Wii Autoboot Creator

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QUOTE said:
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LandeSoft has released a Windows based GUI tool to patch your Nintendo Wii ISO images so they will automatically boot bypassing the menu system totally.

Download: here

SOURCE
 
For those who are obviously not understanding what this does;

From the translated release notes:

What does it do?
With this application, you can modify your backups, so that when inserting they will boot directly and you can avoid having to access the disk channel.

You can also reverse the process, and go back to the manual boot.

How does it work?
It is very easy! Select the backup you want to edit, then select the mode boot (Automatic or Manual), and click change.

What do I need to run it?
The .NET Framework 2.0 if you have not installed it yet. -- Courtesy of nintendo-scene.com

To make it perfectly clear, NO this will not boot games on a non modded system. All it does is make a game auto boot, bypassing the wii menu aka channel listings.

On a side note, I'm not sure what good this is. Maybe for semi-bricked wii's where the menus get buggy.
 
For those who are obviously not understanding what this does;

From the translated release notes:

What does it do?
With this application, you can modify your backups, so that when inserting they will boot directly and you can avoid having to access the disk channel.

You can also reverse the process, and go back to the manual boot.

How does it work?
It is very easy! Select the backup you want to edit, then select the mode boot (Automatic or Manual), and click change.

What do I need to run it?
The .NET Framework 2.0 if you have not installed it yet.
Does this bypass any updates that a game may ask for?
 
Besides writing up the article for Nintendo-Scene.com, I've had a look at the source code. This only modifies a single character in the iso, changing it either to an '0' or a 'R'. This could be implemented easily in any programming language from what I have seen.

So no, it does not remove updates, perhaps it bypasses them simply because it boots directly. And it will not allow you to boot without a modchip, though that would be nice.
smile.gif
 
Besides writing up the article for Nintendo-Scene.com, I've had a look at the source code. This only modifies a single character in the iso, changing it either to an '0' or a 'R'. This could be implemented easily in any programming language from what I have seen.

So no, it does not remove updates, perhaps it bypasses them simply because it boots directly. And it will not allow you to boot without a modchip, though that would be nice.
smile.gif



CODE#include
#include
#include
#include
#include

int main(int argc, char **argv) {
const char *file;
const char *am;
FILE *fp;

printf("\n\nBootMe 1.0 by CorteX\n");
printf("Greetings fly out to crediar, bushing, segher, and everyone else contributing in some way
smile.gif
\n\n");
if (argc != 3) {
fprintf(stderr, "Usage: %s wiigame.iso [a]utoboot/[m]anual boot\n", argv[0]);
return EXIT_FAILURE;
}

file = argv[1];
if (!(fp = fopen(file, "r+b"))) {
fprintf(stderr, "%s: %s: %s\n", argv[0], file, strerror(errno));
return EXIT_FAILURE;
}
am = argv[2];
if( (argv[2][0] != 'a') && (argv[2][0] != 'm') )
{
printf("Illegal switch. Please use [a]utoboot/[m]anual boot\n");
return EXIT_FAILURE;
}

if( (argv[2][0] == 'a')) {
putc('0', fp);
}
if( (argv[2][0] == 'm')) {
putc('R', fp);
}
fclose(fp);
printf("Operation completed successfully.");
return EXIT_SUCCESS;
}

Is the source of the original version, by the way.
 
Wish it worked on GC isos.
Yeah, that would be much better. I don't mind pressing the A-button three times to start a Wii-game (although it is a bit annoying sometimes) it's downright frustrating to search for the Wiimote everytime I want to start a Gamecube-game.

Well, it won't matter for me either way as I haven't even modded my Wii
happy.gif
 

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