Oh, thanks. I'll try converting it tomorrow.@MW99 Your drive is GPT. That could be the problem. A lot of homebrew only works properly with MBR.
Oh, thanks. I'll try converting it tomorrow.@MW99 Your drive is GPT. That could be the problem. A lot of homebrew only works properly with MBR.
@MW99 Your drive is GPT. That could be the problem. A lot of homebrew only works properly with MBR.
yeah, I don't remember if emuNAND work with GPT. I didn't thought about that, sorry.
I hope that's your issue, as I don't know what else to suggest.
Can I install it to the real NAND and then uninstall it, or do I have to keep it installed?"Partial" can do that but it doesn't work properly unless you've previously installed the games on the real NAND. It needs the ticket to be able to save.
Can I install it to the real NAND and then uninstall it, or do I have to keep it installed?
Edit:
Actually, I think Partial still saves to the emuNAND.
Ah, my NAND is in "/nand" on my external drive, I'll try moving it to "/nand/nand1". I'm using the same NAND that I dumped via USB Loader GX so it already has some games installed on it, but no more than 48.You don't need BootMii for USB Loader GX or the neek2o boot channel to start NEEK. The boot code is embedded in the dol.
neek2o r96 doesn't work properly if the NAND dump isn't in "/nands/somename/". It also has different drive requirements than cIOSes do. It must be on a MBR/FAT32 drive with the partition being the first one. (I think you just fixed that problem.)
You should also test boot it before you use anything to add WiiWare/VC titles to it. It can take forever to boot (and possibly fail to at all) once it has over the 48 title limit.
If you use USBLoaderGX, it doesn't use bootmii at all, neither boot2 nor IOS.Do I have to install BootMii as an IOS even if I'm launching NEEK from USB Loader GX and already have BootMii installed as boot2?
Alright, thanks for the clarification. Still getting a black screen with NEEK, but perhaps I missed something during setup, I was in a bit of a hurry.I don't think "Partial" for emuNAND Channel allows saving to real NAND.
Partial redirects the /title/ folder, while Full redirect all folders.
"partial" was specifically created to redirect savegame to SD or USB instead of NAND.
for Channels, the channel's data and the savegame are both located in /title/ folder, so it's not really a good idea to use Partial for "EmuNAND Channel".
I always wanted to remove the partial option, but some users seemed to find an interest in using it, I don't remember which one
Maybe using Mii and settings from the console ?
If you use USBLoaderGX, it doesn't use bootmii at all, neither boot2 nor IOS.
it's loading the patched kernel in memory itself.
Bootmii is used to load the /bootmii/ arm.bin file, which IS the modified kernel.
If you use bootmii @ boot2 to launch into neek, you replace that arm file, and it will boot /sneek/ kernel instead of the official one from NAND.
If you don't have bootmii installed @ boot2, you can use Nswitch channel or homebrew which launches bootmii IOS, which itself loads the arm.bin file to again reload into /sneek/ kernel (tooooo many unnecessary reloadings)
USBLoaderGX just read the emuNAND_partition:/snee/kernel.bin and load it, without groing through all the bootmii steps.
I'm using my emuNAND dump created via USB Loader GX and followed your guide here using ModMii with neek2o enabled. I left it alone on the black screen for a good 30 minutes or so and nothing happened.For your question about how to use neek, you can set this mode as a per-game basis.
so, I recommend you keep the cIOS Full mode for all your games, and only set Neek mode in the non working game's settings only.
The black screen is common if you made a fresh NAND (not a dump, but an empty new NAND using modmii), in that case you need few minutes to initialize and create all the necessary files on first launch. (5-10mins)
But if you made a dump yourself, maybe it's not compatible. That's strange....
if you used neek, the loader would have told you it wasn't at the correct location. (path, partition, etc.)
So, the loader detected a neek2o, and is testing all your devices to see if it's compatible.
There might be another thing the loader is not doing correctly : if your drive is a 4k, maybe emuNAND doesn't work.
I always got mitigated report for that
though, your screenshot on page2 report a sector size of 512, not 4096, so it should not be the problem here.
The sector size on my drive is 512. I did install BootMii as IOS, but nswitch still freezes at the "reloading bootmii IOS!" line.maybe your drive is 4096byte per cluster, but I thought latest neek2o added compatibility with such drives.
though, you tested both SD and USB, right? SD doesn't have 4k so it's not the issue here.
USBLoaderGX is doing some checks to see if your device is correctly formated, with correct sector size, etc., but it should work if you don't see any warning.
did you install bootmii as IOS ? it could be useful, in case you want to try using Nswitch to launch it.