Unlimited Detail Real-Time Rendering Technology

Discussion in 'General Gaming Discussion' started by Raiser, Aug 2, 2011.

Aug 2, 2011
  1. Raiser
    OP

    Member Raiser I am mad scientist.

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    Take a look at a preview video just released today:

    [youtube]00gAbgBu8R4[/youtube]

    It's actually not too hard to follow and is very, very intriguing.

    Enjoy!
     


  2. Hells Malice

    Member Hells Malice Are you a bully?

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    That's...pretty insane.
     
  3. KingVamp

    Member KingVamp Great... AETHER!

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    If it is real, imagine kinect (or any console with a good camera) just scan you right into the game, atom by atom. O.o

    Although, not sure if it really any point. [​IMG]

    How long would games take and how much will they cost?

    Is it possible to have better graphics than the irl world itself? [​IMG]
     
  4. Cyan

    Global Moderator Cyan GBATemp's lurking knight

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    The main question is: will graphic artists take time to create a fully detailed 3D tree instead of a making a quicker, duplicate, less detailed version?
    The more time they spend on game, the more it costs to produce. Not all companies have unlimited budget. Though, it's good that objects can be scanned instead of modeled.


    I'm more curious to understand how it works on the graphic cards level.
    It seems it's still polygons object, so how is working the rendering? Will it work on old/current hardware?

    Thank you for the updated trailer.
    I saw the first one last year, it's nice to see they are working on it.
     
  5. OtakuGamerZ

    Member OtakuGamerZ GBAtemp Fan

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    O.o what did I just...wow
     
  6. boktor666

    Member boktor666 Gbatemp's official Solar Boy™ Is Back!

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    Wow, just wow. These guys, if they finish this, will get rich. And games just will get real. amazing.
     
  7. MajinCry

    Newcomer MajinCry Member

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    Well. If this just requires processing power and very little graphics, the PS3 is ready for a longer life.
    ...If you have enough fans [​IMG]

    But seriously, I don't really get how this thing works.

    Is a 2GB Radeon gpu worth £200 mean squat when using this engine? Is the only thing that matters is the processor? Does it just need a huge mother frigin hard drive, with insane loading screens and tons of ram?
    I'm at a loss.

    It sounds good an' all, but if it needs some expensive shiz to run it...I couldn't care less about the engine.
     
  8. Nah3DS

    Member Nah3DS Madre de Dios! Es El POLLO DIABLO!!!

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    For what I understand, still uses polygons but, instead of making an object with a group of polygons, this engine uses a X quantity of polygons, till the point that imperfections are imperceptibles to the human eye.

    You could call those atoms "very small polygons" [​IMG]
     
  9. KingVamp

    Member KingVamp Great... AETHER!

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    I still don't see how it is possible without better hardware.
     
  10. Nah3DS

    Member Nah3DS Madre de Dios! Es El POLLO DIABLO!!!

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    [youtube]Q-ATtrImCx4[/youtube]
    watch this. The guy says: "in the future, will we had so much computer power that we will abandon polygons and move to the point cloud dotter system"

    So, in short... this definitely needs better hardware

    EDIT: my mistake... watch the entire video... it's explained at the end. very clever idea!! [​IMG]
     
  11. 8BitWalugi

    Member 8BitWalugi Taiyohhhhhh!

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    This could possibly be the best thing to come out of Australia for videogames.
     
  12. Ikki

    Member Ikki GBATemp's grumpy panda.

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    As impressive as it is, I don't really dig realism in video games.
     
  13. Slyakin

    Member Slyakin See ya suckers

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    But... How will they make animation? With polygons, it's simply making new polygons to fit the "movement". With this, you basically have to reconstruct the item from the ground up with a slightly different pose.

    Imagine how much processing it would take to move 10 in-game characters made like this...
     
  14. gamerjr

    Member gamerjr GBAtemp Regular

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  15. _Chaz_

    Member _Chaz_ GBAtemp's Official Mook™

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    I'm not a whore for graphics, so this doesn't mean a whole lot to me, but it is pretty impressive none the less.

    Now if only this guaranteed quality games and not just quality visuals.
     
  16. Slyakin

    Member Slyakin See ya suckers

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    Welp, he went into detail about my complaint as well as a fuckton of other things.

    Sucks that this is a scam.
     
  17. DroRox

    Member DroRox Ambassador of Ooo

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    I'm not so much about graphics... but I do enjoy them in games that are TRYING to look real.
    This is amazing. But the way I see it, we won't see it for a while.


    Posts merged

    I'm not so much about graphics... but I do enjoy them in games that are TRYING to look real.
    This is amazing. But the way I see it, we won't see it for a while.

    AWWWW SCAM? [​IMG]
     
  18. Foxi4

    Reporter Foxi4 On the hunt...

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    It'll work exactly the same as normally, you won't move polygons, however you'll most likely be able to use surfaces made of voxels, pretty much "like" using standard model bones.

    This also includes destructive envioriments - rather than deleting one model and swapping it for another, using voxels you'll be able to splash them all over the place at will.

    I'd also like to point out that Notch is counting each voxel cluster separately, which doesn't necessarily have to be the case. Once a given structure made of voxels is in-memory, it can be spawned on-screen multiple times without increasing memory usage.
     
  19. Bladexdsl

    Member Bladexdsl ZOMG my posts...it's over 9000!!!

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    this will need an insane amount of processing power so expect it to be pc only [​IMG]
     
  20. BORTZ

    Global Moderator BORTZ wtf, nintendo

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