1. Mr. Mysterio

    OP Mr. Mysterio Super Genius
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    I'm sorry I've been missing for the past week. I was fighting a nasty cold. :( I should have Uwizard Gecko done soon, assuming that I don't get sick again. :yayu:

    That is what is known in the trade as BULLSHIT! It is a very poor fake copy of my Uwizard. The only new "features" are the viruses it contains. One screws with the registry, and the other with system DLLs. A very legitimate Uwizard 1.2.0 should be out soon, but until then, use the latest legitimate version: Uwizard 1.1.3.zip from the OP.

    Creating a bin file is the hard way. Just enter the key into the textbox. If it's wrong, try other keys from google until one works.

    PS. Uwizard 1.2.0 will be closed source so :gun:Dr. Hacknik:whip: and other pieces of shit can't steal it. I will only share the source with trusted people who ask me for it.

    — Posts automatically merged - Please don't double post! —

    Updates for version 1.1.3 and under will never work again. In the future, I will use a different (hopefully less likely to die) address to hold update information.
     
    Last edited: Oct 8, 2015
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  2. CosmoCortney

    CosmoCortney Chemtrail Pilot
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    Now I know where I've got the cold from. Damn you :D
    But can't wait for Uwizard Gecko to be done :yaynds:
     
  3. DGenerateKane

    DGenerateKane GBAtemp Fan
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    For those of you who got Hyrule Warriors extracted properly, could you help me? I tried dragging it into VGMToolbox but it gives me two error messages, the first saying unmatched partition found and the second one is file table signature not found for partition. Could that mean there is something wrong with my WUD?
     
  4. Mr. Mysterio

    OP Mr. Mysterio Super Genius
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    Before I write the code handler for Uwizard Gecko, I must figure out the details of all the code types. I have a basic idea here, but I would appreciate suggestions. It will be much easier to make any modifications before I write the code handler.

    NOTE: I will not add ASM support to the next version of Uwizard, because it crashes too often.
     

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  5. CosmoCortney

    CosmoCortney Chemtrail Pilot
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    Good I have made a lot of thoughts about this :)
    Well to keep it basic I'd suggest a scheme like this:
    CCPT0000 RRRRRRRR
    VVVVVVVV 00000000

    CC = Code Type
    P = pointer. 0 = no, 1 = yes
    T = data type. 0 = 8bit, 1 = 16bit, 2 = 32bit, 3 = decimal value
    RRRRRRRR = address
    VVVVVVVV = Value
    the zeros can be used for additional stuff depending on the code type.

    type 00 - RAM writes
    00020000 156E128C
    3f800000 00000000
    * This would permanently write the 32bit value of 3f800000 at address 156E128C


    type 00 with pointer
    00100000 156E128C // loads the pointer at 156E128C
    00020000 00056700 // 16bit write at offset 56700 (00100000 00056700 would load pointer in pointer)
    00001234 00000000 // write value of 1234


    type E0 - range check
    E0000000 XXXXYYYY // pointer operations will only be perfomred when the size of the pointer's first 4 digits is between XXXX and YYYY. A must have to prevent freezes

    range check example
    00100000 156E128C // loads the pointer at 156E128C
    E0000000 40004100 // only loads pointer address if it is between 40000000 and 41000000
    00020000 00056700 // 16bit write at offset 56700 (00100000 00056700 would load pointer in pointer)
    00001234 00000000 // write value of 1234
    * ofc works with pointer in pointer

    01 - patch write
    01PXXXXX RRRRRRRR
    VVVVVVVV VVVVVVVV
    * XXXXX = how many bytes to write

    02 - skip write
    02PTXXXX IIIIIIII
    RRRRRRRR VVVVVVVV
    * XXXX = how many skip writes
    IIIIIIII = offset (can be negative. 00000100 = 0x100, FFFFFF00 = - 0x100)

    04 conditional if equal
    04PT0000 RRRRRRRR
    VVVVVVVV 00000000

    05 conditional if not equal
    05PT0000 RRRRRRRR
    VVVVVVVV 00000000

    06 conditional if greater than
    06PT0000 RRRRRRRR
    VVVVVVVV 00000000

    07 conditional if lower than
    07PT0000 RRRRRRRR
    VVVVVVVV 00000000

    08 conditional if greater than or equal
    08PT0000 RRRRRRRR
    VVVVVVVV 00000000

    09 conditional if lower than or equal
    09PT0000 RRRRRRRR
    VVVVVVVV 00000000
    * make sure to make then compatible to pointers and range checks


    i think that's the very basic stuff :)
     
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  6. Mr. Mysterio

    OP Mr. Mysterio Super Genius
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    Well, I would like to keep it a little more compact than four u32s per code if possible, but I do like some of those ideas! I did try to keep the code format consistent, but some codes required so much information that I had to break the "rules" to make the information fit. In particular I'm curious about the patch write and skip write codes. Would you mind explaining more completely what they do?
     
    Last edited: Oct 24, 2015
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  7. CosmoCortney

    CosmoCortney Chemtrail Pilot
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    I'd not know how to make it more compact..
    Well, the patch write can write any arbitrary amount of bytes. So you won't always need to but an address incremented by 0x4 in the next line.
    This could be useful to modify big tables or texts.

    01 - patch write
    01040000 156E8234
    12345678 12345678
    1234563......

    This would write 262144 (0x40000) Bytes at 156E8234

    The skip/slider can be used for multiple writes that always have the same address.
    Let's take the speed code for all opponents of MK8 as example.
    We have 12 vehicle, so the number of additional write will be 11. The offset between each opponent's speed is 0x54000

    0202000B 00054000
    4658E024 43400000
    this code would write 43400000 at 4658E024 and 4658E024 + 54000 for 11 additional times.

    Another important code type we need for pointers and conditional code:
    20 - Full termination
    20000000 00000000

    Conditional writes and pointer writes will end after 20000000 00000000


    EDIT: but I'm worried about the range check not being fast enough since the destination's range value needs to be sent through network. Maybe freezes would still be possible..
     
    Last edited: Oct 24, 2015
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  8. Mr. Mysterio

    OP Mr. Mysterio Super Genius
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    I already had a code that works like the patch code, but I didn't have one for the skip code! I think that could be very useful. Here is my idea for a skip code:

    Write a 32-bit Value Multiple Times:

    04TVVVVV XXXXXXXX
    YYYYYYYY ZZZZZZZZ


    T values:

    0: 32-bit
    1: 16-bit
    2: 8-bit

    Writes ZZZZZZZZ VVVVV times starting at XXXXXXXX, with YYYYYYYY being offset between each write.

    I actually already have the range check working perfectly over the network!
     
    Last edited: Oct 24, 2015
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  9. CosmoCortney

    CosmoCortney Chemtrail Pilot
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    nice :)
    May I suggest to use 04TPVVVV instead? just for the case of pointers and it's very improbably that someone would need to make more than 65635 incremental writes :P
     
  10. Mr. Mysterio

    OP Mr. Mysterio Super Genius
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    Good idea! I forgot about pointers for this code. Perhaps this could work: (Even though the user will very likely not use more than 65535, it wouldn't hurt to use one of the remaining bit places in T.)

    Write a 32-bit Value Multiple Times:

    04TVVVVV XXXXXXXX
    YYYYYYYY ZZZZZZZZ


    T values:

    0: 32-bit
    1: 16-bit
    2: 8-bit
    If Bit Place 8 is set, then use BA + XXXXXXXX instead of XXXXXXXX.

    Writes ZZZZZZZZ VVVVV times starting at XXXXXXXX, with YYYYYYYY being offset between each write.
     
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  11. Razor83

    Razor83 GBAtemp Fan
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    I'm trying to do exactly the same thing, does anyone know how to do this?
     
    Last edited: Oct 24, 2015
  12. Onion_Knight

    Onion_Knight GBAtemp Advanced Fan
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    So take the game such as:

    games/BobafettLovesChachie

    and you have update for game,

    name it to: BobafettLovesChachie

    and just copy/pasta over the file. If its Linux or Windows just merge the folders. It will automagically overwrite the older files with their updates. If your on a MAC, use a terminal and the "ditto" command.

    ditto -v /Volumes/games/BobafettLovesChachie ~/Desktop/BobafettLovesChachie
     
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  13. Razor83

    Razor83 GBAtemp Fan
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    Thanks for your reply :) So on windows I just copy over the 'code', 'content' and 'meta' folders and select "Move and replace" to overwrite any files with the same name? (Didnt think it would be that simple!)
     
    Last edited: Oct 24, 2015
  14. Onion_Knight

    Onion_Knight GBAtemp Advanced Fan
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    Its.....that.....simple.
     
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  15. hippy dave

    hippy dave BBMB
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    Nice tip, thanks!
    e: also I kinda want to play that game.
     
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  16. Onion_Knight

    Onion_Knight GBAtemp Advanced Fan
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    Yeah..Mac since Mavericks doesn't merge files, it you drag and drop a file with same name to merge them, Mac just deltes the file. I kinda want to beat the "Genius Bar" engineer that thought that was a good idea.
     
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  17. AboodXD

    AboodXD I hack NSMB games, and other shiz.
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    WTF?! I remember catching a cold on October..... And it was very bad...... Damn you all :D
     
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  18. kornychaos

    kornychaos Organized.
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    @Mr. Mysterio
    Will this next version be able to extract WUX->FILES without having to WUX->WUD->FILES?
     
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  19. CosmoCortney

    CosmoCortney Chemtrail Pilot
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    What about a tab of data conversion? This may be useful then your TCP Gecko solution is available. It could contain conversion for float-to-hex, ascii-to-hex, unicode-to-hex and vice versa :P
    Also a sort of button value generator for jokered cheats like over here.
    So the poor end user won't need to use many programs at once or go to a lot of different websites
     
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  20. free47

    free47 Member
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    can i use unwizard to extract file from game update? If yes, which file i must select to extract?
     
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