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Discussion in 'GBAtemp & Scene News' started by B-Blue, Sep 21, 2010.
Yay^) Im First^)
umm welll yeah game looks totaly bad ... google says "Swords is a Wii game about Swords" (who would have thaught so)
Interesting. I hear it's a more or less solid attemp to capture precise swordplay in a full-fledged Wii game, not unlike Tornament of Legends, but far better executed. Gonna get it and try, but with my connection it's going to take up some time.
Is it like the Wii Sports Resort Sword game?
this ign preview from only august 20 sez the game can be beat in 45 mins although this could be different
It SHOULD be like Wii Sports Resort sword minigame+ Tournament of Legends setting.
yuyuyup, you never know, that one might have just been an easier demo build for the expo.
I played the game and IMO the controls are completely broken when used in actual combat.
I think I`ll stick to WSResort, Ghost Slayer and Red Steel 2 for my sword-swinging games!!!
You mean, the detection is not good enough? Or is it just hard to execute them in real battle?
Obvious name is obvious
Also whats a ghost slayer o.o?
so whats so awful about the controls?
Woah. That Ghost Slayer game looks really cool. And this game looks really cheesy.
Some people might think it's "s" words
Oh its wiiware ._. i only have 500 wii points
So i wont be getting this game
Short game, but really innovative, and I disagree with people that it has broken controls, it's fine, though flaky at times, but really, a game is never perfect especially when it has motion controls in it, this ones' no exception.
Campaign is really short-lived and simple, that's the biggest drawback of this game, otherwise the mini-games and 1-on-1 Duels are good, and of course there is Versus mode to battle your own Brother, Sister or Friends alike. Now you can finally release all your anger against someone (or just duel to see whose best) by holding a Blade (Uh I mean Wiimote) in your hand.
Somewhat disappointing but overall good for your Wii library, I'd rate it 7/10.
I like Swords
Did you encounter any calibration-errors or the Wiimote getting async with this game. I somehow have this problem constantly! Also does the game read it correctely when you do two strikes successively? Because like I said it seems to have a hard time doing that, even though WSR managed to do that... Maybe something is wrong with my WM+