Homebrew Homebrew game Ultimate Switch Port Thread

GE 007 (X360): expired

Perfect Dark (X360): expired

Contains only nro. Extract your game to game folder using xbox extract tools
Hey S4J, I tried your GoldenEye XBLA port—amazing work! The controls are a bit off (shooting is on the left trigger, and the analog look sensitivity feels a bit weird) and the performance isn't consistent. Are you planning to release this on GitHub, or will you be updating this port? Thanks again!
 
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ahh we have to build it ourselves. was hoping I could just pop my dumped iso next to an nro
Nowadays you barely have to it yourself. :wink:
Just copy the entire text of the two below github pages into Gemini and tell it which system you are on, PC, MAC, Linux...
and ask it for step by step instructions on how to build it. If you run into an error, copy the error code and ask how to resolve it.

https://github.com/TheMoonPeople/Chronicle

https://github.com/TheMoonPeople/Chronicle/blob/master/docs/SWITCH.md
 
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I have ported Mario Kart Super Circuit (Widescreen and 60fps)
https://github.com/Niecks90/mksc-nx

I planned to add save state, port menu, performance improvements in next release

A and B are swapped, ZR is not listed on the github page's controls sections (and it seems that it's purpose is to...cut the framerate in half) and despite claiming that the gba bios file is optional, the game won't boot without it

I'd love to be able to map the controls myself, as I prefer to use ZL and ZR instead of the tiny L and R, as well as being able to configure the game from the console itself rather than having to use a device that can edit a .txt file. Just some things I noticed on the port while trying it out.
 
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Nowadays you barely have to it yourself. :wink:
Just copy the entire text of the two below github pages into Gemini and tell it which system you are on, PC, MAC, Linux...
and ask it for step by step instructions on how to build it. If you run into an error, copy the error code and ask how to resolve it.

https://github.com/TheMoonPeople/Chronicle

https://github.com/TheMoonPeople/Chronicle/blob/master/docs/SWITCH.md
I've tried everything and the NRO fails to launch and I get an error. Bummer!
Post automatically merged:

Any Super Monkey Ball 1 or 2 recomps for Switch?
 
Is there any chance we could get Tenchu for ps1 with mods ☺️ and the Tenchu return to darkness for the Xbox. Also Naughty Bear in Paradise would be awesome.

Is there a step by step guide on how to do this 🤔🙏🏻
 
Is there any chance we could get Tenchu for ps1 with mods ☺️ and the Tenchu return to darkness for the Xbox. Also Naughty Bear in Paradise would be awesome.

Is there a step by step guide on how to do this 🤔🙏🏻
Yeah I'd be curious how to start to do my own recomp. I imagine you feed Ai the original game code & then say make it an nsp, and give it another nsp/xci as an example. Only other thing it would need is keys to unlock the nsp game you use as an example maybe.
 
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A and B are swapped, ZR is not listed on the github page's controls sections (and it seems that it's purpose is to...cut the framerate in half) and despite claiming that the gba bios file is optional, the game won't boot without it

I'd love to be able to map the controls myself, as I prefer to use ZL and ZR instead of the tiny L and R, as well as being able to configure the game from the console itself rather than having to use a device that can edit a .txt file. Just some things I noticed on the port while trying it out.
I forgot to swap A and B, I was focussed on perf improvement. 😅

I release a new version with these problems fixed, I will add QoL in future release with save state and extra menu.
https://github.com/Niecks90/mksc-nx/releases/tag/v0.2.1

What's New in v0.2.1​

  • A/B Button Layout Fixed: Corrected inverted face buttons to follow standard Nintendo layout:
    • A: Accelerate
    • B: Brake / Reverse
  • Rear Triggers Support (ZL / ZR): Mapped rear triggers to match shoulder button actions:
    • ZL: Perform same action as L ( Use Item)
    • ZR: Perform same action as R (Hop / Drift)
  • Disabled Fast-Forward on ZR: Removed the unwanted pseudo fast-forward / turbo mode that was previously mapped to the right trigger.
 
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