Hacking USB Loader GX - Partition not being recognized

  • Thread starter Thread starter Mattman124
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the multiple partition option is for wii games only.
if you want to load gamecube on another partition, you have to go to settings>user's paths>Main gamecube folder : set it to USB2:/games/

remember that nintendont will only mount the first FAT32 partition it finds, so if you have NTFS first, and FAT32 next, it should work.
if you have two FAT32, you need to put games on the first listed FAT32 partition.

Maybe the loader still have a check to prevent users to use anything else than USB1 ? (long ago, only the FIRST partition of the drive could be used, and then only usb1:/ worked, so I made a check to prevent selecting anything else than SD or usb1 partition. maybe that check is still in place. if that's the case, I'm sorry, I forgot to remove it :P, or you are using an old version of the loader)

just a thing you should note: you can't have both partition as active, it's not possible (unless writing the partition table manually)
and the wii doesn't care which partition is set to boot first on a computer (Active = tell the computer's BIOS which partition to use to boot your OS from, windows, linux, etc.)
Wii homebrew never check if a partition is active or not, it's not useful and will never affect the compatibility.
I need help with a similar issue.
 
many people have the same problem, I for example have a 5TB HD that I could never get to work with USBLoaderGX. the Loader only works when I format in MBR 2TB, if I format in 5TB GPT the Loader recognizes the partition but does not show the games in the list. it would be great if the Loader could fully recognize the new HDs.
 
many people have the same problem, I for example have a 5TB HD that I could never get to work with USBLoaderGX. the Loader only works when I format in MBR 2TB, if I format in 5TB GPT the Loader recognizes the partition but does not show the games in the list. it would be great if the Loader could fully recognize the new HDs.

The cIOS has two methods it uses to access a disc image: either a WBFS partition or a list of the sectors that belong to the file. It doesn't even care what file system it is unless it's running with NAND redirection turned on.

It's very possible the DI emulation code doesn't support sector numbers that high.
 
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I had reports that the loader had issues with multiple GPT partitions. (because they are listed multiple time... even if I don't see the bug in the source doing that).
but a single GPT partition should work.

I know GPT 4TB is working, I don't see why 5TB wouldn't.
try making a 4TB partition, it's always better than losing 3TB because of the MBR table.
 
Last edited by Cyan,
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I had reports that the loader had issues with multiple GPT partitions. (because they are listed multiple time... even if I don't see the bug in the source doing that).
but a single GPT partition should work.

I know GPT 4TB is working, I don't see why 5TB wouldn't.
try making a 4TB partition, it's always better than losing 3TB because of the MBR table.

we have discussed this several times on another topic, tried everything without success. I found a discussion in another forum where a user said that the problem could be the compatibility of the wii with the case of the HD, more specifically with the USB 3.0 cable, he reported that he did a test replacing the case with USB 2.0 cable and solved the problem. I intend to buy a new case soon and I will report the result here. thank you cyan and greywolf for the quick support.
 
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Do do you know you can just make a FAT32 partition and then split the games Wii Backup Manager does it for you
 

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