VitaCheat/FinalCheat Database

Discussion in 'PS Vita - Hacking & Homebrew' started by Shumno, Sep 28, 2017.

  1. monodevil

    monodevil GBAtemp Regular

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    Nice, I've been waiting forever for something like this. Just sad I won't be able to test it out anytime soon, busy with other stuff. But this definitely makes be want to go back to "trying" to find pointers for Dragon's Crown again for the thousandth time except for this time I can mass produce code more easily.
     
  2. Yohoki

    Yohoki GBAtemp Regular

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    It doesn't really make finding pointers any easier, but it does make fiddling with all the settings not an issue anymore. I'm working on a way to make pointer searching easier, but this is all unknown territory for me, so I dunno if I'll actually be able to do anything there.
     
  3. Smoker1

    Smoker1 GBAtemp Advanced Maniac

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    Some Pointers can be found with @Yohoki 's TempAR App. But it all depends on the Game you are trying it on. There are some where it just wont work, or only work for a Limited Time.
    Example:
    Urban Trial Freestyle - Challenge Mode - Infinite Fuel Code works perfectly. No matter if you let the Intro Video run or not, and also if it is the first time running, or if you have used it before.
    LEGO Star Wars - The Force Awakens
    Tried making Max Studs, and Infinite Health Codes. I got it for the 1st few Levels, but once it got to the 2nd Act where you play as Rey, it stopped working.
     
  4. Yohoki

    Yohoki GBAtemp Regular

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    lol the way you say it, it makes it seem like my program is the issue. XD Those issues are because of the game's progaming, not my own.

    The lego star wars issue, you may need 2 pointers. 1 for each act. Or it's possible that there's another level pointer you need to find. Try taking 1 dump from act 1 and 1 dump from act 2.
     
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  5. Smoker1

    Smoker1 GBAtemp Advanced Maniac

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    LOL. Not, it is not your Program, it is just the way the Cheats need to be, and the Games themselves. Your Program helps for the Games it is Compatible with, but most other Games require another method. There are some that apparently require a BUNCH of Lines of Codes, while others work perfectly with how you made the App.
    By the way, the UTF and LEGO Game, I did those Codes with the Basic TempAR App. Your App will just make it much more simpler for Novice Users to try and create Codes
     
  6. Yohoki

    Yohoki GBAtemp Regular

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    Try making a code for act 1 and a code for act 2 separately and just combine them together. If you can find a bit of memory that you can use to tell the 2 acts apart, you can use it to turn 1 on and off automatically. That's how I did it in SAO and how it was done in Digimon Cyber Sleuth.
     
  7. Smoker1

    Smoker1 GBAtemp Advanced Maniac

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    Well looking at LEGO The Hobbit, it looks like Ioritree and Optantic used TempAR in some way, based on the Codes for Inf HP and Inf Super.
    PCSB00503 - LEGO Hobbit (EU)

    Kind of the same thing with Resistance - Burning Skies (has VIP Codes). There is 1 $0100 Code, 1 double $A200 Code, then there are 1 Code that has a series of $A200s, but have a $A100 before the last A200 Line. There is 1 Code that has the $320# in it though. Looks like it is 2 Pointers that are Joined.
    PCSD00033 - Resistance-Burning Skies (KO-CN)

    Killzone Mercenary also has a couple Codes that look like they are 2 Pointers put together in 1 Code
    _V0 Unlock All Mission Contracts
    $3202 81CA2B9C 00000014
    $3200 00000000 00008ADC
    $3300 00000000 000007D8
    $3202 81CA2B9C 00000014
    $3200 00000000 00008AE0
    $3300 00000000 000007D8

    So I am guessing, that depending on the Game, you can take all the Pointers for 1 Item, like Health or Coins, and put them in 1 Code?
     
  8. Yohoki

    Yohoki GBAtemp Regular

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    This one is a pointer code with a condition on top of it. That $D002 looks at the value at address 81305683. If that value is 0x81, it runs the pointer code. This is what I was saying about in my last post. Finding an address that is always the same on act 1 but changes during act 2 so that you can make a code that automatically turns itself off. It looks like they didn't find a second pointer code, so maybe it just deactivates itself when not in a level, so that the game doesn't crash in other areas, like a menu.

    The $A200 codes are the same thing as $A100 codes. The only difference is one is 16bit and one is 32bit. Since $A000 codes are editing the game's programming, not simply changing a value, they need multiple lines sometimes. And sometimes they only need 8 or 16 bits to end off the code.

    The Inf subweapon code looks like 2 pointers. It's probably the 1st pointer code is increasing Max Ammo, and the 2nd is increasing ammo in the clip.
    Yes. You can certainly put multiple codes and merge into one code. This is good for things like Current and MAX HP can be put into a single code, or Silver Coins + Gold Coins in one code.

    The "unlock all Mission Contracts" code probably works like my DBZ:BoZ missions code. In that game, one pointer tells the game that the mission is available, but not unlocked. The other only says if it's unlocked or not. Having 1 code without the other is useless, so merging them together is ideal.
     
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  9. Smoker1

    Smoker1 GBAtemp Advanced Maniac

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    Well, hopefully it is found out how to do all the rest, and you can get help incorporating the Methods in the TempAR Vita Edition App. But, like I said, it will probably be a while before that Tutorial is known.

    How would one figure out a Infinite Jumping/Double Jumping Code????? Of course, speaking of God of War Collection. Because, lets face it, sometimes a Inf Jump Code does help at times. If it is anything like the PS2 Games, it might have a 0 Value. So I think it Registers the Button Presses as 1, then a 1, 2 then stops it, right?
     
  10. Yohoki

    Yohoki GBAtemp Regular

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    I have seen that before. I believe that's how the original GoW worked as well.

    Looking at GoW1 and GoW3 codes on other consoles, it seems that's exactly how they do it. Or, at least a 0 means you're able to jump. It may only change from 0 to 1. On ground, jump may be a 0, then mid-air jump changes it to a 1 and locks jumping again. So you may have to only search 0/1, not 0/1/2
     
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  11. Smoker1

    Smoker1 GBAtemp Advanced Maniac

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    So on the Ground, Search for 0 Value. In the Air, a 1 (only 1 Jump). Then keep Alternating the Search Perimeters until I get a lowest possible results left, then Test them?
     
  12. Yohoki

    Yohoki GBAtemp Regular

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    0 on the ground, 1 after mid-air jump. Ignore the first jump and only search on the ground and after double jumping.
     
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  13. Yohoki

    Yohoki GBAtemp Regular

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    With the new High Accuracy mode on TempAR, I was finally able to get a pointer for Binding of Isaac: Rebirth. Went from having hundreds of green addresses (2 Dumps) to only 4 Orange addresses (6 Dumps). It was incredibly easy to pick out working pointers when you have 6 dumps working at once.

    I have more codes to find, but I'm just excited to see that the pointer searcher was such a great success!

    Code:
    # ID: PCSB00676
    # Title: Binding of Isaac: Rebirth
    # Region: EU
    # Version: 1.05
    # Type: NoNpDRM
    # Code Author: Yohoki
    # Source: https://github.com/r0ah/vitacheat/blob/master/PCSB00676.psv
    # Original Source: https://gbatemp.net/threads/vitacheat-finalcheat-database.485343/page-128#post-8637148
    
    _V0 Inf HP
    $3202 8176BD9C 00000000
    $3200 00000000 00000B58
    $3300 00000000 00000008
    
    _V0 Inf Black Hearts
    $3202 8176BD9C 00000000
    $3200 00000000 00000B64
    $3300 00000000 000000FF
    $3202 8176BD9C 00000000
    $3200 00000000 00000B68
    $3300 00000000 00000010
    
    _V0 Inf Coins
    $3202 8176BD9C 00000000
    $3200 00000000 00000B78
    $3300 00000000 000000FF
    
    _V0 Inf Bombs
    $3202 8176BD9C 00000000
    $3200 00000000 00000B74
    $3300 00000000 000000FF
    
    _V0 Inf Keys
    $3202 8176BD9C 00000000
    $3200 00000000 00000B6C
    $3300 00000000 000000FF
    
    _V0 Weapon Select [Note 1]
    $3202 8176BD9C 00000000
    $3200 00000000 00000BA4
    $3300 00000000 00000008
    
    _V0 Note 1:
    $0000 00000000 00000000
    
    _V0 Replace the last number
    $0000 00000000 00000000
    
    _V0 with a 1-7 for diff weapons
    $0000 00000000 00000000
    
     
    Last edited by Yohoki, May 15, 2019
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  14. CrossOut

    CrossOut GBAtemp Regular

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    I am trying to find the health bar in Dynasty Warriors 8 complete edition but when I do a second fuzzy search the game crashes each time. I think it is becasue my DW8 is the one i bought off the PSN shop?
     
  15. Jay1983

    Jay1983 Advanced Member

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    Nov 12, 2010
    Damn.
    That could be good. Ill have to try that.
     
  16. Jay1983

    Jay1983 Advanced Member

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    Nov 12, 2010
    Ok so ive had a look at the TempAR thing. Have no idea what im doing.
    Im guessing for memory dump I have to have the game file on my computer.
    But for address? No idea what im meant to put there.
    And theres multiple memory dump sections. Do I select a different game?
     
  17. Yohoki

    Yohoki GBAtemp Regular

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    There are tutorials for how to use TempAR. These tutorials all use the old version of TempAR, but they still apply.

    Video Tutorial: https://github.com/r0ah/vitacheat/wiki/Finding-Pointers-With-TempAR-(Video)

    Basic Guide: https://github.com/r0ah/vitacheat/wiki/Finding-Pointers-With-TempAR

    Advanced Guide: https://github.com/r0ah/vitacheat/wiki/Finding-Multi-Level-Pointers-With-TempAR

    I'll make a new tutorial/video eventually. But these should be just fine for now.
     
  18. Jay1983

    Jay1983 Advanced Member

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    Nov 12, 2010
    Thanks. Ill take a look
     
  19. SkywalkerZero

    SkywalkerZero Member

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    May 18, 2019
    Indonesia
    Hello, can you guys make cheat code for Aot2? I've been tried to make it recently, always fails and always end up with "ADDRESS VALUE IS TOO LARGE". The game has dynamic code, so can you guys help me make the cheat? Just for INFINITE MONEY CHEAT please, that's all i want to hack.

    Game (ID) : Attack on Titan 2 (PCSG01102)
    Version : 1.05
    Type : NoNpDrm
     
  20. Yohoki

    Yohoki GBAtemp Regular

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    If it's saying "Address value too large", you're not using TempAR right. Can you post a screenshot?
     
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