Hacking USB LOADER COVER IMAGES

  • Thread starter Thread starter djtaz
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djtaz said:
Thanks nindim - i thought we were going to go with 3 digit names for these ones ?
Its going to confuse things if your using 4 and everyone else is using 3.

Nah, I always said it would be four.... I've split them up into NTSC-J, NTSC-U and PAL, so without the fourth letter how do we manage it? I know you've got a folder system setup, so you just want 3 digits in there? Might be confusing for management later on I guess, or when people have the file on their SD card they wont know what it's for.

What was your idea to have it work with the three regions with only 3 digits? How are you linking the 3 digits covers to the box art?

Are you planning on replacing the customs with these, or having them exist side by side? I thought maybe it could be a preference in the options for the loaders, Custom/Official. All this would do is change the order they try to download in. If Originals were preferred it would go for them, on failure it would go for custom, on failure it would get no image, and vice versa for customs preferred.

My stance on all this stuff is four digits/letters FTW!!!!! Although I know it'd be a lot of work for you to refactor the website, if you're bored though....
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Then you can just TELL the devs what's happening, after all, it's their programs that need you
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Well it just means making 3 boxarts for each game - one for each region and we will get the people complaining again.
I can recode the site for that - wont take too long , but it means making a lot more images though granted the NTSC-J will be more correct ,but 'region free' disc images would be a lot faster and easier in the end to be honest.
 
djtaz said:
Well it just means making 3 boxarts for each game - one for each region and we will get the people complaining again.
I can recode the site for that - wont take too long , but it means making a lot more images though granted the NTSC-J will be more correct ,but 'region free' disc images would be a lot faster and easier in the end to be honest.

*cries*I spent ages renaming them for each region
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I don't really see a problem with having separate regions, what would be nice though is if the loaders would fall back if they can't find the region that was requested (or maybe this could be done server side?). So if you had a japanese game, which wasn't on the site, it would check NTSC-U and PAL for it until it got a match.

I would have thought the users would prefer discs localised for their games if possible. I'm open to ideas though.

Regarding my earlier question about replacing or having the original live along side the customs, any thoughts on this?

Another thing I thought about since you posted the fourth digit code list the other day, the coders should be replacing a F,G,X or whatever with P when they try to retrieve a boxart that is from a PAL region, essentially it's all PAL, juts countries within Europe, It hink they just do this because of all the different languages they would need to put on the disc otherwise, not enough space for them all
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We barely have localised PAL as it is without localising it further to each country
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It is RIDICULOUSLY hard to find Japanese disc art though.

Out of interest, do you have any idea where most of your downloads come from? Pal territory or is it America? Maybe we could pander to that demographic, either that or I say screw everybody and try and do PAL everything (to suit me!), only doing NTSC when PAL isn't available.

Once we sort out what needs to be done and come to an agreement, we can start working on them again. Will be tomorrow though now. If anyone has any opinions, it's speak now or forever hold your peace (and potentially one region official disc art).
 
No one has any opinions on this? I don't mind doing it, just don't want my time to be wasted if I do duplicates for NTSC/PAL etc and then we decide to go region free.
 
What i might try to do is maybe have 4 digit codes as specifics and if they fail , fall back on the 3 digit version.
So the 4 digit will take preference , but in the case of it being missing , we will do a 3 digit region free version.

That way we can concentrate on the getting all of the 3 digit fall back disc art ones done first and start to work on the more specific regions after that ?

Just an idea ?
 
djtaz said:
What i might try to do is maybe have 4 digit codes as specifics and if they fail , fall back on the 3 digit version.
So the 4 digit will take preference , but in the case of it being missing , we will do a 3 digit region free version.

That way we can concentrate on the getting all of the 3 digit fall back disc art ones done first and start to work on the more specific regions after that ?

Just an idea ?

Sounds good. As long as I'm not wasting my time I'm happy.
 
djtaz said:
What i might try to do is maybe have 4 digit codes as specifics and if they fail , fall back on the 3 digit version.
So the 4 digit will take preference , but in the case of it being missing , we will do a 3 digit region free version.

That way we can concentrate on the getting all of the 3 digit fall back disc art ones done first and start to work on the more specific regions after that ?

Just an idea ?

seems the best idea to me mate ! i think most people would like any cover than no cover ! me personally i just went through and altered the odd ones i didnt like , i think deal or no deal is the best example for that ( meaning box art )! but ive now jumped on the libguiloader , i just used one of the discs packs , but i now see the automated download has been implemented ! but i might delete all them and get the better quality ones , just for something to do lol
 
The problem with falling back on 3-letters is that when someone finally uploads proper region art with 4 letters, you will forget to re-download because there's already a placeholder. The database changes so quickly that an image missing today might well be filled tomorrow.
 
Knocks said:
The problem with falling back on 3-letters is that when someone finally uploads proper region art with 4 letters, you will forget to re-download because there's already a placeholder. The database changes so quickly that an image missing today might well be filled tomorrow.

Maybe an option in the loader to force an image check for all titles would be good? It would check any game using a 3 digit code and see if the correct code or at least a four digit code is available. Would also be handy to have forced re-download if the file has changed (maybe improved quality?) Not sure how we would know if it's changed though, file size could stay the same in some instances even if the content has changed.
 
Flushing works although it does put more strain on the server, and people would abuse it by flushing "just in case." I actually like the "No image" placeholder because it gives the community incentive to find and scan the missing stuff.
 
Knocks said:
Flushing works although it does put more strain on the server, and people would abuse it by flushing "just in case." I actually like the "No image" placeholder because it gives the community incentive to find and scan the missing stuff.

I agree, that's why I didn't really want customs to begin with, would have meant people would be more motivated to get the real ones (if that's all that was allowed).
 
oggzee said:
Ok, I'll continue then.

Here are the ntsc-j images with different last 2 letters:
The only difference in this case seems to be the sharpness in some images.

RT3J: RT3JDL RT3JEL
RT3JDL.png
RT3JEL.png

The left one is NOT an NTSC-J cover. The right one is. You can tell the difference by the certification logo at the lower left corners. Japanese games do not use ESRB rating. They use CERO rating. Please replace with the "right" one (pun intended).
 
If you upload it to the site , a moderator can correct it there - just send it up with the correct code and name and it will go into the Queue for moderation and you can describe whats wrong with it.
 
djtaz said:
If you upload it to the site , a moderator can correct it there - just send it up with the correct code and name and it will go into the Queue for moderation and you can describe whats wrong with it.

I think I want the image RT3JDL removed instead. RT3JEL is already there and it has the correct cover image. Also, the code RT3JDL is probably bogus. Google returns only 3 results for RT3JDL but many for RT3JEL.
 
Quick progress update on the original disc image pack.

I've got about 70 of the 120 odd PAL images processed today, it's slow, but it's getting there.
 
dck said:
djtaz said:
If you upload it to the site , a moderator can correct it there - just send it up with the correct code and name and it will go into the Queue for moderation and you can describe whats wrong with it.

I think I want the image RT3JDL removed instead. RT3JEL is already there and it has the correct cover image. Also, the code RT3JDL is probably bogus. Google returns only 3 results for RT3JDL but many for RT3JEL.

I wont remove a cover if its not an issue as the last 2 digits can change from cover to cover and some people do have slightly different codes - if its not there their loader may not load it so im trying to cover everything for everyone if at all possible, if you feel it should be replaced by all means upload it, but it wont be removed unless we go to a 3-4 digit code system


QUOTE(xem1x @ Apr 22 2009, 12:28 AM)
http://www.theotherzone.com/wii/widescreen/ntsc/RX3E01.png

Getting an error.
Yes , i got a PM about that one , it seems someone took the JPG of it and renamed it to PNG and uploaded.
Since webpages understand how JPG's work it displayed fine as a normal image , but as soon as PHP tried to resize it the server was unable to read the PNG info (cause it wasnt a PNG) and gave the error. I downloaded the image and saw that photoshop did the same thing so i tried renaming it back to JPG then saving it as a PNG and reuploading - should be ok now.
 

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