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Discussion in 'Wii U - Hacking & Backup Loaders' started by handy333, Mar 8, 2016.
I don't understand. Are you angry or just notifying me of a schedule?
He's just notifying man.
Oh, okay. The "other" forums are kind of picky when it comes to crises.
lol I'm not angry man.
Just telling you I'm not at home (where my Unity projects are) this weekend so I can't give you the code examples for the Gamepad now, but will later.
I both read that wrong and worded my comment wrong. What I meant to say was UI Buttons on the UI Gamepad. The ones you can touch on the gamepad screen that are made in Unity. Sorry about that.
Ah you're talking about touch screen input then. I still have problems with this myself.
Yeah, I don't understand it. I've been messing around with it and nothing works like it did before the latest update.
Which update? Is there a new Unity for Wii U version? Or did you just update to 5.4.4 now?
It's the WiiUnity right before the latest update. I belive it is 5.4.4.
Okay I'm using that version as well.
Do you use the Wii U API for touchscreen input or the "mouse" code (where Unity automatically translates it to touch input)?
I have tried both. All I know is that after I updated none of the UI buttons that I set up work in the whole game. I tried alternate methods like making an image button where I could use the wiiu api, the mouse method but none has worked. Maybe I'm doing something wrong. I even tried making a new scene.
Don't mind me asking for that but your button canvas is pointed to the GamePad? Or even mirrored by some script?
As I said touchscreen input isn't working fine for me as well.
The odd thing when I port a Windows Unity project over to Wii U is, that the GamePad is black (of course as there's no camera set up for it) but when I click somewhere on the black screen I might randomly "click" a button that is shown on TV.
Yeah, I remember sometime in the past I had that problem. Everything with the canvas is set up the way it's supposed to be. Yeah, I'm running 5.44p3.
By Cafe SDK, do you mean something like 'Cafe NEX 3.10.1 for SDK 2.13.01' or what?
I'm new to this Nintendo development world and i wish we had more topics/threads like this on gbatemp.
Unfortunately there's a too little amount of interested people in stuff like this even here on gbatemp.
And no, I don't mean the NEX stuff. I mean the Cafe OS SDK. It should be there as well.
Yeah, sadly.. =[
Is the file named as 'cafe_sdk-2_13_01-20150728b_en.zip' then?
Yep that seems far more legit. Should be it.