Warcraft: Tower Defense v0.4B Released

Opium

PogoShell it to me ™
OP
Former Staff
Joined
Dec 22, 2002
Messages
8,202
Trophies
0
Age
36
Location
Australia
Website
www.gbatemp.net
XP
1,163
Country
Australia







Warcraft: Tower Defense v0.4B Released

Major update








wtd.jpg



Noda has released a major update to his amazing homebrew game Warcraft: Tower Defense. There are many bug fixes and additions to both the game and editor, including a complete re-work of the sprite engine which should fix the sprite corruption bug.



changelog said:
  • 04/02/2007 : v0.4 beta

    ————————

    = PAFS version was broken in the last release, now it’s working again

    = corrected the bug that prevented max towers bonus for first evolution to be applied at start

    = corrected colors of selection circle, it looks better now

    = fixed the animation bug when a monster is killed at spawn

    = fixed sprite scrolling, now sprites are in phase with background while scrolling

    + updated the map editor, see its changelog for details

    + added a bunch of new features for maps, like small & transparent monsters, W3 damage style, choice for the colors used in the minimap for painting entities…

    + complete rewrite of the sprite engine, now sprites corruptions problems should be fixed

    + added a nice zoom effect when building/upgrading towers

    + added current window display on minimap

    + you can now scroll the map directly by dragging the window on the minimap

    + monsters are now hidden and no more over a tower when you build a tower over a dead one

    + added a flashing message when a new evolution is available and wasn’t before

    + you can now scroll maps in the map selection screen directly by touching the scroll bar

    + added the option to build tower by double-tapping

    + added the option to choose L/R to work as a switch and don’t need to be held

    + added the option to allow to build multiple towers at once

    + added the option to choose the position of the in-game build menu

    + added an option menu

    + added a Linux script for PAFS version

    + added multiple paths management (up to 4)

    + removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round (but remember that only 40 can be active)

    + added stereo sound placement

    + updated & added some new maps (try the map Hellgate Keeper’s to the new features in action!)

    + added a new pathfinder, quite faster than the old one but less accurate

    + little optimizations here and there
    smile.gif


Visit the homepage for more information and download. Thanks to Maktub for the news tip!



icon11.gif
Homepage


 

Kenzya

Active Member
Newcomer
Joined
Oct 1, 2006
Messages
41
Trophies
0
XP
210
Country
I do play this game more so than any other commercial game. In fact, if I knew how much I would play this I would totally buy a flashcart just for this game. The only drawback? I've beaten all the current maps out :/
 

SynGamer

Well-Known Member
Member
Joined
Dec 19, 2006
Messages
255
Trophies
0
Age
38
Location
New York
Website
syngamer.com
XP
285
Country
United States
I do play this game more so than any other commercial game. In fact, if I knew how much I would play this I would totally buy a flashcart just for this game. The only drawback? I've beaten all the current maps out :/

So? you can make your own maps.
Exactly, the editor is great, i was messing around with making my own map while using the beta for this version...still have to add rounds and such though
tongue.gif
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    K3Nv2 @ K3Nv2: I really don't want to buy this fap tab...