@hackotedelaplaque
I will see if i am missing any consideration when interpreting the region data, but by now, it shouldn't interfere with the normal program operation, just download the PAL version for the covers...
About the covers for custom games, the cover is linked to the game code, if the game is recoded then the program will not be able to locate a cover to download, BUT you can "trick" the program if you want:
Open WBFSSync\Covers\2D (Or 3D depends on what mode you are using... or both
) locate the original cover, copy it and rename it with the code of the custom game.
@pccfatman
i separated the name and code textboxes, but the processing code is simple, the only error possibility i can see is if you forgot or erased the separator char '-' between the name and the code, anyway, it's fixed now...
I will see if i am missing any consideration when interpreting the region data, but by now, it shouldn't interfere with the normal program operation, just download the PAL version for the covers...
About the covers for custom games, the cover is linked to the game code, if the game is recoded then the program will not be able to locate a cover to download, BUT you can "trick" the program if you want:
Open WBFSSync\Covers\2D (Or 3D depends on what mode you are using... or both
@pccfatman
i separated the name and code textboxes, but the processing code is simple, the only error possibility i can see is if you forgot or erased the separator char '-' between the name and the code, anyway, it's fixed now...











