I remember PSP days. Those silly unwanted by anyone, but sony, Memory Stick Duo cards were kinda expensive in my country, while PSP games themselves were kinda big, comparable to regular games of the era. Put there were many great tools to both trim ISOs and compress them. Like you can remove padding, FW update, unwanted tongues and FMVs from a game and make it significantly smaller, and at the top of that convert ISO to CSO to make it even more portable. Some titles were several times smaller after this, like Gripshift, that was only several dozens MBs, instead of several hundreds. I enjoy optimizing games that way.
NDS had rom trimming, but in only remove padding. To compression, to handy tool to remove unnecessary data or anything. Not a big issue, considering how small games were compared to vita, and no silly unwanted memory card formats were required.
But 3DS could use something like that, but it never came to be. Games on PSP technical level, so I bet there is space to save inside those .3DSs and .CIAs.
But Vita would benefit the most, with it's silly hilariously expensive useless sony vita memory cards to use with huge games. It's kinda thing of the best now, with all those hot SD adapters, but still most games have good compression ratio and it would be really cool to use them like this right on Vita itself.
Why to you think no one tried to implement said features on modern handhelds? Switch won't have this feature too? It really could use it, since Switch's games can be really big, compared to it's predecessors.
NDS had rom trimming, but in only remove padding. To compression, to handy tool to remove unnecessary data or anything. Not a big issue, considering how small games were compared to vita, and no silly unwanted memory card formats were required.
But 3DS could use something like that, but it never came to be. Games on PSP technical level, so I bet there is space to save inside those .3DSs and .CIAs.
But Vita would benefit the most, with it's silly hilariously expensive useless sony vita memory cards to use with huge games. It's kinda thing of the best now, with all those hot SD adapters, but still most games have good compression ratio and it would be really cool to use them like this right on Vita itself.
Why to you think no one tried to implement said features on modern handhelds? Switch won't have this feature too? It really could use it, since Switch's games can be really big, compared to it's predecessors.