SparkFenix said:Obvious name is obvious
Also whats a ghost slayer o.o?
ibis_87 said:You mean, the detection is not good enough? Or is it just hard to execute them in real battle?I would say both!
As far as I could tell there were quite a few instances, where the Wiimote went completely async or it just couldn`t hold up with the speed of my strikes (especially when I try to do two strikes successively).
Also the over all detection of the strikes is bad. Sometimes it recognizes a strike and sometimes it thinks you are changing the way you`re holding the sword.
There are many games, like the ones I mentioned before, that already did it pretty good! I don`t get it...
QUOTE(SparkFenix @ Sep 21 2010, 07:06 PM) Also whats a ghost slayer o.o?
Some people might think it's "s" wordsSparkFenix said:Obvious name is obvious
Also whats a ghost slayer o.o?
Did you encounter any calibration-errors or the Wiimote getting async with this game. I somehow have this problem constantly! Also does the game read it correctely when you do two strikes successively? Because like I said it seems to have a hard time doing that, even though WSR managed to do that... Maybe something is wrong with my WM+SamAsh07 said:...Short game, but really innovative, and I disagree with people that it has broken controls, it's fine, though flaky at times, but really, a game is never perfect especially when it has motion controls in it, this ones' no exception...