starstremr said:Does the WII support ALPHA CHANNEL PNG FILES for transparency?
I would be surprised if libpng didn't have this support.
QUOTE(moviecouple @ Apr 19 2009, 07:40 PM) Still doesn't work using RMGE = Super Mario's Crazy Adventure = 0
This is odd indeed. I assumed the coordinates for the console and the covers were the default ones because i specifically made it to perfectly fit without entering coordinatesbula said:kallstar said:I think someone requested a widescreen version of this a few pages back... so i tweaked it a bit.. should be perfect on 7.4
![]()
Dark NTSC WS 16x9
console_color =15,0
What are the coord. for this? TY
kallstar said:However if you DO enter them, then the cover is ever so slightly off!! I tried putting it at 480 484 and it goes even farther off center lol and 483 seems to do nothing. So without any coordinates its dead on.![]()
Try to drop the single quote:moviecouple said:Still doesn't work using RMGE = Super Mario's Crazy Adventure = 0
It worked great for me on PAL 480p, 60hz. Thankyo. I do not have any coordinates set.kallstar said:This is odd indeed. I assumed the coordinates for the console and the covers were the default ones because i specifically made it to perfectly fit without entering coordinatesbula said:kallstar said:I think someone requested a widescreen version of this a few pages back... so i tweaked it a bit.. should be perfect on 7.4
![]()
Dark NTSC WS 16x9
console_color =15,0
What are the coord. for this? TY
wconsole_coords = 40,71,340,290
wcovers_coords = 482,110
However if you DO enter them, then the cover is ever so slightly off!! I tried putting it at 480 484 and it goes even farther off center lol and 483 seems to do nothing. So without any coordinates its dead on.![]()
I just dont get whats up with it. I'm just about sickof all these coordinates. Why dont we have backgrounds with coordinates in the file name and just have the loader set accordingly? That way you wouldnt have to mess with the config file every time you toss on a new background. Oh well I still love the loader of course, even with these slight oddities.![]()
images_path = SD:/apps/USBLoader/images/
background = bg.png
covers = 1
download = 0
layout = ultimate2
covers_coords = 56,106
console_color = 0,7
console_coords = default
simple = 0
home = reboot
entry_lines = 12
max_characters = 37
savesettings = 0
video = system
ocarina = 0
language = console
parentalcontrol = 0
downloadinstall = 0
hidesettingmenu = 0
PNo4 said:starstremr said:Does the WII support ALPHA CHANNEL PNG FILES for transparency?
I would be surprised if libpng didn't have this support.
madnlooney said:i still have no luck with my config. its at the root of my SD card and is the following
i cant see anything wrong with it
Well its missing a few options (if you are using 7.4)
Code:images_path=SD:/images/ wimages_path=SD:/wimages/ background = bg.png wbackground = wbg.png covers = 1 download = 1 layout = ultimatew simple = 0 home = reboot console_coords = 40,71,340,290 covers_coords = 446,109 wconsole_coords = 40,71,340,290 wcovers_coords = 482,110 console_color = 0,15 entry_lines = 12 max_characters = 37 savesettings = 0 video = game ocarina = 0 language = console parentalcontrol = 0 downloadinstall = 0 hidesettingmenu = 0 widescreen = 0
There are some new widescreen options as you can see, and the last option i have "widescreen =" you can actually remove that 100%, since 7.4 totally autodetect 4:3 or 16:9.
remove line console_coords = default and try thatHaTaX said:Right from pngu.c in the source code:
"int pngu_decode (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, PNGU_u32 stripAlpha);"
It takes the alpha layer out of it as it loads it in..
Aww, that sucks... maybe possible to add it back in, or we have to wait for updated versions of the lib.
QUOTE(fozzieb @ Apr 19 2009, 08:38 PM)
Thank you.kallstar said:This is odd indeed. I assumed the coordinates for the console and the covers were the default ones because i specifically made it to perfectly fit without entering coordinatesbula said:kallstar said:I think someone requested a widescreen version of this a few pages back... so i tweaked it a bit.. should be perfect on 7.4
![]()
Dark NTSC WS 16x9
console_color =15,0
What are the coord. for this? TY
wconsole_coords = 40,71,340,290
wcovers_coords = 482,110
However if you DO enter them, then the cover is ever so slightly off!! I tried putting it at 480 484 and it goes even farther off center lol and 483 seems to do nothing. So without any coordinates its dead on.![]()
I just dont get whats up with it. I'm just about sickof all these coordinates. Why dont we have backgrounds with coordinates in the file name and just have the loader set accordingly? That way you wouldnt have to mess with the config file every time you toss on a new background. Oh well I still love the loader of course, even with these slight oddities.![]()
masamunecyrus said:The problem is that the only channel forwarder that DOESN'T give me a code dump is the one on GBATemp's USB Loader releases wiki, and I don't have the source for that. Could someone possibly point me to the source of a working dol forwarder for this usb loader so that I can get this functionality working?
moviecouple said:Still doesn't work using RMGE = Super Mario's Crazy Adventure = 0
m-tek said:what is the color code for stripalpha??
