ROM Hack USUM IPS Patches

  • Thread starter Thread starter Sonansune
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Cant find the A8CFC only A8CF0

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Also do we keep them in luma foldet or reinject them
you can't inject file to the installed game...
keep in the luma folder.


and it's offset/address a8cfc not value
 
you can't inject file to the installed game...
keep in the luma folder.


and it's offset/address a8cfc not value
Alright so now it will work

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you can't inject file to the installed game...
keep in the luma folder.


and it's offset/address a8cfc not value
Or do i need to completely dump the game to make it work
 
display opponent HP in battle:

same as the wormhole one.
copy & paste battle.cro
go to offset A8CFC.
replace "F8 40 2D E9" with "E7 FE FF EA"




some other cheats also can be done by this way.
I do it in way right but when I run the game after intro the game crash and console reboot. But this cheat in romfs could work with code.ips?

Inviato dal mio WAS-LX1A utilizzando Tapatalk
 
I do it in way right but when I run the game after intro the game crash and console reboot. But this cheat in romfs could work with code.ips?

Inviato dal mio WAS-LX1A utilizzando Tapatalk
re-merge your ips with new mergetool.
old mergetool simply combine those ips instead of re-order them by offset, could be one of the reason that the game crashes at loading stage.
 
re-merge your ips with new mergetool.
old mergetool simply combine those ips instead of re-order them by offset, could be one of the reason that the game crashes at loading stage.
I do it, but now when I create code.ips with new mergetool it give me these error, it create code.ips but then when I run the game and it crash give me black screen. Where is the problem?
255e1cfbc4454ec8c7cbb40a8590518f.jpg


Inviato dal mio WAS-LX1A utilizzando Tapatalk
 
I do it, but now when I create code.ips with new mergetool it give me these error, it create code.ips but then when I run the game and it crash give me black screen. Where is the problem?
255e1cfbc4454ec8c7cbb40a8590518f.jpg


Inviato dal mio WAS-LX1A utilizzando Tapatalk
use python3. python2 does not have from_bytes method. of course the ips you got won't work, not proper generated.

better option would be installed both in different path.
and rename one of python.exe to python2.exe or python3.exe depend on your default usage.
 
Last edited by Sonansune,
use python3. python2 does not have from_bytes method. of course the ips you got won't work, not proper generated.

better option would be installed both in different path.
and rename one of python.exe to python2.exe or python3.exe depend on your default usage.
Thanks I have created right code.ips with python 3 and the game not give me black screen but with folder romfs there is always same problem after intro game crash and I reboot console...

Inviato dal mio WAS-LX1A utilizzando Tapatalk
 
Thanks I have created right code.ips with python 3 and the game not give me black screen but with folder romfs there is always same problem after intro game crash and I reboot console...

Inviato dal mio WAS-LX1A utilizzando Tapatalk
emm.... are you using the latest patches collection? how many patches did you merge?
I merged 13 for daily usage, nothing wrong with it...:huh:

if luma romfs doesn't work for you. please try add saltysd ips and put the cro in sd:/saltysd/UltraSunMoon/
 
emm.... are you using the latest patches collection? how many patches did you merge?
I merged 13 for daily usage, nothing wrong with it...:huh:

if luma romfs doesn't work for you. please try add saltysd ips and put the cro in sd:/saltysd/UltraSunMoon/
20 maybe they are too many? [emoji848] anyway I tried to use with saltysd the game starts not crash but in battle HP opponent is not shown...

Inviato dal mio WAS-LX1A utilizzando Tapatalk
 
Last edited by aldone,
20 maybe they are too many? [emoji848] anyway I tried to use with saltysd the game starts not crash but in battle HP opponent is not shown...
c6a02655802dca5f04a9cacc19244d12.jpg
9acdf2c1b54afd8c3a41df2aa2b4ff8f.jpg


Inviato dal mio WAS-LX1A utilizzando Tapatalk
shrink your image man!!!!


20?? name them please.
 
Last edited by Sonansune,
shrink your image man!!!!


20?? name them please.
I can not reduce the image from the phone if you understand by looking at them, I delete them ok? however the 20 are:
1. no outlines
2. Guarantee Catch
3. all pokemon rename-able
4. instant message display
5. quick hatch
6. walking / running speed * 1.375
7. Disable NFC ingame
8. PC Anywhere
9. SciresM's QR Patch
10. Catch Trainer's Pokemon
11. Be able to learn all TM / HM
12. No QR Scanning CoolDown
13. Shiny Lock Removal
14. Customize shiny rate (25%)
15. inverse type
16. All Stats + 6 in battle
17. Mega evolution remains, even after battle (mega-evolvED.ips)
18. Party Mega form will not revert back when loads the save (Bypass Mega check (party pkm).
19. No force trainer battle
20. Legendaries to be played with the Royal Dome Battle & Battle Tree (Super)
 
I can not reduce the image from the phone if you understand by looking at them, I delete them ok? however the 20 are:
1. no outlines
2. Guarantee Catch
3. all pokemon rename-able
4. instant message display
5. quick hatch
6. walking / running speed * 1.375
7. Disable NFC ingame
8. PC Anywhere
9. SciresM's QR Patch
10. Catch Trainer's Pokemon
11. Be able to learn all TM / HM
12. No QR Scanning CoolDown
13. Shiny Lock Removal
14. Customize shiny rate (25%)
15. inverse type
16. All Stats + 6 in battle
17. Mega evolution remains, even after battle (mega-evolvED.ips)
18. Party Mega form will not revert back when loads the save (Bypass Mega check (party pkm).
19. No force trainer battle
20. Legendaries to be played with the Royal Dome Battle & Battle Tree (Super)
i have no idea.... never test with too much patch...
 
I always get a crash in game when using the two codes relating to mega evos together. (haven't bothered with them separately.) Like right after choosing to load a save game it crashes for seemingly no reason.
 
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Using the new mergetool produces an error for me. Would it be possible to re-add the link to the old merge tool?

EDIT: Nvm, I just had to make the merge tool a .py file and run it
 
Last edited by Kingsbury8,
Could someone look into seeing if it would be possible to add a "Save any battle as a battle video" Code? IE: Wild Battles, Kuikui Tutorial, and NPC battles outside of battle royal/agency/tree/
 

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