Hacking USB Loader GX

  • Thread starter Thread starter blackb0x
  • Start date Start date
  • Views Views 8,067,800
  • Replies Replies 30,226
  • Likes Likes 74
Mediafire folder with all the dols and all the needed files

or just r223.dol

QUOTE said:
223: Make screen fade to dark when a prompt is called.
222: Iron out wrinkles in the volume control handling. Add new sound prototype.
221: Made the left/right on the D-button to change games in the game prompt.
220: clock freeze fixed
218+219: Added volume that controls SFX as well as BG music.

I'll add to the mediafire folder all the files linked at my site
http://wiimoveu.googlepages.com/usbloader-gui

REGARDING DOWNLOADING COVERS
It's still not finished and it's not compatible with cover_path and disc_path options of the config.txt


For now to work, you must create the SD:/images/ and SD:/images/disc/ directories (meaning an "images" directory directly to your SD card, and a "disc" directory under that), delete from your config.txt the cover_path and disc_path lines and have only up to 59 images missing!

Code dumb happens when a directory that you try to download to is missing
Covers and discs don't appear after the download because non-default paths for disc and cover are set
If you are missing more than 59 images it displays "No file missing!"
 
TiMeBoMb4u2 said:
cyrex said:
TiMeBoMb4u2 said:
Will you please share it??
yay.gif
hmmm what would it be good for? you can set every size and position you want to if you create an own theme. Maybe i will with a stable release but i just don't get what it should be good for
tongue.gif
?
It's GREAT for theme designers! They can see what their theme looks like, before running it on their Wii! It makes the trial-n-error process a LOT easier!!

Here's a screenshot of what I have so far:
tempscreenshot.jpg



biggrin.gif
Looks nice.It will help me finish up my theme.Im having a rough time getting the cords right to place the menu,setting,power,install buttons.
I've been playing around with it but can't get it right for nothing.


Are the numbers on both sides the x,y, axis i assume?
 
Ok, I was asleep when the cover download was put in, so I don't know the reason for the 59 cover limit. Here is a dol of r223 with the limit removed. Can somebody try it out and see if it bricks your Wii or something. Then report back.

http://www.mediafire.com/?t1luzuhmgzi

Also, there is a separate thread for all things theme related. Please take the theme stuff there as it is cluttering up this thread.
rolleyes.gif
 
giantpune said:
Ok, I was asleep when the cover download was put in, so I don't know the reason for the 59 cover limit. Here is a dol of r223 with the limit removed. Can somebody try it out and see if it bricks your Wii or something. Then report back.

http://www.mediafire.com/?t1luzuhmgzi

Also, there is a separate thread for all things theme related. Please take the theme stuff there as it is cluttering up this thread.
rolleyes.gif

did you also remove the limit of 100 when it is counting?

I changed both to 470 (because there must always be a limit
tongue.gif
)

here try it
r223+470limit.dol
 
giantpune said:
Ok, I was asleep when the cover download was put in, so I don't know the reason for the 59 cover limit. Here is a dol of r223 with the limit removed. Can somebody try it out and see if it bricks your Wii or something. Then report back.

http://www.mediafire.com/?t1luzuhmgzi

You beat me to it. My compiled code is exactly the same size so I won't bother posting it.
 
giantpune said:
Ok, I was asleep when the cover download was put in, so I don't know the reason for the 59 cover limit. Here is a dol of r223 with the limit removed. Can somebody try it out and see if it bricks your Wii or something. Then report back.

http://www.mediafire.com/?t1luzuhmgzi

Also, there is a separate thread for all things theme related. Please take the theme stuff there as it is cluttering up this thread.
rolleyes.gif

okay, i done the same test as my previous post. however this time i left only 10 covers missing, the other i have manually put into the images folder.

presto, the IP address appears and apparently i am missing 100 files!!! which does not make sense. even if 3 covers were downloaded for each of the missing games for thr region that would only total 30 covers.

i can only assue that the limitation MUST be the amount of games and not the amount of missing covers

thanks for removing the limitation
tongue.gif



Edit:
okay, i posted this before i used rev223 without the 470 limit removed so i have retested. now missing 110 files.

still slightly concerned as i only had 10 covers missing in the inital test and no covers missing in the last test when iscrolled through the game listing. no disc images were downloaded, only covers

PS - the "cancel" button does not work

in addition, the folder download contained 1,182 images, after download contained 1, 182???? how then after downloading 110 files is there still the same amount of images in the folder?

restarted the loader then download 3d covers and AGAIN says i am missing 110 covers. could it be that the covers are not being saved to the SD? the SD lock is not on as I transfer the new dols on each revision.

IDEAS?
 
icpmattj said:
Looks nice.It will help me finish up my theme.Im having a rough time getting the cords right to place the menu,setting,power,install buttons.
I've been playing around with it but can't get it right for nothing.

Are the numbers on both sides the x,y, axis i assume?
I used the default (x, y) coordinates, which are in the "theme.txt" file, in my signature.

biggrin.gif
 
@marinos35
Thanks for the info - will try later

Also...
has anyone looked into reading the Opening.BNR from the ISO?
I know we have the Title and ID but the BNR?

Just a Though..
 
ZeD said:
@marinos35
Thanks for the info - will try later

Also...
has anyone looked into reading the Opening.BNR from the ISO?
I know we have the Title and ID but the BNR?

Just a Though..
That is what I always wanted instead of discs spinning. To see the banner!!!
 
marinos35 said:
Those that get "No file missing" it's because you have more than 59 images missing. Can everyone confirm this? Apparently it is coded that way

if (missingFiles != NULL && (cntMissFiles < 60) && (cntMissFiles > 0)
...
else WindowPrompt("No file missing!",0,"OK",0);

This will be fixed.

What you guys have to be aware of that the loader searches for missing files IN SD:/IMAGES/ AND SD:/IMAGES/DISC/

If you got some custom folder in which you have your 1000 images he wont find them of course!!!

Another thing: Loader searches for 6 IDs & 3 IDs Covers and for 3 IDs and 6 IDs disc images!!! If he cant find any of them then he says those are missing!
 
hi dimok

are you saying that:

1) check for 6ID cover. if exists, goto 3.
2) check for 3ID cover. if exists, goto 3. else, mark as needed, add 1 to download_count
3) check for 6ID disc, if exists, goto 5.
4) check for 3ID disc, if exists, goto 5. else, mark as needed, add 1 to download_count
5) if no further cover end, ewlse goto 1.
6) show download_count & confirm
7) download covers
8) download discs

edit:
test download again and asks me to download 110 images AGAIN. same amount of iles on SD card, hence the images have not copied accross
 
dimok said:
marinos35 said:
Those that get "No file missing" it's because you have more than 59 images missing. Can everyone confirm this? Apparently it is coded that way

if (missingFiles != NULL && (cntMissFiles < 60) && (cntMissFiles > 0)
...
else WindowPrompt("No file missing!",0,"OK",0);

This will be fixed.

What you guys have to be aware of that the loader searches for missing files IN SD:/IMAGES/ AND SD:/IMAGES/DISC/

If you got some custom folder in which you have your 1000 images he wont find them of course!!!

Another thing: Loader searches for 6 IDs & 3 IDs Covers and for 3 IDs and 6 IDs disc images!!! If he cant find any of them then he says those are missing!
i'm tested a version I made that fixes these and it works fine. it uses cover_path and disc_path.
If you are missing more than 59 images it displays "No file missing!"
Covers and discs don't appear after the download because non-default paths for disc and cover are set
http://code.google.com/p/usbloader-gui/sou...=%2Fbranches%2F

Have to work about this though as I'm not familiar with the code that makes dirs.
Code dumb happens when a directory that you try to download to is missing
 
if thats the case then why not prompt a "reset for changes to take effect" message
wink.gif
no biggy really!
smile.gif
if you manuelly add a boxart you still have to reset the app ...

OR we could maybe make a REFRESH tab in settings to re-load the dol?
 
marinos35 said:
priapism said:
plus the changelog is from r210 and that latest official compile is from r208.
lol. If you chaeck the link for 208, you will see it is from my site. There are no official compiles as I am not an official developer
tongue.gif

just follow the topic and try to avoid builds that say they have changed a function (unless you want that change)

haha, i didn't realize that.
 
tagteam3283 said:
hi dimok

are you saying that:

1) check for 6ID cover. if exists, goto 3.
2) check for 3ID cover. if exists, goto 3. else, mark as needed, add 1 to download_count
3) check for 6ID disc, if exists, goto 5.
4) check for 3ID disc, if exists, goto 5. else, mark as needed, add 1 to download_count
5) if no further cover end, ewlse goto 1.
6) show download_count & confirm
7) download covers
8) download discs

edit:
test download again and asks me to download 110 images AGAIN. same amount of iles on SD card, hence the images have not copied accross

Not exactly he is checking for 6 IDs and 3 IDs covers, if both are not found than he adds this game to count. Same for discimages.

Changed max Gamenumber to 500 and set tooltip on top of browser now.
 
Been working on some theme's.. lots of fun.


I would just like to remind the wonderful programers that we would love to have full control over all graphics, whenever you get a chance. For example... I can make custom scroll bar arrows, but startgame_arrow_right.png is still hardwired to the default.

It'd be nice to get full control over all 54 graphics.
Does anyone have an official tally of which ones currently can't be changed?
So far I just found the two start game arrows.
 
TheOtherMii said:
Been working on some theme's.. lots of fun.


I would just like to remind the wonderful programers that we would love to have full control over all graphics, whenever you get a chance. For example... I can make custom scroll bar arrows, but startgame_arrow_right.png is still hardwired to the default.

It'd be nice to get full control over all 54 graphics.
Does anyone have an official tally of which ones currently can't be changed?
So far I just found the two start game arrows.

Graphics of the credits are and will never be able to change via theme.
 

Site & Scene News

Popular threads in this forum