@Nightwinter ,not code for infinite bits don't change is stable.A strange thing happened to me:
I saved the game i backed up the save with SaveMgr plus,i uninstalled the game because it still had certain parts in Chinese(following your suggestion),i reinstalled everything i restored the game save backup and after i load the game,it gives me a warning that it cannot load and re-download the game from the playstation store.
Damn,i had progressed a lot in the game and i don't want to start all over again,any suggestions for this problem?
Does anybody knows how to Increment the Valid Memory Address from a pointer code? I'm trying to compress an address which has an offset value, but it's static, what changes is the address.
Thank you @Nightwinter ,as you wrote the save got corrupted and I had to restart a new game.
I wanted to ask you one thing:i found stable codes without TempAr,when i've them all can i publish them,since yours are already there?
Thank you @Nightwinter ,as you wrote the save got corrupted and I had to restart a new game.
I wanted to ask you one thing:i found stable codes without TempAr,when i've them all can i publish them,since yours are already there?
Does anybody knows how to Increment the Valid Memory Address from a pointer code? I'm trying to compress an address which has an offset value, but it's static, what changes is the address.
I didn't update TempAR for nothing. Download TempAR and fill out the form for a Pointer+Compress code. You'll need to specify how many compressions to use, so this code isn't valid yet. Link's in my sig.
Edit:
Also, holy crap y'all got crazy while I was gone. O.O
We're a small community. So, try not to piss everyone off. lmao. I'm not going to be ANYWHERE near as active as I used to be, cuz I gotta keep food on the table right now, but I might answer a question or two here and there if it'll keep everyone sane. XD
I didn't update TempAR for nothing. Download TempAR and fill out the form for a Pointer+Compress code. You'll need to specify how many compressions to use, so this code isn't valid yet. Link's in my sig. View attachment 229784
Edit:
Also, holy crap y'all got crazy while I was gone. O.O
We're a small community. So, try not to piss everyone off. lmao. I'm not going to be ANYWHERE near as active as I used to be, cuz I gotta keep food on the table right now, but I might answer a question or two here and there if it'll keep everyone sane. XD
I'm using version 3.5 of TempAR, I've already used pointer+compression type of code but that only changes the offset of the address, not the address. And yes, things have been crazy around here hahahahaha.
I'm using version 3.5 of TempAR, I've already used pointer+compression type of code but that only changes the offset of the address, not the address. And yes, things have been crazy around here hahahahaha.
You must have some strange cheat, because the begin pointer address too close and very weird (FE02, then FE03, with 32bits format), that kind of code should not exist. The pointer value+offset=actual address, meaning if the pointer value the same but increasing the offset has the same effect as increase the address value. While if you increase the pointer address value but keep the same offset it point to a completely different place. (ex: pointer value at xxxxFE02 32 bit is (0000) 87EF44DB, at xxxxFF03 will be (00) 0087EF44, then xxxxFE04 will become 000087EF)
Anyway, to compress a NORMAL pointer, here's your guide: https://github.com/r0ah/vitacheat/wiki/Pointer-Compression
I'm using version 3.5 of TempAR, I've already used pointer+compression type of code but that only changes the offset of the address, not the address. And yes, things have been crazy around here hahahahaha.
I see. I have 2 options, then. I'm not sure if the first will work, but the second should definitely work.
Compression level tells Vitacheat which part of the pointer it needs to increment. I've not used Compression level 0, and I'm not sure if it works. TempAR doesn't even let you create a level 0 code... so if THIS works, then I'll push an update to TempAR to let it allow level 0... in this code, the level 0 part is the $7700 part. If it works, it works. If not, can't fix that part as it's part of vitacheat...
You could also find a blank area in memory and insert your own pointer. That way you can use that fake pointer as the base, and use the pointer compression as if you had a level 2 pointer. In that case, it would look like this:
Code:
$0200 8A000000 862BFE02 #Create fake pointer at 84000000
$7202 8A000000 00000000 #use fake pointer as access point>targeting real pointer
$7200 00000000 0000001C #now at real pointer, go 1c forward
$7701 00000000 00000063 #edit this area to 99
$0004 00000004 00000000 #do 4 times and increase REAL pointer's location by 4 bytes.
You must have some strange cheat, because the begin pointer address too close and very weird (FE02, then FE03, with 32bits format), that kind of code should not exist. The pointer value+offset=actual address, meaning if the pointer value the same but increasing the offset has the same effect as increase the address value. While if you increase the pointer address value but keep the same offset it point to a completely different place. (ex: pointer value at xxxxFE02 32 bit is (0000) 87EF44DB, at xxxxFF03 will be (00) 0087EF44, then xxxxFE04 will become 000087EF)
Anyway, to compress a NORMAL pointer, here's your guide: https://github.com/r0ah/vitacheat/wiki/Pointer-Compression
That's just an example, I'm sure. He mentioned earlier that they were 4 bytes apart.
Seeing pointers right next to each other like this is actually pretty common.... he's found a kind of "master list" where the game uses as a kind of map so the code doesn't get lost... Usually there's another way to get to this map, though. Either a pointer or it'll be loaded into a stable memory segment. So, it could just be that he needs to find a level2 pointer. Either way, I've given him 2 solutions on how to get that particular code working.
I see. I have 2 options, then. I'm not sure if the first will work, but the second should definitely work.
Compression level tells Vitacheat which part of the pointer it needs to increment. I've not used Compression level 0, and I'm not sure if it works. TempAR doesn't even let you create a level 0 code... so if THIS works, then I'll push an update to TempAR to let it allow level 0... in this code, the level 0 part is the $7700 part. If it works, it works. If not, can't fix that part as it's part of vitacheat...
You could also find a blank area in memory and insert your own pointer. That way you can use that fake pointer as the base, and use the pointer compression as if you had a level 2 pointer. In that case, it would look like this:
Code:
$0200 8A000000 862BFE02 #Create fake pointer at 84000000
$7202 8A000000 00000000 #use fake pointer as access point>targeting real pointer
$7200 00000000 0000001C #now at real pointer, go 1c forward
$7701 00000000 00000063 #edit this area to 99
$0004 00000004 00000000 #do 4 times and increase REAL pointer's location by 4 bytes.
That's just an example, I'm sure. He mentioned earlier that they were 4 bytes apart.
Seeing pointers right next to each other like this is actually pretty common.... he's found a kind of "master list" where the game uses as a kind of map so the code doesn't get lost... Usually there's another way to get to this map, though. Either a pointer or it'll be loaded into a stable memory segment. So, it could just be that he needs to find a level2 pointer. Either way, I've given him 2 solutions on how to get that particular code working.
Duuude method 1 workeeeed!! I can't believe I spent hours searching for a method to compress memory address only while leaving the offset fixed at a set value. And it was a "0" away from finding it by myself xD God dammit. Thank you so much!
Also if you gonna update Temp AR, it would be nice to add all the cheat types information from the vitacheat github, it would save a lot to have that info inside the program instead of having to go to the github to remember it.
Exactly, it was just an example of an item slot list that's 4 bytes separate for each other in the memory address, not the offset of. He memory address, which is fixed at 1C.
Duuude method 1 workeeeed!! I can't believe I spent hours searching for a method to compress memory address only while leaving the offset fixed at a set value. And it was a "0" away from finding it by myself xD God dammit. Thank you so much!
Also if you gonna update Temp AR, it would be nice to add all the cheat types information from the vitacheat github, it would save a lot to have that info inside the program instead of having to go to the github to remember it.
Exactly, it was just an example of an item slot list that's 4 bytes separate for each other in the memory address, not the offset of. He memory address, which is fixed at 1C.
Good to hear. I'll push an update when I can. I can't really add the entirety of the Website's stuff into TempAR, simply because a lot of it is images, and I'm not good at programming with all that stuff.... I really know 0 c++ and only added things that I could read and understand. XD Maybe I'll add a hyperlink that leads to that specific page, though. There's still a few things I would LIKE to add, but haven't had the time to do it... or really to learn how to do it. XD
Duuude method 1 workeeeed!! I can't believe I spent hours searching for a method to compress memory address only while leaving the offset fixed at a set value. And it was a "0" away from finding it by myself xD God dammit. Thank you so much!
Also if you gonna update Temp AR, it would be nice to add all the cheat types information from the vitacheat github, it would save a lot to have that info inside the program instead of having to go to the github to remember it.
Exactly, it was just an example of an item slot list that's 4 bytes separate for each other in the memory address, not the offset of. He memory address, which is fixed at 1C.
Good to hear. I'll push an update when I can. I can't really add the entirety of the Website's stuff into TempAR, simply because a lot of it is images, and I'm not good at programming with all that stuff.... I really know 0 c++ and only added things that I could read and understand. XD Maybe I'll add a hyperlink that leads to that specific page, though. There's still a few things I would LIKE to add, but haven't had the time to do it... or really to learn how to do it. XD
The info on the wiki was either taken directly from me, or from the PDF file sent out with Vitacheat.
MY info requires no pictures, and everything is explained in text. That's what I display in the text box and allows TempAR to be used, even without an internet connection (which I like as my internet isn't always stable)
The info on the wiki strongly leans on the availability of these types of images:
I cannot, and really would rather not try to, display these images in the little info box. There is no need to display EXACTLY what every bit of a code does in TempAR, because TempAR creates the code FOR you. I worked very hard to make that possible for the community.
But, to make it easier.... I'm about to push an update.
Edit: 3.5.1 is now live on my github. Only minor updates.
Exactly, a brief explanation is good but maybe some more info, in text only of course, like you said there is no need to insert images. Although maybe in some point you could, I could help you if you want I to, I'm studying systems engineering and I know something about coding
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