Hacking VitaCheat/FinalCheat Database

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2 two with consoles, one 3.60 and the other 3.73
example One More Dungeon , it works with vitacheat, if I add repatch, if not, it doesn't work and I have to restart the console which crashes
 
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NeoGranzon

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2 two with consoles, one 3.60 and the other 3.73
example One More Dungeon , it works with vitacheat, if I add repatch, if not, it doesn't work and I have to restart the console which crashes

@artyui it's very strange this thing,i had firmware 3.70 and i downgraded to 3.65 and i've never had these problems with any game,i also updated vitacheat from z05 to z06,maybe it's some plugins you installed that created problems!

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confg and plugin
 

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  • conf 3.60.PNG
    conf 3.60.PNG
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  • file confg 3.73.PNG
    file confg 3.73.PNG
    29.4 KB · Views: 85
  • skprx 3.60.PNG
    skprx 3.60.PNG
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Nightwinter

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2 two with consoles, one 3.60 and the other 3.73
example One More Dungeon , it works with vitacheat, if I add repatch, if not, it doesn't work and I have to restart the console which crashes
Just delete every plugin and install again with AutoPlugin II.

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excuse, games where the codes address changes every stage, is there an easy way to locate it or do you need to look for it every time?
 

Nightwinter

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excuse, games where the codes address changes every stage, is there an easy way to locate it or do you need to look for it every time?
Every game with dynamic addresses you have to find them, activate them and dump the memory, repeat the process until you have 2 cheats and 2 dumps (or more) and use TempAr - Vita Edition to find the pointers of those cheats.

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hello, in creating dumps, it happens that the same cheats / target, is of different values (one 0x81000000 0x83000000 and the second 0x81000000 0x84000000) you can keep or must be the same?

and doing 5 dumps do I try all of them or do I keep the last one that has higher percent?

thank you
 
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Nightwinter

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hello, in creating dumps, it happens that the same cheats / target, is of different values (one 0x81000000 0x83000000 and the second 0x81000000 0x84000000) you can keep or must be the same?

and doing 5 dumps do I try all of them or do I keep the last one that has higher percent?

thank you

you only need a pair (in my experience) and you can use both ranges. you need to keep the codes you found and dump the corresponding range. If you first found 84AS635 then you need to dump 0x81000000 - 0x85000000 and so on.

PS: you need to dump the memory range with the codes activated!!! each time.
 
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Yohoki

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hello, in creating dumps, it happens that the same cheats / target, is of different values (one 0x81000000 0x83000000 and the second 0x81000000 0x84000000) you can keep or must be the same?

and doing 5 dumps do I try all of them or do I keep the last one that has higher percent?

thank you
You 'should' be fine with dumps like that. So long as your code is WITHIN those ranges, it won't mess anything up when pointer searching. Usually the pointer starts within 0x81-0x83, so having one or two dumps that have a higher ending number, shouldn't break much.

You should do as many dumps at once as you feel like doing. If you can use all 6 dump slots, use them. The gold/yellow codes are the most reliable pointers. They aren't 100% working, but it is the closest it's going to get.

--------------------- MERGED ---------------------------

you only need a pair (in my experience) and you can use both ranges. you need to keep the codes you found and dump the corresponding range. If you first found 84AS635 then you need to dump 0x81000000 - 0x84000000 and so on.

PS: you need to dump the memory range with the codes activated!!! each time.
if he found a code at 0x84AS635, his dump needs to end at 0x85000000, not 0x84000000
 

tomberyx

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Edit!
you only need a pair (in my experience) and you can use both ranges. you need to keep the codes you found and dump the corresponding range. If you first found 84AS635 then you need to dump 0x81000000 - 0x84000000 and so on.
you only need a pair (in my experience) and you can use both ranges. you need to keep the codes you found and dump the corresponding range. If you first found 84AS635 then you need to dump 0x81000000 - 0x85000000 and so on.
 
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Nightwinter

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Edit!
you only need a pair (in my experience) and you can use both ranges. you need to keep the codes you found and dump the corresponding range. If you first found 84AS635 then you need to dump 0x81000000 - 0x84000000 and so on.
you only need a pair (in my experience) and you can use both ranges. you need to keep the codes you found and dump the corresponding range. If you first found 84AS635 then you need to dump 0x81000000 - 0x85000000 and so on.
You 'should' be fine with dumps like that. So long as your code is WITHIN those ranges, it won't mess anything up when pointer searching. Usually the pointer starts within 0x81-0x83, so having one or two dumps that have a higher ending number, shouldn't break much.

You should do as many dumps at once as you feel like doing. If you can use all 6 dump slots, use them. The gold/yellow codes are the most reliable pointers. They aren't 100% working, but it is the closest it's going to get.

--------------------- MERGED ---------------------------


if he found a code at 0x84AS635, his dump needs to end at 0x85000000, not 0x84000000
Fixed!! Thanks [emoji14]

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thanks for explanations

for range "0x89000000-0x9F0000000"
with address 8EC23555 I create a dump 0x80000000-0x9000000?
with address 9EC23335 I create a dump 0x90000000-0x9F00000?
 

tomberyx

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# Title: Utawarerumono: Mask of Deception
# ID: PCSB01093
# Region: EU
# Version: 1.00
# Type: NoNpDrm
# Vita-Language: German
# Reset Game: 15+
# Code Author: tomberyx
# PCSB01093

_V0 Haku inf.max HP-Zeal
$B200 00000001 00000000
$0100 00245C7C 0000270E
$0000 00245C80 00000064
$0100 00245C4C 0000270E

_V0 Haku max.Status
$B200 00000001 00000000
$0100 00245C50 000003E7
$0100 00245C52 00000365
$0100 00245C58 000003E6
$0100 00245C5A 000003E5
$0100 00245C54 000003E7

_V0 Haku One Hit Kill
$B200 00000001 00000000
$0100 00245C50 0000270F

_V0 Haku SPD 999
$B200 00000001 00000000
$0100 00245C88 00000383

_V0 inf.BP all Players
$B200 00000001 00000000
$0100 00245C6C 000003E7
$0100 002463D4 000003E7
$0100 0024615C 000003E7
$0100 00245EE4 000003E7
$0100 0024664C 000003E7
$0100 00247794 000003E7
$0100 002472A4 000003E7
$0100 002468C4 000003E7
$0100 00246B3C 000003E7
$0100 0024702C 000003E7
$0100 00246DB4 000003E7
# Title: Utawarerumono: Mask of Truth
# ID: PCSB01145
# Region: EU
# Version: 1.00
# Type: NoNpDrm
# Vita-Language: German
# Reset Game: 10+
# Code Author: tomberyx
# PCSB01145

_V0 Jachdwalt inf.max HP-Zeal
$B200 00000001 00000000
$0100 0028203C 00001388
$0100 00282090 00001388
$0000 00282094 00000064

_V0 Jachdwalt max.Status
$B200 00000001 00000000
$0100 00282040 000003E7
$0100 00282044 000003E7
$0100 00282042 000003E7
$0100 00282048 000003E7
$0100 0028204A 000003E7

_V0 Kuon inf.max.HP-Zeal
$B200 00000001 00000000
$0100 002805AC 0000176F
$0100 00280600 0000270F
$0000 00280604 00000064

_V0 Kuon max.Status
$B200 00000001 00000000
$0100 002805B0 000003E7
$0100 002805B2 000003E7
$0100 002805B4 000003E7
$0000 002805B8 00000063
$0000 002805BA 00000063

_V0 Oshtor inf.max HP-Zeal
$B200 00000001 00000000
$0100 00280304 00000387
$0100 00280358 0000270F
$0000 0028035C 00000064

_V0 Oshtor max.Status
$B200 00000001 00000000
$0100 00280308 000003C8
$0100 0028030A 000003C8
$0100 0028030C 00000347
$0100 00280310 00000347
$0100 00280312 00000347

_V0 Haku inf.HP
$B200 00000001 00000000
$0100 00287AE0 0000270F

_V0 Nosuri inf.Hp-Zeal
$B200 00000001 00000000
$0100 002810A0 00001387
$0000 002810A4 00000063

_V0 Oug inf.max.HP-Zeal
$B200 00000001 00000000
$0100 002812F4 00001387
$0100 00281348 0000270F
$0000 0028134C 00000064

_V0 Atuy inf.max.HP-Zeal
$B200 00000001 00000000
$0100 00281AEC 00001387
$0100 00281B40 0000270F
$0000 00281B44 00000064

_V0 Rulutieh inf.max HP-Zeal
$B200 00000001 00000000
$0100 00280AFC 00001387
$0100 00280B50 0000270F
$0000 00280B54 00000064

_V0 Kiwru inf.max HP-Zeal
$B200 00000001 00000000
$0100 00281898 0000270F
$0000 0028189C 00000064
$0100 0028A704 0000270F

_V0 inf.BP all Players
$B200 00000001 00000000
$0100 00280344 000003E7
$0100 00280DE4 000003E7
$0100 002815DC 000003E7
$0100 00281884 000003E7
$0100 00280B3C 000003E7
$0100 0028108C 000003E7
$0100 00281334 000003E7
$0100 00281B2C 000003E7
$0100 0028207C 000003E7
$0100 002805EC 000003E7
$0100 00281DD4 000003E7
$0100 00282324 000003E7
$0100 002825CC 000003E7
# Title: Utawarerumono: Prelude to the Fallen
# ID: PCSE01409
# Region: US
# Version: 1.00
# Type: NoNpDrm
# Vita-Language: German
# Reset Game: 5+
# Code Author: tomberyx
# PCSE01409

_V0 Hakuowlo inf.max.HP-Zeal
$B200 00000001 00000000
$0100 0023E3EC 000007CF
$0100 0023E434 000007CF
$0000 0023E3E8 00000064

_V0 Hakuowle max.Status
$B200 00000001 00000000
$0100 0023E438 000003E7
$0100 0023E43A 000003E7
$0100 0023E43C 000003E7
$0100 0023E3F4 000003E7

_V0 Mutsumi 1-HP [Boss]
$B200 00000001 00000000
$0000 0024120C 00000001
$0000 00241254 00000001

_V0 inf.BP all Players
$B200 00000001 00000000
$0100 0023E44A 000003DE
$0100 0023E56A 000003DF
$0100 0023E68A 000003E0
$0100 0023E7AA 000003E1
$0100 0023E8CA 000003E2
$0100 0023E9EA 000003E3
$0100 0023EB0A 000003E4
$0100 0023EC2A 000003E5
$0100 0023ED4A 000003E6
$0100 0023EE6A 000003E7
$0100 0023EF8A 000003E7
$0100 0023F0AA 000003E7
$0100 0023F1CA 000003E7
 

Attachments

  • PCSB01093.rar
    446 bytes · Views: 95
  • PCSB01145.rar
    633 bytes · Views: 98
  • PCSE01409.rar
    465 bytes · Views: 102
Last edited by tomberyx,

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