thanks to everyone who worked on r 1136 becuase it supports forcing aspect ratio. now i can play mario party 8 without those blue bars. How did you figure out how to hack it?
Giantpune and Dimok reversed engineered the boot sequence and made an ASM hack to force that value to be read instead of the real one.
They spent a full day on it, so, thanks to them
Is loading channels from emunanad fully suported yet?
The gui is showing all my nandemu games but returns to sm when trying to load any of them...
Yes it's fully supported. I've launched WiiWare and VC from my Full EmuNand Dump.
Was it working with previous beta? The option to enable EmuNand in r1133-1135 was in :
1. Main settings > Loader settings > Loader mode : Channel
2. Main settings > Loader settings > EmuNand Channel : full (or "none" to see Real Nand channel. Partial had no effect for channels as it require a full nand dump)
Verify that your Path for channels is correctly pointing to a full NAND dump (you can have 2 different NAND paths in user paths menu, one for Wii games only and one for Channels only.
Of course, both can share the same paths if you want only one NAND emu.
We made 2 possible paths for users who want to save wii savegames on an "empty" nand for easier backup.
I'm trying to use my excisting uneek / Neek2o nand dumps. Path: /Nands/nand1, etc
Are they compatible?
PS: I tested only up to r1136.
I'll try r1137, it has a different way of launching channels.
Please try r1136 instead.
r1136 had the same problem...for me..could it be the config files?
Latest beta rev 1137 is unable to load Zelda ss.
I suppose not using emuNand redirection at all, as it wasn't working with zelda. so, you say it's not launching anymore?
It's working with r1136, but it should still be working with r1137 as only channel launching has been changed (except if there's a bug, I'll have to test it).
Use r1136 meanwhile.
Thanks for the report
released 2.3 of usblgx loads the game. The beta did not.
First time saves for games on partial save emu result in black screen.
Only if there's no save file present on the dumped nand.
I'm not able to load ANY channels on emunands, though games show fine. Black screens.
This is strange that it doesn't allow "first time launch" game. Maybe your nand has a corruption problem, or it's a problem with games with non FAT32 characters.
For the Channels listing, it's not using the emulation, the loader is loading the game by reading the nand path in FAT32 up to the game ID folders (to speed up the listing process on boot). The emulation is enabled only when launching a channel.
Maybe r1137 really have a problem, let me know with 1136.
I'm sorry to hear about your brick

I don't think the loader is causing it, it doesn't write to the NAND (the games does, by writing saves to it).
The nand is accessed continually by the Wii itself, even when you are idled. Maybe something went wrong, but we can't know what did it.
Like you said, thank you bootmii
Thank you!
Edit:
I tested r1137:
- Zelda is working fine
also first time nandsave?
- Launching a channel from Emulated Nand is working fine, and it was the first time I launched it, so he created the save file for the first time correctly.
- I didn't try in partial yet. But it use the same cIOS functions than full emu.
All is working fine, and other users didn't report your problems.
I think you have a bad configuration, or a bad NAND, bad NAND dump maybe?
Some games require special characters which are incompatible with FAT32. Such characters are escaped by the cIOS and the loader when extracting the savegame manually.
If you create the dump with BootMii for example, the saves already present on your NAND are not using the same escaping method, so the games won't work.
You should extract your NAND (or at least the saves of the non working games) using the loader's "features" menu or the game's settings menu.
We will add back the save extracting function for channels on real NAND. (we disabled it for all channels on r1136-1137)
Are you using d2x v 7 final?
Edit2:
Making a dump of the corrupted NAND would have been interesting to see what went wrong.
I'm sure you didn't make one. too bad.
I have a dump of this NAND right after the brick.