Hacking USB Loader GX

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very slow when downloading disc images, keeps stalling...1/2 hour to download 20 images but box art downloaded in about 1 -2 minutes.... r229
 
R230 (Please some one help me - dont know how to upload to googlecode
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)

Rapidshare r229 Ocarina Control Source
 
ZeD said:
R230 (Please some one help me - dont know how to upload to googlecode
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)

Rapidshare r230.dol
Code:
Changes 230
+ Ocarina can be turned on through config via ocarina = [0]/1
ÂÂ Default if Off [0]
+ Plus and Minus to move through disc images (similar to wii channels now)

Once again I will post source once I can

EDIT: Source edited were main.cpp cfg.h cfg.c
==> Source
 
I think I've found a bug... can someone replicate it before I post it to the google page?

I've made a custom theme with custom pointers. The pointer image is a little bigger than the default at 96X80.

The problem is the image appears with an opaque purple line under the pointer, in the same size as the image. Anyone else having the same problem?

problem appears in at least r218 - r230
 
Hi all,

For personal usage, I modified the source code (229) to have the following features:

1) If there is a config.txt in the apps dir, the loader will read it first. With this feature, you can have two loaders with difference config.txt: Ex: one with godmode and other without godmode.

2) You can configure the following parameters in the config.txt:

video = system, game, patch, pal50, pal60, ntsc
language = console,,japanese, english, german, french, spanish, italian, dutch, s.chinese, t.chinese, korean
hddinfo = HDDInfo, Clock
rumble = on, off
ocarina = 0, 1
vpatch = 0, 1

And here is the media link to whom like to have these features:

boot 229 Cust

Important note: These features are not implemented in the official source codes.
 
lol ive just uploaded a custom r230 which has the ability to turn ocarina off and on as that was the major request lol

i think this part needs to be added to all revisions from this point onwards

menu.cpp line 790 -797
Code:
GuiTrigger trigA;
ÂÂÂÂtrigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
ÂÂÂÂGuiTrigger trigB;
ÂÂÂÂtrigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
ÂÂÂÂGuiTrigger trigL;
ÂÂÂÂtrigL.SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, PAD_BUTTON_LEFT);
ÂÂÂÂGuiTrigger trigR;
ÂÂÂÂtrigR.SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, PAD_BUTTON_RIGHT);
Move through discs using +/- like Wii Channels
 
schnitzelbrain said:
I hope the main coders do not mind our "messin around in their work" posts
Maybe we should state thats not the official code release, every time

What I hope is that they have seen us "messing" around and then using the changes in the final edition
 
I think I've found a bug... can someone replicate it before I post it to the google page?

I've made a custom theme with custom pointers. The pointer image is a little bigger than the default at 96X40.

The problem is the image appears with an opaque purple line under the pointer, in the same size as the image. Anyone else having the same problem?

problem appears in at least r218 - r230

note the bug only occurs when there are graphics for all 4 players in the theme folder, not when there is only a player one graphic
 
ZeD said:
R230 (Please some one help me - dont know how to upload to googlecode
unsure.gif
)

Code:
Changes 230
+ Ocarina can be turned on through config via ocarina = [0]/1
ÂÂ Default if Off [0]
+ Plus and Minus to move through disc images (similar to wii channels now)

Once again I will post source once I can

EDIT: Source edited were main.cpp cfg.h cfg.c
==> Source
 
ttkim said:
Hi all,

For personal usage, I modified the source code (229) to have the following features:

1) If there is a config.txt in the apps dir, the loader will read it first. With this feature, you can have two loaders with difference config.txt: Ex: one with godmode and other without godmode.

2) You can configure the following parameters in the config.txt:

video = system, game, patch, pal50, pal60, ntsc
language = console,,japanese, english, german, french, spanish, italian, dutch, s.chinese, t.chinese, korean
hddinfo = HDDInfo, Clock
rumble = on, off
ocarina = 0, 1
vpatch = 0, 1

And here is the media link to whom like to have these features:

boot 229 Cust

Important note: These features are not implemented in the official source codes.


Thanks !!!
yay.gif



Edit : got code dump when i scroll down game list
 
TheOtherMii said:
I've made a custom theme with custom pointers. The pointer image is a little bigger than the default at 96X80.

The problem is the image appears with an opaque purple line under the pointer, in the same size as the image. Anyone else having the same problem?

The reason you get this is because the size 96 x 96 is coded into the loader. Your image has less pixel information that 96 x 96, so the missing pixels are filled in with whatever the application wants to fill it in with.

You need to change both lines that look like this in menu.cpp. Change the 96,96 to your size and the 48's to half of your size.
CODEif(userInput.wpad.ir.valid)
Menu_DrawImg(userInput.wpad.ir.x-48, userInput.wpad.ir.y-48,
96, 96, pointer->GetImage(), userInput.wpad.ir.angle, 1, 1, 255);
if(Settings.rumble == RumbleOn)
{
DoRumble(i);
}
 
Would be cool if a random theme could be implemented... Like if I have multiple themes on my sd card like.... wthemeA, wthemeB, wthemeC, etc...

Then Every time you start a game or exit the loader it writes a random theme folder to the config?

Is this way out of proportion?

FLame on!
 
^ about pointer issue.

okay cool... i figured that's what it was.... just gotta update the documentation to state pointer must be 96X96.

I realize I could change the code to get what I want, but I'd rather work in the parameters the coders give me... I'm not a coder, I'd rather focus on graphic design. Simple fix is 96X96 and hopefully we can get the wiki updated (the wiki makes it seem any multiple of 4 is okay for any image, and obviously not this one)
 
I'm outta here! Gotta be in work in 6 hours

What I would like to see in the next revision (from what has been uploaded tonight) follows

+Ability to change certain settings through config.txt ie Ocarina, rumble, sound etc
+Change the moving of discs to the + and - buttons (like Wii Channels)

Also look into random themes (might be fun lol)


See You Later
 

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