(This is my first time posting so if I have done anything wrong while posting like putting this in the wrong thread etc please tell me )
Hi I am trying to compile a Unity 3ds game and it spews out this error message any help would be appreciated (I know a thread has been posted on this before but it didn't help my problem)
Environment variable 'CTRSDK_ROOT' is not set indicating N3DS SDK is not properly installed.
at ArmccCompilerSettings..ctor () [0x00020] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompilerSettings.cs:13
at UnityEditor.N3DS.Il2CppPlatformProvider.CreateNativeCompiler () [0x00001] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\Il2CppPlatformProvider.cs:85
at UnityEditorInternal.IL2CPPBuilder.Run () [0x0009e] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:153
at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) [0x0000f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:41
at UnityEditor.PostProcessN3DS.PostProcess (BuildTarget target, BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00146] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:200
UnityEditor.HostView.OnGUI()
Hi I am trying to compile a Unity 3ds game and it spews out this error message any help would be appreciated (I know a thread has been posted on this before but it didn't help my problem)
Environment variable 'CTRSDK_ROOT' is not set indicating N3DS SDK is not properly installed.
at ArmccCompilerSettings..ctor () [0x00020] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompilerSettings.cs:13
at UnityEditor.N3DS.Il2CppPlatformProvider.CreateNativeCompiler () [0x00001] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\Il2CppPlatformProvider.cs:85
at UnityEditorInternal.IL2CPPBuilder.Run () [0x0009e] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:153
at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) [0x0000f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:41
at UnityEditor.PostProcessN3DS.PostProcess (BuildTarget target, BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00146] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:200
UnityEditor.HostView.OnGUI()