I've been fiddling around with FE100 to try to get my virtual console saves compatible with my emulators. So far, I got the save to my favorite game, Super Mario RPG, extracted. It turns out I was able to just rename the file to an .srm and it worked fine on snes9x as a regular save file. I wanted to test the same process for Nintendo 64 games, so I saved in Majora's mask, unpacked the save, and I'm confused. For one, the save file does not match in file size from what Project64 was able to create. Additionally, renaming the file to try to get Project64 to load it does not work either. It has eep in the name, which suggests to me that it's a eeprom save file of some sort, but the file size still doesn't make sense to me. Would anyone know how to get the saves converted between whatever the virtual console uses and what emulators use, and vice versa? I would also appreciate any information that can be offered for other virtual console game systems as well. My goal in this process is a way to use the virtual console to emulate troublesome games on the wii, while being able to have the saves work on standard emulators like snes9x for the snes, Project64 for the N64, etc.