What the NSMB2 game should have been:
Image source: Tiny Cartridge
Now I know that the original Super Mario Bros. 2 is widely regarded as the worst Mario game, and rightly so. The game itself isnt a home grown Nintendo concept. It was supposed to be a 2 player co-op vertically scrolling platformer called Yumi Doki Doki Panic.
But Nintendo decided that it was too hard to make a polished game. Besides the NES was chugging at all the crap they were throwing at it. So they decided that the game had enough "Mario" components to slap a few token characters into and call it a day.Thus a game that strays pretty far from the original, enough to make you wonder what the guys a N were thinking when they released this.
But Im not here to talk about the original. Im here to speculate what an updated version of this game would look like. The first NSMB for the DS, was roughly based off of Super Mario brothers. So i thought it might be apropriate to see the second one maybe... follow suit. I know alot of you wont agree with me, But i think its still worth thinking about.
1. Super Mario Bros 2 already had 4 playable characters.
Granted you couldnt play them more than one at a time, but they were all there. The Wii version of NSMB had 4... kinda. Mario and Luigi were basically clones of each other, and well so were the Toads. There was no special feeling of being anyone unless you were Mario. The character selection in SMB2 is interesting not only because you can play as peach, but soon afterwards you find she can also float. The game allows for some stragegy to it. This means you actually have to play intelliegently with your friends and work together. Only toad can bump you up there, only peach can float you over there, only mario can run that fast, etc. Especially if you want to find all the secrets. Secrets...
2. Secrets.
Toss a potion and you poof a door into existence. Enter the door, and you end up in a dark, mirrored single non scrolling screen. If you did it right, you usually find a few coins for the slot machine at the end of levels, or a mushroom in increase your HP. In the GBA remake, Nintendo added Yoshi eggs to find in these backstage areas. Imagine looking for coins, treasure, and other goodies in HD? the potion door could be streamlined easiely too. As soon as you toss a potion down, the screen flips into the dark, the screen locks orientation, and you and your buddies could have a few seconds to search for the hidden treasure.
3. Tossing shit.
Image source: Where ever this is
The entire SMB2 was about picking stuff out of the ground (no matter what it was it had red leaves) and chucking it around. NSMB2 would be pretty hectic and sweet with all this shiz flying everwhere from all the players. Shells, turnips, and anything else really.
4. Enemy Design.
I mean come on, there aren't many enemies in the original, but the ones that are, are well designed. I for one would LOVE to see Phanto (above) reck people shit. I meant hey were pretty terrifying in the first game, but i really think they can be amped up in a HD release and really run the tables on mario and friends. Wart is basically Bowser, just a frog. He ( and his henchmen, the rat, Birdo, that snake, fireball, and his army of shyguys) to make hell for Bowser or something. I think alot of the SMB2 baddies cast could use a bit more time in the spotlight. Besides, I'm bored with Bowser, hes a loser.
5. When did Mario become a gold greed hog?
Seriously, who is the greediest character in the Mario universe? Mario? WRONG.
Wario has ALWAYS been the greed icon of Nintendo. I dont understand why they would make Mario the gold coin freak. In every single Wario game, all you do is collect tons and tons of coins. You even get penalized for running into enemies and what do you drop? Your hard earned CASH. Whatever.
Anyways, those are my reasons. I dont expect you all to agree, but i would like to hear your thoughts.
tl;dr: NSMB should have been remade after the orignal SMB2.
Aioooooo, im out.