Valve Index Details Revealed

  • Thread starter Thread starter Joe88
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Good thing I didn't want the headset, it sold out in about thirty minutes lol. The controllers and base stations are still available, though.


There are tons of VR games which use standard controllers, mostly cockpit stuff and the like. As far as motion controllers go, it's not a necessity to have a "standard" because they all work with SteamVR games anyway.

I think the only standard controller that would work for most of the games where VR would be practical would be the Steam Controller. You technically have the toolset in Steam to configure a way to aim, a way to drive, and other functions. Does Steamworks support the gyro and other features in XBone and PS4 (*evil eye at a certain spoiler-ish sequence in Yakuza 6*) controllers? Because if so, then add that and the Switch Pro Controller to that list.
 
1) Could you post a short list of VR games that use standard controllers?
Sure thing.

Everspace
House of the Dying Sun
Thumper
Redout
Sublevel Zero Redux
Lucky's Tale
Rez Infinite
Elite Dangerous
Distance
Battlezone
Skyrim VR
New Retro Arcade: Neon
Ultrawings
Sega Mega Drive & Genesis Classics

Are just some of the ones I own. The list goes on and on, and many of these games support motion controllers in addition to standard ones.

2) I have to disagree on your statement about needing a standard controller. PSVR works well because Sony has created a standard in which every PS4 owner follows. ON PC there are too many options and some controllers only work with some headsets (from my understanding}. We need ONE controller that is guaranteed to work with every headset. At least this way, no matter how high or low end you go with your headset, you are guaranteed a way to control all of your VR games.
The only divide where controllers aren't compatible with headsets is the SteamVR/Oculus divide. Beyond the fact that you can't mix Vive controllers with an Oculus headset and vice versa, though, everything is compatible with SteamVR. Including Oculus headsets with Oculus controllers. So essentially it's only Facebook trying to create a walled garden within the PC VR space. Everybody else has opened up their hardware and software compatibility for the good of PC VR in general.

That's why I can mix HTC base stations with Valve knuckles controllers, and the Chinese-branded Pimax 5K+ headset, and it will all work together.
 
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