Hacking USB Loader GX code dump with controller plugged in :(

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Dcep1501

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When I have a pro controller plugged in to the wiimote, USB Loader GX seems to code up upon start up or changing games. Can someone give me some insight into this issue. Much appreciated!
 
try a different version of usbloader gx. When you start the loader the version is on the bottom left. It also might be a different cios needs to be installed but I’m not 100%. Post your sys check here and hope that cyan sees it
 
Last edited by DaTank45,
A CC Pro? If it's causing a dump it must be a 3rd party one.
It is. I also have a hori fighting stick that does this as well, but only on the menu screen. I'll get a Nintendo CC and see how that goes. Thanks!
 
It might be fixable but I haven't gotten the chance to look in to it much yet. The uDraw tablet causes it, too, and it's a licensed controller extension.
 
Ah, not cool. So we basically need to unplug whatever attachment we're using during the menu screen. At least it's not just me getting the issue. I thought I was missing another patch, or something.
 
it's fixable, and I remember @AbdallahTerro gave me a link to a patch (wiiflow sources, I think, or maybe it was libogc patch?), I never took time to add that fix.
I forgot where the link is, but with some active search, I could find it again. or maybe he will give us again as I just ping him ;)
 
Last edited by Cyan,
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it's fixable, and I remember @AbdallahTerro gave me a link to a patch (wiiflow sources, I think, or maybe it was libogc patch?), I never took time to add that fix.
I forgot where the link is, but with some active search, I could find it again. or maybe he will give us again as I just ping him ;)
Yes!! Thank you!! Just trying to get my virtual arcade as smooth as possible and this would help a lot!
 
You can patch libwiiuse (part of libogc) to ignore certain extension IDs but it won't make the controller work in the loader, just prevent the DSI exception.

It might be possible to wrap the register function to eliminate the need to recompile parts of libogc.

The latest versions of libogc already assume an unknown extension controller is a classic controller and try to register them as one.
 
You can patch libwiiuse (part of libogc) to ignore certain extension IDs but it won't make the controller work in the loader, just prevent the DSI exception.

It might be possible to wrap the register function to eliminate the need to recompile parts of libogc.

The latest versions of libogc already assume an unknown extension controller is a classic controller and try to register them as one.
This sounds a little out of my league, tbh. I was thinking maybe I'm just using an older version of USB Loader GX.
 
Using an older one will have more issues and bug, because it was compiled using an old libogc and devkit version, etc.

Finding another controller is maybe easier. it might cost you a little to find/buy another, but it'll work.
try flea markets (it's the starting time in France, no idea if there's a trend in Spring in all countries :p)
 
Using an older one will have more issues and bug, because it was compiled using an old libogc and devkit version, etc.

Finding another controller is maybe easier. it might cost you a little to find/buy another, but it'll work.
try flea markets (it's the starting time in France, no idea if there's a trend in Spring in all countries :P)

Spring is prime time for flea markets in the US, too. :)
 
Haha, for sure. It's not a big deal to go get a 1st party CC. I'll also try my Hori fighting Stick as well. I don't think I tried that, yet. I'll let you guys know the outcome.
 
Well, the arcade fighting stick works and doesn't make USB Loader GX code dump. I guess it just doesn't like certain third-party controllers. Time to ditch my cheap Chinese CC and get a real CC, I suppose :P
 

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