Hacking WADder 1.0

Status
Not open for further replies.
I was messing with sounds and some images that wiisel had put up for the gamma channel

Here are the images and i got a zelda sound into it :

UNIQUE TITLE ID : BKUP

http://www.iol.ie/~taz/wii/Backup_Loader_ZELDA-BKUP.wad (tested and works fine on mine with sound)

Backup_Loader_ZELDA-banner.jpg

Backup_Loader_ZELDA-icon.jpg

Backup_Loader_ZELDA-logo.jpg


and i used http://www.iol.ie/~taz/wii/silent.wav as the sound
 
Regarding removing sound: It seems you cannot just remove sound.bin and repack. But what is done is taking a 1 second sound file which is very small in size. Cutting the silent.wav to 1 second should do the trick, doesn't it?
 
I took the sound.wav file thats in c:\wadder\ and i edited it in soundforge - just changed the sound and resaved with the same name - no patching or injecting or anything and it worked fine
 
is there a way to extract the sound from a wad that already exists ?
I have the sound.bin file but it doesnt sound right and im not sure what i need to do to fix it.
 
QUOTE said:
ok everything works but when it s creating the wad it says..

"Run-time error '9':

Subscript out of range"

what is the problem?
your sound is either wrong or your images..OR you have interrupted the process whilst it's creating unpacking packing etc.!
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum