Hi all. I hacked my wii and installed the homebrew channel. I also followed all the steps regarding d2x cios and usbloader gx. I used a 16gb USB and for a couple days had no problem playing various wii games. I then decided to buy a 128gb USB so I could store more games however now weird things happen. If the new USB has the same games as the old one everything works until the moment I press start on a game. Everything then freezes in place and I can't do anything except shut off the wii. On the other hand if the USB has new games USBloader gx will freeze while booting up, it will show a white screen and neither the games nor anything else appears. I would appreciate any help you guys can give me. Thanks
The originals of the games are .iso images or .wbfs files?
How (using what) do you write games to your USB drive?
These freezes - is it a black screen or something else?
How (with help of what) is your USB drive formatted? Also what file system used, cluster size.
Is there an empty (unallocated) space before the beginning of the partition?
The originals of the games are .iso images or .wbfs files?
How (using what) do you write games to your USB drive?
These freezes - is it a black screen or something else?
How (with help of what) is your USB drive formatted? Also what file system used, cluster size.
Is there an empty (unallocated) space before the beginning of the partition?
I'm using wbfs files on a FAT32 USB. I just drag the games to the USB into a wbfs folder and using the game ids for the folders and wbfs files of each game. The freeze is either on the game menu when you press start and then it just stays there or a white screen when loading usbloader. I don't understand the last 2 questions too much sorry
I'm using wbfs files on a FAT32 USB. I just drag the games to the USB into a wbfs folder and using the game ids for the folders and wbfs files of each game. The freeze is either on the game menu when you press start and then it just stays there or a white screen when loading usbloader. I don't understand the last 2 questions too much sorry
Wich tool do you used to format the drive? fat32 formatter is recommened. On drives bigger 64gb the sectorsize should be 64kb and is set by the format tool.
Does the partition start at the beginning of the drive or is there space left? It can be seen under drive management in Windows or the format tool. To be sure you can flash zzblank image to the drive (it removes everything!!) and reformat by fat32formatter.
Hi all. I hacked my wii and installed the homebrew channel. I also followed all the steps regarding d2x cios and usbloader gx. I used a 16gb USB and for a couple days had no problem playing various wii games. I then decided to buy a 128gb USB so I could store more games however now weird things happen. If the new USB has the same games as the old one everything works until the moment I press start on a game. Everything then freezes in place and I can't do anything except shut off the wii. On the other hand if the USB has new games USBloader gx will freeze while booting up, it will show a white screen and neither the games nor anything else appears. I would appreciate any help you guys can give me. Thanks
Yeah, i love those guys which indicate flashdrives as the perfect ultimate solution if a discussion is going on about it. But strangly they never show up if a problem is reported, even when you mention them in the thread.
I'm using wbfs files on a FAT32 USB. I just drag the games to the USB into a wbfs folder and using the game ids for the folders and wbfs files of each game.
i.e., all the operations are done manually, ok.
There is a suspicion that:
1. or (some of) the .wbfs files were originally corrupted or may have been corrupted in the process of downloading (retrieving from the internets),
2. or something corrupts them in the process of copying them to the new USB drive,
3. or the USB drive itself is crooked.
So, to check 1. and 2. - Figure out how to use it and start using the Wii Backup Manager for this process (if you are using a Windows computer).
It automatically assigns games to the correct folders and ID and splits the game file correctly if necessary.
But most importantly - it can check the integrity (absence of corruption) of game files.
I should probably mention I'm using a mac so I'm not sure if I can do everything you guys say. Thanks for the info I will try doing what I can. I tried reformatting to fat32 but it still doesn't work. Also I'm not sure how to do the flash zzblank thing.
Post automatically merged:
SysCheck ME v2.5.0 by blackb0x, JoostinOnline, Double_A, R2-D2199 and Nano
...runs on IOS58 (rev 6176).
Region: PAL
System Menu 4.3E (v514)
Drive date: 02.13.2007
Homebrew Channel 1.1.2 running on IOS58
Hollywood v0x11
Console ID: 115184998
Console Type: Wii
Shop Channel Country: Spain (105)
Boot2 v4
Found 69 titles.
Found 48 IOS on this console. 15 of them are stubs.
IOS4 (rev 65280): Stub
IOS9 (rev 1034): No Patches
IOS10 (rev 768): Stub
IOS11 (rev 256): Stub
IOS12 (rev 526): No Patches
IOS13 (rev 1032): No Patches
IOS14 (rev 1032): No Patches
IOS15 (rev 1032): No Patches
IOS16 (rev 512): Stub
IOS17 (rev 1032): No Patches
IOS20 (rev 256): Stub
IOS21 (rev 1039): No Patches
IOS22 (rev 1294): No Patches
IOS28 (rev 1807): No Patches
IOS30 (rev 2816): Stub
IOS31 (rev 3608): No Patches
IOS33 (rev 3608): No Patches
IOS34 (rev 3608): No Patches
IOS35 (rev 3608): No Patches
IOS36 (rev 3608): No Patches
IOS37 (rev 5663): No Patches
IOS38 (rev 4124): No Patches
IOS40 (rev 3072): Stub
IOS41 (rev 3607): No Patches
IOS43 (rev 3607): No Patches
IOS45 (rev 3607): No Patches
IOS46 (rev 3607): No Patches
IOS48 (rev 4124): No Patches
IOS50 (rev 5120): Stub
IOS51 (rev 4864): Stub
IOS52 (rev 5888): Stub
IOS53 (rev 5663): No Patches
IOS55 (rev 5663): No Patches
IOS56 (rev 5662): No Patches
IOS57 (rev 5919): No Patches
IOS58 (rev 6176): USB 2.0
IOS60 (rev 6400): Stub
IOS61 (rev 5662): No Patches
IOS62 (rev 6430): No Patches
IOS70 (rev 6912): Stub
IOS80 (rev 6944): No Patches
IOS222 (rev 65280): Stub
IOS223 (rev 65280): Stub
IOS248[38] (rev 65535, Info: d2x-v11beta1): Trucha Bug, ES Identify, NAND Access
IOS249[56] (rev 65535, Info: d2x-v11beta1): Trucha Bug, NAND Access, USB 2.0
IOS250[57] (rev 65535, Info: d2x-v11beta1): Trucha Bug, NAND Access, USB 2.0
IOS251[58] (rev 65535, Info: d2x-v11beta1): Trucha Bug, NAND Access, USB 2.0
IOS254 (rev 65280): Stub
BC v6
MIOS v10
Report generated on 04/16/2023.
Post automatically merged:
I don't think the wbfs files are corrupted since they worked on the other usb with less capacity. The new USB seems fine I tried running first aid on the mac and it didn't detect any errors.
Ah, the obscure world of gnawed apples.
It doesn't make much difference, though.
Instead of Wii Backup Manager use Witgui or Wii Backup Fusion.
And I guess you'll have to check checksums manually somehow.
For this reason, I would recommend finding "games supplier" of .iso images (or at least in nkit.gcz format (and figure out how to restore them to .iso)) as the .iso images have preknown checksums.
Update: and H2testw alternative for macs is F3 (Fight Flash Fraud), the GUI version will most likely be F3XSwift.
Whether it will work on modern macs - I have no idea, I have not been interested in macs for a long time.
If the other USB- Flash drive work, its probably the new USB-Flashdrive thats incompatible with the d2x patch in the cIOS. Try the different cIOS as loader IOS, also the IOS 58. Another try would be using wbfs as filesystem, but only Wii games can run from it.
Ok I'm going to try those 3 things. How can I format my USB to wbfs?
Post automatically merged:
I formatted my USB to wbfs and added a game to try it but I'm not sure how I'm supposed to load usbloader gx now since there is no apps folder and I can't add it.
You're missing Priiloader & BootMii. I highly recommend installing both, to do that either drag & drop your syscheck into ModMii (and it'll tell you what to do), or follow the Wii.guide pages here (BootMii & Priiloader).
Today, April 8th, 2024, at 4PM PT, marks the day in which Nintendo permanently ends support for both the 3DS and the Wii U online services, which include co-op play...
Hello, GBAtemp members! After a prolonged absence, I am delighted to announce my return and upgraded form to you today...
Introducing tempBOT AI 🤖
As the embodiment...
With Apple having recently updated their guidelines for the App Store, iOS users have been left to speculate on specific wording and whether retro emulators as we...
A new Nintendo Switch firmware update is here. System software version 18.0.1 has been released. This update offers the typical stability features as all other...
The time has finally come, and after many, many years (if not decades) of Apple users having to side load emulator apps into their iOS devices through unofficial...
The highly popular and accurate FPGA hardware, MisterFGPA, has received today a brand new update with a long-awaited feature, or rather, a new core for hardcore...
Nintendo might just as well be a law firm more than a videogame company at this point in time, since they have yet again issued their now almost trademarked usual...
In the month of March I had such lofty ideals, as I often do. I said to myself “I really want to beat Skyrim”, and I really did want to. I got the game downloaded...
Another video game prototype has been found and preserved, and this time, it's none other than the game that spawned an entire franchise beloved by many, the very...
Nintendo has recently announced through their social media accounts that a new Indie World stream will be airing tomorrow, scheduled for April 17th, 2024 at 7 a.m. PT...
Today, April 8th, 2024, at 4PM PT, marks the day in which Nintendo permanently ends support for both the 3DS and the Wii U online services, which include co-op play...
Hello, GBAtemp members! After a prolonged absence, I am delighted to announce my return and upgraded form to you today...
Introducing tempBOT AI 🤖
As the embodiment...
Nintendo might just as well be a law firm more than a videogame company at this point in time, since they have yet again issued their now almost trademarked usual...
With Apple having recently updated their guidelines for the App Store, iOS users have been left to speculate on specific wording and whether retro emulators as we...
The time has finally come, and after many, many years (if not decades) of Apple users having to side load emulator apps into their iOS devices through unofficial...
A new Nintendo Switch firmware update is here. System software version 18.0.1 has been released. This update offers the typical stability features as all other...
Two classic titles join the Nintendo Switch Online Expansion Pack game lineup. Available starting April 24th will be the motorcycle racing game Extreme G and another...
The highly popular and accurate FPGA hardware, MisterFGPA, has received today a brand new update with a long-awaited feature, or rather, a new core for hardcore...
Nintendo has recently announced through their social media accounts that a new Indie World stream will be airing tomorrow, scheduled for April 17th, 2024 at 7 a.m. PT...
In 2017, the United States Federal Communications Commission (FCC) repealed net neutrality. At the time, it was a major controversy between internet service providers...
I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
@TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one
I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
@Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though