I do not like the Switch 1 Pro Controller. The d-pad is the worst d-pad ever on anything, it has a round gate, all the shoulder buttons are digital, the button names are dumb, with B in the primary spot. The ergonomics are great, but everything else is bad.
I didn't like the Wii U Pro Controller either. It seemed Nintendo just wanted an iconic layout and grabbed the one that no-one else used, even though there was obviously good reason for that.
I didn't like the Steam Controller. Why in the world did they put a trackpad where the d-pad should be? Awful controller for most games.
I didn't like the Z button or the shoulder buttons of the GameCube Controller. Or the d-pad. The rest of the controller was outstanding. So much so that it still has a cult following today. So much good and bad fused together. Very strange.
I did like the Dreamcast's in-controller VMU. Very clever. But the cable coming out the bottom wasn't nice.
I liked the N64 controller a lot. No, you don't need three hands for it. It's designed for analogue stick OR d-pad, not both. The idea being that both can be in the optimal position. It did work well.
But the best layout of all is from the Steam Deck. It's so good. It's probably as good as it gets. It is great. But it means your muscle memory is retrained to the PlayStation layout.
That brings me to the DS4 and DualSense controllers. These are pretty nice, and from this point we need to think about what's missing: Nintendo is already there with the Switch 2 Pro Controller: back-buttons. These are the next essential inputs, just as shoulder buttons were decades ago. I expect the next PlayStation controller will be outstanding.
I haven't commented on the Xbox controllers. They're all fine, except the Duke and the 360 ones with their awful d-pads. Kinda unremarkable. I was impressed by the Xbox One controller initially, but that's still their design today. It's way out of date.
I'm not a fan of the new names for Start and Select on any recent controller. Does anyone even know what they're all called now? Lines and squares? Plus and minus? Options and... Menu maybe? And which is which? Just call the middle buttons 1, 2, 3, 4.
I didn't like the Wii U Pro Controller either. It seemed Nintendo just wanted an iconic layout and grabbed the one that no-one else used, even though there was obviously good reason for that.
I didn't like the Steam Controller. Why in the world did they put a trackpad where the d-pad should be? Awful controller for most games.
I didn't like the Z button or the shoulder buttons of the GameCube Controller. Or the d-pad. The rest of the controller was outstanding. So much so that it still has a cult following today. So much good and bad fused together. Very strange.
I did like the Dreamcast's in-controller VMU. Very clever. But the cable coming out the bottom wasn't nice.
I liked the N64 controller a lot. No, you don't need three hands for it. It's designed for analogue stick OR d-pad, not both. The idea being that both can be in the optimal position. It did work well.
But the best layout of all is from the Steam Deck. It's so good. It's probably as good as it gets. It is great. But it means your muscle memory is retrained to the PlayStation layout.
That brings me to the DS4 and DualSense controllers. These are pretty nice, and from this point we need to think about what's missing: Nintendo is already there with the Switch 2 Pro Controller: back-buttons. These are the next essential inputs, just as shoulder buttons were decades ago. I expect the next PlayStation controller will be outstanding.
I haven't commented on the Xbox controllers. They're all fine, except the Duke and the 360 ones with their awful d-pads. Kinda unremarkable. I was impressed by the Xbox One controller initially, but that's still their design today. It's way out of date.
I'm not a fan of the new names for Start and Select on any recent controller. Does anyone even know what they're all called now? Lines and squares? Plus and minus? Options and... Menu maybe? And which is which? Just call the middle buttons 1, 2, 3, 4.











