Tried with Vita (OLED, 3.60, VitaCheat 3.60.z04 Beta ) language set to German, but the cheats (HP, HP-MP, Money) don't work for me at all# Title: Demon Gaze
# ID: PCSE00358
# Region: US
# Version: 1.00
# Type: NoNpDrm
# Vita-Language: German
# Reset Game: 10+
# Code Author: tomberyx
# PCSE00358
_V0 Oz inf.HP
$B200 00000001 00000000
$0200 00018C18 00021E61
_V0 Oz max.HP-MP
$B200 00000001 00000000
$0100 00018C16 00001B5E
$0100 00018C1A 000002E4
_V0 max.Level after Fight
$B200 00000001 00000000
$0200 0000CDC0 0076ADF1
_V0 inf.Money
$B200 00000001 00000000
$0200 001B7550 04A2CB71
_V0 inf.all Items Bag
$B200 00000001 00000000
$4001 001B6D72 0000004D
$0064 00000014 00000000
_V0 Unlock inf.all Items in Storage
$B200 00000001 00000000
$4201 0015D488 004D0001
$03E8 00000014 00000001
_V0 All Items 99-Plus in Storage
$B200 00000001 00000000
$4201 0015D48A 00630001
$03E8 00000014 00000001
_V0 inf.Stock
$B200 00000001 00000000
$0000 002FBDAA 00000007
_V0 Zero Stock
$B200 00000001 00000000
$0000 002FBDAA 00000000
@subworx ,maybe they were created with enso 3.65 with Vitacheat Z06 and with no DLC installed,that's why they don't work.Tried with Vita (OLED, 3.60, VitaCheat 3.60.z04 Beta ) language set to German, but the cheats (HP, HP-MP, Money) don't work for me at all
Game version is 1.00 from NPS Browser, with all DLC installed, no updates, no comp pack.
Anything I might be doing wrong?
Also, what does "Reset Game: 10+" mean?
Thank you.@subworx ,maybe they were created with enso 3.65 with Vitacheat Z06 and with no DLC installed,that's why they don't work.
Try removing all the DLCs in ux0:addcount/PCSE00368 by copying them elsewhere and doing a refresh livearea with triangle from VitaShell main menu.
If they still don't work you need to update to CFW enso 3.65.
@subworx ,the phrase is taken from hereThank you.
The DLC didn't change anything, so it must be the FW version.
After searching a bit on how to edit the original code to possibly match what I need and not finding B200 codes in the VitaCheat documentation, I found this post from you: https://gbatemp.net/threads/how-to-create-b200-codes-manually-with-vitacheat.610496/
"Note:The B200 Code type don't function on CFW 3.60,you must be using Z05 or Z06(preferably)on CFW 3.65 or VitaCheat will crash when used."
So haha, it won't work of course. Didn't crash for me, though.
Now thinking whether I should update to 3.65 or not.
OK thank you!NO. There are new codes that release every so often. Keep track so you don't miss out, or if a cheat has not yet been made, attempt to make them yourself. Share your findings if possible
If you have any time my friend you may have a look at the discussion.# Title: Breach & Clear
# ID: PCSE00641
# Region: US
# Version: 1.00
# Type: NoNpDrm
# Code Author: tomberyx
# only for VitaCheat z06 and FW 3.65+
# PCSE00641
_V0 -------------------
$0000 00000000 00000000
_V0 max.Skill-Points [after Mission] X
$3004 85A804F4 0000000C
$0000 00000000 000000D4
$0000 00000000 00000010
$0000 00000000 000001A4
$0000 00000000 0000004E
_V0 max.Skill-Points [after Mission] Y
$3004 859804F4 0000000C
$0000 00000000 000000D4
$0000 00000000 00000010
$0000 00000000 000001A4
$0000 00000000 0000004E
_V0 max.Skill-Points [after Mission] Z
$3004 85B804F4 0000000C
$0000 00000000 000000D4
$0000 00000000 00000010
$0000 00000000 000001A4
$0000 00000000 0000004E
_V0 -------------------
$0000 00000000 00000000
_V0 Use only X Y or Z do not mix.
$0000 00000000 00000000
_V0 Codes can switch from XtoZ and back.
$0000 00000000 00000000
_V0 Do not activate codes permanent.
$0000 00000000 00000000
_V0 [NOTE] I recommend turn Code-ON in Skill-Menu.
$0000 00000000 00000000
Good afternoon! Do you have any cheats for The Amazing Spider-Man US version?

Or in theFlow's writeup of H-Encore:Shared Module ASLR
Since PS Vita 2.06, user shared modules like SceLibKernel are loaded to randomized addresses. The randomization was later improved to be more random in FW 2.60.
Application ASLR
Since PS Vita FW 2.60, usermode applications (the main library) themselves can be compiled with ASLR support. Although not all games and applications choose to use this feature of the compiler, more and more are.
Partial ASLR
It seems like ASLR is only enabled for executables/modules. Normally this is not an issue, since the executable is the first thing allocated and its randomization will propagate and affect subsequent allocations (for example thread stacks).
But as our executable is statically loaded, all other allocations will be deterministic. Hence we can choose our destination address to be in a thread stack and overwrite a return address.
If I'm right, you won't NEED to stash dumps.@Yohoki
Haven't been around myself, you popped in at the same time as I did. Actually 2 days ago for me but something told me to keep checking here lol. Was catching up on months of posts until I saw your name.
As for that tool, It sounds like I'd have to start from scratch with my dumps as I usually been saving them which sucks. In fact I'm gonna have to start from scratch and redo a lot of codes. This sounds more horrific than anything, really ain't looking forward to that.
