Hacking Unity with WiiU

  • Thread starter Thread starter handy333
  • Start date Start date
  • Views Views 38,336
  • Replies Replies 163
I don't understand. Are you angry or just notifying me of a schedule?
lol I'm not angry man. :)
Just telling you I'm not at home (where my Unity projects are) this weekend so I can't give you the code examples for the Gamepad now, but will later.
 
I both read that wrong and worded my comment wrong. What I meant to say was UI Buttons on the UI Gamepad. The ones you can touch on the gamepad screen that are made in Unity. Sorry about that.
 
It's the WiiUnity right before the latest update. I belive it is 5.4.4.
Okay I'm using that version as well.
Do you use the Wii U API for touchscreen input or the "mouse" code (where Unity automatically translates it to touch input)?
 
I have tried both. All I know is that after I updated none of the UI buttons that I set up work in the whole game. I tried alternate methods like making an image button where I could use the wiiu api, the mouse method but none has worked. Maybe I'm doing something wrong. I even tried making a new scene.
 
I have tried both. All I know is that after I updated none of the UI buttons that I set up work in the whole game. I tried alternate methods like making an image button where I could use the wiiu api, the mouse method but none has worked. Maybe I'm doing something wrong. I even tried making a new scene.
Don't mind me asking for that but your button canvas is pointed to the GamePad? Or even mirrored by some script?
As I said touchscreen input isn't working fine for me as well.
The odd thing when I port a Windows Unity project over to Wii U is, that the GamePad is black (of course as there's no camera set up for it) but when I click somewhere on the black screen I might randomly "click" a button that is shown on TV.
 
Log in, go to Wii U and downloads. Press CTRL + F and type in "Unity". Download the newest one. You could use the Ninty Dev software to download it for you as well.
You should end up with Unity 5.4.4 and a Wii U Add On installer.
Install Unity first. Open any project. Walk through the menu, find "Manage Keys" and enter the Unity licence key you got from Nintendo (in Unity's download details).
Now install the add on, open a project again (be sure to make a copy of the project folder as some files will receive changes), go to build settings and select:
Wii U, unpacked, NAND, Master (no network as long as you don't need it).
If there's errors then you didn't install GHS Multi and the Cafe SDK properly.

By Cafe SDK, do you mean something like 'Cafe NEX 3.10.1 for SDK 2.13.01' or what?

I'm new to this Nintendo development world and i wish we had more topics/threads like this on gbatemp.
 
By Cafe SDK, do you mean something like 'Cafe NEX 3.10.1 for SDK 2.13.01' or what?

I'm new to this Nintendo development world and i wish we had more topics/threads like this on gbatemp.
Unfortunately there's a too little amount of interested people in stuff like this even here on gbatemp.
And no, I don't mean the NEX stuff. I mean the Cafe OS SDK. It should be there as well.
 
Unfortunately there's a too little amount of interested people in stuff like this even here on gbatemp.
And no, I don't mean the NEX stuff. I mean the Cafe OS SDK. It should be there as well.

Yeah, sadly.. =[

Is the file named as 'cafe_sdk-2_13_01-20150728b_en.zip' then?
 
Wow thanks for letting me know. Seems like I have to grab the latest version right before the window closes.

Ur welcome.

A friend showed me this image. Same should be done about 3ds unity version. Their both SDK(s) should be backed up (since i'm not in their dev program, idk if SDK is the same for both Wii U and 3DS or they are different).

Ps4 and PSV unity were leaked with their respective SDKs too.

Idk if same occurred with Xbox One.
 
Last edited by Perfect One,

Site & Scene News

Popular threads in this forum