenced by Punch-Out!! Using taunts and breaking faces, FaceBreaker is all about humiliating your opponent. The characters all have their own unique style and flavor. The total opposite to Fight Night Round 3, this game is ideal with friends and family. The developers even stated there is a surprise character included into the roster! Wonder who that is?



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Star Wars:The Clone Wars-Lightsaber Duels<!--sizec--></span><!--/sizec--></b>

<a href="http://wii.ign.com/dor/objects/14257118/star-wars-the-clone-wars/images/star-wars-the-clone-wars-lightsaber-duels-20080715014712647.html" target="_blank"><img src="http://media.ign.com/thumb/247/2473315/star-wars-the-clone-wars-lightsaber-duels-20080715014712647_thumb_ign.jpg" border="0" class="linked-image" /></a>
Action/Fighting
November 11th

Very similar to The Force Unleashed's Duel Mode. SW:TCW:LD is designed for you to battle with your friends. The game is still single player, but where's the fun in that? Stylized to match the style of the upcoming movie and TV series, The game is a graphical stunner on Wii. Just check the screen^. The game has interactive surroundings, so you can toss objects with the force at your enemies. The fight is controlled with the Wiimote and Nunchuck. The game is really self explanatory. Question. When will we get a Lightsaber game where the Lightsaber actually can kill someone in one hit?



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Tales of Symphonia:Dawn of the New World</b><!--sizec--></span><!--/sizec-->

<a href="http://wii.ign.com/dor/objects/951711/tales-of-symphonia-ratatoskr-no-kishi/images/tales-of-symphonia-dawn-of-the-new-world-20080715033211104.html" target="_blank"><img src="http://media.ign.com/thumb/247/2474064/tales-of-symphonia-dawn-of-the-new-world-20080715033211104_thumb_ign.jpg" border="0" class="linked-image" /></a>
<!--coloro:aqua--><span style="color:aqua"><!--/coloro-->Wii Exclusive!<!--colorc--></span><!--/colorc-->
RPG
November 11th

This Tales game takes place after the events of the Gamecube installation. Tje new characters are Emil Castagnier and Marta Lualdi and the games explains why their world is destroyed. The game still retains the fast paced real-time battling system. What's new is the "monster recruitment feature in which players can capture more than 200 unique enemies and train them to actively participate in battle". The game also becomes almost more Pokemon-esque, in which, "Players can then feed these monsters to make them more effective, and even evolve them into several new fearsome forms."



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Animal Crossing:City Folk<!--sizec--></span><!--/sizec--></b>

<a href="http://wii.ign.com/dor/objects/748892/animal-crossing/images/animal-crossing-city-folk-20080715111432107.html" target="_blank"><img src="http://media.ign.com/thumb/247/2472375/animal-crossing-city-folk-20080715111432107_thumb_ign.jpg" border="0" class="linked-image" /></a>
<!--coloro:aqua--><span style="color:aqua"><!--/coloro-->Wii Exclusive!<!--colorc--></span><!--/colorc-->
Life-Sim
<img src="http://www.oneclickwifi.net/boxarts/icons/76.png" border="0" class="linked-image" />4 player town visits,Mail,also some unannounced features
November 16th

Recently announced at E3 08, City folk has Animal Crossers drooling. It's essentially the same game as the GC and DS iterations of the past. Which means it's just as addicting... What's new though is the whole new City aspect. The player can now go to the city to visit certain shops and communicate with store owners. You now have the ability to put on a "Mii Mask" which allow your AC character to look just like your Mii. What's also new is the allowed choice of 4 houses in different locations to move in. The game can be played with the Wiimote or Nunchuck combo. By playing with the Wiimote, the player uses the IR pointer to run around on screen.Holding the B Trigger will cause you to run while just pointing is a walk. Sadly, there are NO motion controls whatsoever. None. It's a standard Animal Crossing experience. The menu's are easily accessible due to the IR of the Wiimote. The game also supports one of Nintendo's new announcements, "WiiSpeak". WiiSpeak is a Mic that allows the player to communicate to friends. Rather than a headset, WiiSpeak sits on top of your TV to connect "Living Room to Living Room", creating an overall comfortable and connected feel. Classic On-screen keyboard typing is available to as communication,No USB Keyboard is supported. Town visits are Friends List only which is through FC's again.





<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Castlevania Judgment<!--sizec--></span><!--/sizec--></b>

<a href="http://wii.ign.com/dor/objects/14262760/castlevania-judgment/images/castlevania-judgment-20080711074754282.html" target="_blank"><img src="http://media.ign.com/thumb/246/2467813/castlevania-judgment-20080711074754282_thumb_ign.jpg" border="0" class="linked-image" /></a>
<!--coloro:aqua--><span style="color:aqua"><!--/coloro-->Wii Exclusive!<!--colorc--></span><!--/colorc-->
Fighting/Free-Roaming
<img src="http://www.oneclickwifi.net/boxarts/icons/76.png" border="0" class="linked-image" />1 vs 1
November 18th

When I say firestorm, Nothing sums this up more than Castlevania Judgment. IMO the game looks great, but to Core Castlevania fans, It's a kick to the nuts. Taking a break from traditional adventure gameplay, Castlevania Judgement is a fighting game. Yes, a fighting game. But despite this, It isn't a cheap cash-in. Judgment is a 3D full roaming fighter a la Powerstone. It borrows alot of elements from other games but still retains some from the series. Sub-weapons from the Castlevania series are still here along with the classic monsters that interfere with your match every now and then. The visual style of the game is from Takeshi Obata, which is why the game SCREAMS Death Note. The graphics are smooth and very clean. The game supports a 1v1 Vs mode on Wi-fi along with bonus content when connected with the DS's Order of Ecclesia Castlevania game.



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Sonic Unleashed<!--sizec--></span><!--/sizec--></b>

<a href="http://wii.ign.com/dor/objects/14242720/sonic-unleashed/images/sonic-unleashed-20080820051958887.html" target="_blank"><img src="http://media.ign.com/thumb/252/2525833/sonic-unleashed-20080820051958887_thumb_ign.jpg" border="0" class="linked-image" /></a>
Wii Screen on top/360 screen below
Platformer
November 18th

Currently, This game has been going through quite a firestorm, but I think it will pull through. When first announced, Sonic Unleashed was a quasi 2.5D platformer with 3D visuals. Sonic fans were thrilled that Sonic was finally getting back to his "roots". That was before SEGA showed the second dimension to the game which displays Sonic's Werewolf curse. Essentially, A Werehog.
Video of this gameplay shows more action than speed and running and has fans disapproving. The game shows off "Day and Nightime" levels, meaning Sonic in the day, Werehog at night. The game also boasts combat fighting to be included. Wouldn't be surprise if I saw Sonic's Brawl moves included.

<b>Honestly, It can't be that bad guys.... The screens are very crisp. Here are some controls

SONIC:

- thumbstick to move, A button to jump
- quick dodge by holding B, then tapping left/right on thumbstick
- drift by holding B or Z
- shake Wiimote for homing attack
- shake Wiimote while on the ground for speed boost

WEREHOG:

- Wiimote/Nunchuk swings to emulate Sonic’s left/right arms
- Block with Z
- combo by swinging Wiimote/Nunchuk up, down, towards each other
- grab/throw enemies with B
- Press C to use ‘Unleashed’ mode which gives you new moves, and you’ll take less damage
- grab enemies in mid-air and swing the Wiimote to swing back/forth on them
- climb by lifting Wiimote/Nuchuk over and over
- raise gates by pulling up on Wiimote/Nunchuk

LEVEL INFO:

European city - Spogonia
Desert - Shamar</b>



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Tomb Raider:Underworld</b><!--sizec--></span><!--/sizec-->

<img src="http://www.edge-online.com/files/edg191_h_tomb_03.jpg" border="0" class="linked-image" />
Not a Wii screen^^^
Action/Adventure
November 18th

The famous Female Explorer comes back to the Wii with Tomb Raider:Underworld. Despite its multiplatform release, You aren't getting PS2 port crap here. The Wii version is specifically for Wii. From the controls to the redesigned levels only for the Wii version. The team behind the Wii version has reportedly been looking at forums and reviews just to make this game better than "Anniversary". They have devoted time to adding better puzzles and optimizing the Wii controls. This goes for the new "Expanded Camera Control" system which is described as "Take more control of the camera using the Wii Remote. If the Wii Remote is not pointed at the screen, the camera will follow Lara automatically. If it is pointed at the screen, the game will enter a "free look" mode". I believe this is a must-have game coming for Wii this Fall.



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Rygar:The Battle of Argus</b><!--sizec--></span><!--/sizec-->

<a href="http://wii.ign.com/dor/objects/905253/tecmo-new-style-action-game/images/rygar-the-battle-of-argus--20080902000316565.html" target="_blank"><img src="http://media.ign.com/thumb/254/2540369/rygar-the-battle-of-argus--20080902000316565_thumb_ign.jpg" border="0" class="linked-image" /></a>
<!--coloro:aqua--><span style="color:aqua"><!--/coloro-->Wii Exclusive!<!--colorc--></span><!--/colorc-->
Action
December 9th

This game has been evading, evading and evading release. Originally suppose to be released in March this year, It's been delayed numerous times. And currently has a date of September. Think of it like Miyamoto, "A delayed game is eventually good, A bad game is a bad game forever" The game is a quasi-port of the PS2 game, but thats a good thing. The action was fast and the combat was fierce. The game shows off a new character model for Rygar along with combat transferred to motion controls. Hmmm....I wonder if the princess still looks like Britney Spears? And if you don't know what Im talking about, Look for a picture.<a href="http://www.gamespot.com/pages/image_viewer/frame_lead.php?pid=561105&img=30#next" target="_blank"> It's Britney Spears!</a>

Tecmo hasn't forgotten about this one! New screens appeared this month with a reconfirmation of it releasing this year.....With another delay XD



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Deadly Creatures</b><!--sizec--></span><!--/sizec-->

<a href="http://wii.ign.com/dor/objects/14235413/deadly-creatures/images/deadly-creatures-20080214083736545.html" target="_blank"><img src="http://media.ign.com/thumb/228/2287425/deadly-creatures-20080214083736545_thumb_ign.jpg" border="0" class="linked-image" /></a>
<!--coloro:aqua--><span style="color:aqua"><!--/coloro-->Wii Exclusive<!--colorc--></span><!--/colorc-->
Action
December 22nd

Another game in the form of a Wii Exclusive is Deadly Creatures. THQ is pushing the Wii hardware with the visuals and still wants to go even further. Deadly Creatures boasts "a deep combo-based system and suspenseful exploration of vast 360 degree desert and man-made environments". Players take control of either a Scorpion or Tarantula as they battle their way to the most dangerous creature of them all, The Human being. Not much has been said about this game, but many previews state the control are intuitive and the combo animations are gritty(In a good way). I wonder if it will be M for Insect on Insect Violence?



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Dead Rising:Chop Til You Drop</b><!--sizec--></span><!--/sizec-->

<a href="http://wii.ign.com/dor/objects/14267382/dead-rising/images/first-look-dead-rising-wii-20080722100550915.html" target="_blank"><img src="http://media.ign.com/thumb/248/2483801/first-look-dead-rising-wii-20080722100550915_thumb_ign.jpg" border="0" class="linked-image" /></a>
Action
Winter 08

A surprise announcement at E3 by Capcom, Dead Rising:Chop Til you Drop hits the Wii later this year. Despite common sense, Capcom is adamant to explain that the game is not a simple port. Think of it as a Dead Rising 1.2 update. Most of the original game is still here with moderate updates to fix the previous version's faults. The game runs on the ever so lovely RE4 Wii Edition. Wiimote interaction has been added to aim and fire weapons, throwing objects, and shaking off those blasted undead. Hated the "Go to the bathroom" save feature? Gone, Brand new saving system added to allow seamless gameplay. Selectable difficulty levels, Larger Text, and an episodic game structure. The game really is looking as a pretty good update. Of course there are some downsides to "porting down". The Wii version loses that HD eye candy and Capcom states regarding on-screen enemies: "The screenshots released give you a decent idea. Suffice to say, it?s not the number we could do on 360, but that?s to be expected. It?ll be sufficient to keep you well busy though." You check the screen up top. Is that enough for you? Wii exclusive owners now get to join the Zombie Massacre fun! Those who played or owned it on 360? Is it worth the update to re-purchase? Maybe you can trade in your 360 copy for the Wii one? :smile:


<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Skate It</b><!--sizec--></span><!--/sizec-->

<a href="http://wii.ign.com/dor/objects/856185/skate/images/skate-it-20080715011842226.html" target="_blank"><img src="http://media.ign.com/thumb/247/2473102/skate-it-20080715011842226_thumb_ign.jpg" border="0" class="linked-image" /></a>
Extreme Sports(Skateboarding)
TBA 2008

When Skate was released on the 360 and the PS3, It was critically acclaimed. Now it hits the Wii with Skate It. Of course with a graphical downgrade, that's all Skate It seems to differ from. What Skate It does have is the controls. Using the Wiimote and Nunchuck, The player can pull off moves using a style called "FlickIt". FlickIt uses the Wiimote's rotation to allow the player to preform tricks and moves. But what is most exciting about Skate It, is its Balance Board support. This allows an immersing experience to an already realistic game.



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Little King's Story</b><!--sizec--></span><!--/sizec-->

<a href="http://wii.ign.com/dor/objects/892457/project-o-untitled/images/little-kings-story-20080715095902369.html" target="_blank"><img src="http://media.ign.com/thumb/247/2475874/little-kings-story-20080715095902369_thumb_ign.jpg" border="0" class="linked-image" /></a>
<!--coloro:aqua--><span style="color:aqua"><!--/coloro-->Wii Exclusive!<!--colorc--></span><!--/colorc-->
Sim
TBA 2008

Heavily hyped as Project O, Little King's Story is marching strong. The game has a visual style of a "story-book". Almost fairytale-esque. That game states "As King, players will manage and involve their townspeople in the goals of creating this new territory; enlisting them to dig for treasure, build new buildings and otherwise better their community. Of course, leadership is a two-way street, so as King, players will try to conquer rival nations to create a single unified kingdom, while also granting the requests of townspeople at whim." It sounds very charming. Imagine if Final Fantasy: Crystal Chronicles: My Life as a King had a baby with Animal Crossing. Little King's Story would be that baby.

And there you have it folks. There is the Fall Line Up. Of course because of time constraints, I've missed a few titles. allow me to list them.

<b>
Battle Rage: The Robot Wars(September 23rd)
Brothers in Arms:Road to Hill 30(September 23rd)
Pitfall:The Big Adventure(September 23rd)
Harvest Moon: Tree of Tranquility(September 30th)
Line Rider 2:Unbound(October 6th)
Shaun White Snowboarding:Roadtrip (October 16th)
Need for Speed Undercover(November 17th)</b>

And now to the 09 preview!


<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>The Conduit</b><!--sizec--></span><!--/sizec-->

<a href="http://wii.ign.com/dor/objects/14248157/the-conduit/images/the-conduit-20080709061826928.html" target="_blank"><img src="http://media.ign.com/thumb/246/2464207/the-conduit-20080709061826928_thumb_ign.jpg" border="0" class="linked-image" /></a>
<!--coloro:aqua--><span style="color:aqua"><!--/coloro-->Wii Exclusive!<!--colorc--></span><!--/colorc-->
FPS
<img src="http://www.oneclickwifi.net/boxarts/icons/76.png" border="0" class="linked-image" />16 players
Q1 09

A No doubt contender for the best Wii game of 09. The Conduit is every Core player's dream on the Wii. Many ideas and features in the game only to be seen in 360 and PS3 games all possible on the Wii due to the determination and drive of the wonderful developers at High Voltage. Fully customizable controls(Every button even gestures), Full 16 player Wi-fi Capture the Flag, Deathmatch, and Team Deathmatch even supporting WiiSpeak. You know you want it, don't deny it. We love you High Voltage!

Let me give you the fact sheet....

<b>FEATURES
_ “Next-Gen” Visuals – Dynamic environment mapping, interactive water with real time reflection, and four stage texture composition including gloss, diffuse, and bump mapping all make this the best looking game on the Wii.
_ Fearsome Enemies – A vast number of terrifying alien creatures work against you as you attempt to prevent the invasion.
_ Intelligent Behavior – Enemies make use of human-like behavior in combat including use of cover and tactical thinking.
_ Intense Weaponry – Unleash destruction with a huge arsenal of human and alien weaponry that utilizes the innovative Wii controller for unique firing modes.
_ Secrets Revealed – Use a device called the All Seeing Eye (ASE) to reveal concealed objects and enemies, providing a deeper level of puzzle solving.
_ Don’t Trust Anyone – Up to 16 players simultaneously compete against each other in online Multiplayer, including Deathmatch and Capture the Flag modes. Talk trash using online voice chat through the new WiiSpeak peripheral.
_ Award Winning Development - IGN Best Shooter Game of E3 2008 (Wii), IGN Best Graphics Technology of E3 2008 (Wii), IGN Best Overall Wii Game of E3 2008, GameTrailers Best Wii Game of E3 2008, and Top 20 Games of E3 2008 (Edge).</b>



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>MadWorld<!--sizec--></span><!--/sizec--></b>

<a href="http://wii.ign.com/dor/objects/14253678/madworld/images/madworld-20080715114444002.html" target="_blank"><img src="http://media.ign.com/thumb/247/2472622/madworld-20080715114444002_thumb_ign.jpg" border="0" class="linked-image" /></a>
<!--coloro:aqua--><span style="color:aqua"><!--/coloro-->Wii Exclusive!<!--colorc--></span><!--/colorc-->
Action
Q1 09

You can't have one without the other and with The Conduit in one hand, You need to hold MadWorld in the other. Not for the feint of heart, MadWorld is dishing the gore,Gore,and GORE that's currently missing on the Wii. Or to sum it up by an IGN poster, "BLOOD ON THE WII!!!!!" But it's not entirly the violence that everyone is raving about. It's the stylized graphic look that's just totally Sin City. It's the flavor or the announcers and the world which you play in. Violence is so over the top,its humorous, That is, until someone preforms a Double Dagger Seppuku on YOU!



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Onechanbara:Bikini Zombie Slayers</b><!--sizec--></span><!--/sizec-->

<a href="http://wii.ign.com/dor/objects/965791/oneechanbara-r/images/onechanbara-screenshots-20080710115933520.html" target="_blank"><img src="http://media.ign.com/thumb/246/2464876/onechanbara-screenshots-20080710115933520_thumb_ign.jpg" border="0" class="linked-image" /></a>
Action
Q1 09

Taken from a 360 "Simple series" game, Zombie Slayers hits the Wii next year. Players take control of sisters Aya and Saki as they try to find out whats causing the outbreak in Zombies. If you got a friend, tell em to join as the game has 2 player co-op. And try not to stare too hard at the bikinis, You just may die.



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Sonic & The Black Knight</b><!--sizec--></span><!--/sizec-->

<a href="http://www.gamekyo.com/Webmasters/Images/72891520080722_032646_5_big.jpg" target="_blank"><img src="http://www.gamekyo.com/Webmasters/Images/72891520080722_032646_5_big.jpg" border="0" class="linked-image" /></a>
<!--coloro:aqua--><span style="color:aqua"><!--/coloro-->Wii Exclusive!<!--colorc--></span><!--/colorc-->
Action/Adventure
<img src="http://www.oneclickwifi.net/boxarts/icons/76.png" border="0" class="linked-image" />Item trading
Q2 2009

Wow. TONS of information and firestorms out, And I doubt anyone HASN'T seen the info. So what I'll do is post the main stuff in paragraph form and fix the grammar errors <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />. I don't know why everyone is bugging out, It seems that its turning out great. Even the GFX look good in a magazine scan.

"Designed exclusively for the Wii, Sonic and the Black Knight brings a new twist to Sonic gameplay by combining Sonic's legendary speed with frenetic swordplay action that makes full use of the unique Wii control system,Developed by the same people that brought you Sonic and the Secret Rings. This is the second game in the supposed "Storybook" series. The team behind Sonic and the Black Knight is keenly aware of the franchise's past missteps, and their enthusiasm for doing right by the series is infections.
As Sonic runs along, a simple flick of the Wii remote will execute a basic slash, which is enough to dispatch most low-level grunts. Combat is integrated in such a way that most of the time you can slice through any who stand in your path without even slowing down. More advanced swordplay consists of the ability to thrust, parry, and even pull off a buzz-saw maneuver midjump.While the old gauges from Secret Rings are gone, a new special gauge will ?bestow him with similarly impressive powers. The meter fills gradually whenever Sonic vanquishes an enemy or snags a purple elemental, and when it reaches a certain point you can unleash a powerful combination attack capable of tearing through multiple foes in quick succession. You simply press the B button to lock onto the nearest enemy, flick the remote to strike him down, then press B again to move onto the next unfortunate soul. If you chain together enough smitings before the guage is depleted, Sonic will receive a speed burst at the end of the string. Sonic is controlled with the Control Stick.
Sonic can acquire everything from gauntlets to magical tomes to new swords, and when equipped, each article bestows him with a unique benefit. Sonic uses magic elementals to help him do various things, such as a bounce pad or a speed boost. They look like chao heads. The red ones give him a jump and the blue give Sonic a speed boost. About 200 items in all, with some being able to be combined with others to make new ones. You have the option to go online and trade items with friends.

If you help civilian townsfolk in need of assistance, you?ll earn points toward knighthood. If you smite one of those civilians, your reputation will take a hit. At the end of each stage, the game tallies your good and not-so-good deeds and updates your rank accordingly. ^^^ LOL Smitings



<!--sizeo:20--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Ghostbusters:The Video Game</b><!--sizec--></span><!--/sizec-->

<a href="http://wii.ign.com/dor/objects/14218855/ghostbusters/images/ghostbusters-the-video-game-20080714032533981.html" target="_blank"><img src="http://media.ign.com/thumb/247/2470069/ghostbusters-the-video-game-20080714032533981_thumb_ign.jpg" border="0" class="linked-image" /></a>
Action
Q1 2009

Who you gonna call? Ghostbusters is finally here in playable form come October. The games story is penned by Dan Akroyd and Harold Ramis themselves. It involves the events of the newest Ghostbuster recruit 2 years after the 2nd movie. So essentially, This is Ghostbusters 3. Instead of receiving the more realistic visuals that are portrayed on the 360 and PS3, The Wii receives a more "stylized" version. Frankly, there is a PS2 version being worked on also but that puts the Wii version up by 1 with the controls.




And again time is short. I will continue to update when I have the chance. Here are some 09 titles I missed to profile.
<b>Spyborgs(TBA 09)
Rune Factory:Frontier(Q1 09)
WiiSports Resort(Q2 09)
Tecmo Bowl Kickoff(TBA 09)
SimAnimals
House of the Dead:Overkill
Overlord:Dark Legend
Tenchu IV
Cursed Mountain
Monster Hunter 3
Disaster:Day of Crisis
Sadness
Tatsunoko vs Capcom
Fatal Frame IV</b>

Thanks for reading guys. I appreciate it.

Did I miss a game? Mess up any information? Want more information regarding a game?. Send me a PM or reply to this thread.
Feel free to discuss the games, guys.


-DigitalOp
 

light_kun

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Some games look pretty sweet, I can't wait! I personally can't wait for NHL 2K9 as it's the first actual hockey game for the Wii.
 

jan777

motion control..? srsly? so 2008. 3DS is teh bombz
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what was that topic "bye bye wii?" was about again?!?
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GeekyGuy

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Nice job! I just wish I could be more excited about the Wii, in general. GH: World Tour is probably going to be the highlight for me this year, but I will, of course, be watching Platinum as they progress with MadWorld. Of any developer that could possibly work on this system, I probably have the most faith in them. Still, the Wii just seems to not want to cooperate with developers when it comes to making a great Wii-centric game, and I didn't buy a Wii to play a Gamecube 2.0. But that's another thread.

There are a few promising ones on the list, aside from the ones I already mentioned I'm personally looking forward to, but honestly, I'm not that enthusiastic about any of them. I'll keep my eyes and ears open and see what the critics say, but I'm still waiting for those break-out games (ala Viewtiful Joe, RE4, God of War, etc., from last generation) to show up on the system. None of those on your list (aside from MadWorld) promise to be one. I do have to admit, though, the Ghostbusters game does seem like a good fit for Wii, but we'll see....
 

IndependenceStud

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jan777 said:
what was that topic "bye bye wii?" was about again?!?
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About how the Wii is starting to suck...*looks at games* HEY there's actually some games that are not casual now. Nothing too BIG but E3 still was a dissapointment. I still think that Wii will eventually be all casual, thus needing a PS3 or 360. But until then, the Wii is OK. But it would be cool if Wii had RE4 on steroids, in Africa, and GTA 4 so I could climb the skyscraper then jump off and see if I survive.
 

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