It definitely isn't powerful enough. It might be able to run something like Minecraft Classic, and in fact there was a homebrew attempt to create something like it in the form of WiiCraft. From memory it ran fairly well but it obviously wasn't anywhere near current Minecraft in terms of features. You could place blocks, and destroy blocks, and that was basically it.Well, I have an explanation about why Minecraft never launched for Wii, the independent Mojang AB game never released its Minecraft game for the revolutionary Nintendo console, Wii.
Since that game was released for PlayStation 3 and Xbox 360 but not for Wii, maybe because Nintendo does not want Minecraft in its seventh generation console, Wii or it would be that the Wii was not powerful enough to generate Random Chunks and support an Infinite World as is Minecraft.
Discuss and explain the reasons why Minecraft never launched for Wii.
Minecraft takes up quite a lot of RAM in order to store loaded chunks, entities and other things, and the Wii only has 88MB total across the CPU and GPU. Also, the mobile version of Minecraft might run fine on mobile now, but when Minecraft PE was new, I remember performance not being all that great (although playable) - and the Wii (at least to my knowledge) is weaker than even the mobile phones of that time, nevermind the low amount of RAM.
Porting PE to the Wii and having it run at a playable framerate would likely require sacrificing some features in order to improve performance enough, which obviously wouldn't be ideal since no one would want to play an inferior version of Minecraft if they had a choice. (Though PE at the time it was new was still very inferior to the desktop version, it was all you had on the go and it was good enough for a mobile game, on the Wii it wouldn't have that excuse - and in this case the mobile version would probably be better than the Wii one anyway)
Minecraft might look like it shouldn't take much power to run, after all the graphics fidelity is most akin to Doom and that even ran on the SNES way back (but of course the world is much bigger, Doom had pretty small levels with enclosed hallways so only a small part of them needed to be rendered at a time)
And in fact, I'm not entirely sure why it takes as much power to run as it does. Games with more polygons in a smaller area and higher resolution textures run better on lesser hardware. The fact that it's just on a bigger scale shouldn't make it perform worse in my head, if less polygons are drawn at a time. But I guess it's not as simple as that, and there's probably more to it I'm just not considering. 3D game development isn't exactly my strong suit.
Point 1 here isn't especially relevant, obviously it wouldn't launch on both the Wii and Wii U at the same time or launch on the Wii after the Wii U, but that's not really what this is about - it could have gotten a port to Wii long before then.Here's a few reasons:
- The first Nintendo console release was in late 2015 - the Wii U Edition. At that point, the Wii wasn't relevant anymore.
- Most releases of Minecraft launch digitally first, before getting a physical release. Any sort of digital release would be infeasible on the Wii - official WiiWare had a 40MB limit, something Minecraft would be well over.
- EDIT: Oh, and a physical version wouldn't get any updates either.
- The Wii just isn't too powerful compared to last-gen consoles. There's a good reason it didn't get most AAA titles of the era.
So if you were Microsoft/Mojang, and you were planning to release Minecraft on Nintendo consoles, I don't think you'd be releasing a low-quality, physical-only version on an old discontinued system.
2 and 3 are valid points though, but those are software limitations, something Nintendo could have changed if they really wanted to. Hardware limitations are the first roadblock here, and one they would likely never be able to overcome, so the other issues don't really matter in the end.
If there was really a demand for Nintendo to add support for game updates, or increase the allowed size of NAND games, they may have done so. In all likelihood not, because it's Nintendo and they rarely listen to what people want. But the Wii wasn't able to run most of the games that existed on other platforms at the time, so it was never really a talking point.
Last edited by The Real Jdbye,