To be fair, the Vita might be a bit more interesting since it's a decently powerful device that has a native control set up that is comfortable to use, whereas using a controller with a tablet can be cumbersome, and using one with a phone can just feel silly, since the controller is probably bigger than the phone itself. On screen controls can be okay, but they obscure the game as you constantly have your thumbs in the way. With that said, the Vita can be an appealing homebrew device, and I'm sure a community will develop around it. As we've seen with the Virtual Boy, no matter how poorly the device sells or how niche it is, odds are a community will come about that is willing to work with the device as long as it isn't too obscure.
Now, will the scene rise quickly or ever be large? Probably not. Will it happen though? It's likely. Odds are we'll see ports of the same good old emulators we're used to, and there will probably even be the few who are willing to try to go a step further and experiment with emulators such as the N64 that even got to a halfway functional state on the PSP. Much like the PSP though, the odds are that the Vita will primarily be seen as an emulator device with little original homebrew efforts to speak of, with the emulators only existing because they likely won't be a mountain of work for those with the knowledge to do the work.
Now, will the scene rise quickly or ever be large? Probably not. Will it happen though? It's likely. Odds are we'll see ports of the same good old emulators we're used to, and there will probably even be the few who are willing to try to go a step further and experiment with emulators such as the N64 that even got to a halfway functional state on the PSP. Much like the PSP though, the odds are that the Vita will primarily be seen as an emulator device with little original homebrew efforts to speak of, with the emulators only existing because they likely won't be a mountain of work for those with the knowledge to do the work.









