Homebrew Homebrew game Ultimate Switch Port Thread

Oh dang, I'll look into it, thanks for reporting the bug!
Good afternoon! The bug might have been on my Switch; I'll show you a photo of it. When I enter the room to face the Mummy—you know that door shown in the screenshot of the boss room? When I go in, the door appears right there, simultaneously preventing my character from fully entering the room and trapping them inside so they can't leave.
But I really appreciate the port—the game is excellent.
 

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Good afternoon! The bug might have been on my Switch; I'll show you a photo of it. When I enter the room to face the Mummy—you know that door shown in the screenshot of the boss room? When I go in, the door appears right there, simultaneously preventing my character from fully entering the room and trapping them inside so they can't leave.
But I really appreciate the port—the game is excellent.
Fixed in v1.1.0:
  • Mummy boss softlock fixed - gates no longer trap Simon in the doorway when entering from either side
  • NX Options menu - open with L3 + R3 (stick clicks) - includes some helpful options for debugging:
    • Show FPS - (display FPS overlay in top center)
    • Show coords / room - display room name and coordinates, helpful for debugging
    • VSync - recommended off
    • Docked clocks - enable docked clock speeds in handheld
    • Resolution - adjust resolution (requires restart)
    • Unstick - escape if you get wedged in geometry
    • Warps - Front Gate, Entrance Hall save, Tomb access / bridge / mummy room (For debugging but may be useful.)
 
Hi everyone!

I recently discovered the NBA Jam Switch port by delsonazevedo and I'm really excited to see NBA Jam running on Switch.

I noticed that the current release requires extracting libnbajam.so, libNimble.so, and main.obb from the Android version. I do own the Android game, but I'm not very technical and the process is a bit complicated for me.
Would it be possible in a future release to make the installation easier, perhaps with a more user-friendly setup/installer where users who own the Android version only need to provide the required game data?
I'm not asking for the copyrighted game files to be redistributed—I'd just love an easier way to set up the port using my own copy.

Thanks to everyone involved in the port! 🏀
...
 
Last edited by volko04,
Fixed in v1.1.0:
  • Mummy boss softlock fixed - gates no longer trap Simon in the doorway when entering from either side
  • NX Options menu - open with L3 + R3 (stick clicks) - includes some helpful options for debugging:
    • Show FPS - (display FPS overlay in top center)
    • Show coords / room - display room name and coordinates, helpful for debugging
    • VSync - recommended off
    • Docked clocks - enable docked clock speeds in handheld
    • Resolution - adjust resolution (requires restart)
    • Unstick - escape if you get wedged in geometry
    • Warps - Front Gate, Entrance Hall save, Tomb access / bridge / mummy room (For debugging but may be useful.)
CastleVania Revamped NX has reached v1.1.2 many thanks to @Snowdralech for extensive testing, they were able to playthrough from beginning to end perfectly with no issues!

Bug fixes​

  • Invisible crushers (Torture Lab) - spike traps in torHydraulicTestChamber (and other crusher rooms) were still deadly but drawn behind the lab background wall; they render correctly again so you can progress toward Medusa
  • Boss missing textures - several bosses (notably Golem, and the same class of issue for others) could show checkerboard / “TV static” art because boss texture groups never loaded; bosses now set their ID before loading assets, and arenas preload boss graphics
  • Enchanted Trader card art- shop card portraits no longer show green/white missing-texture tiles (Cards texture group now loads with the sales menu)
    • Enchanted Trader selection UI - cursor drifted off the item list (wrong line spacing); selector now lines up, selected row is highlighted, gold sits in a fixed footer, and controls are shown (A/Start buy, B exit)
  • Save-warp crash when cycling destinations - moving left/right through unlocked travel points could hard-crash (off-by-one wrap into an invalid list index); cycling is safe again
  • Save-warp endless slide - warping from a save statue no longer leaves Simon stuck in a sliding/pipe loop across rooms
  • Marble Gallery save mirrors - no more smear trail; steady reflection clipped to the glass
  • Boss door softlocks - entering some boss arenas (Mummy, Frankie, Medusa, Cthulhu, Golem, and others) no longer traps Simon in the gate
  • Boss Rush pause - pause menu opens correctly again (Resume / Quit)
  • Difficulty select checker tile - removed the stray red/white missing-texture square on New Game

NX Options & Cheats (L3 + R3)​

  • Expanded Cheats menu: warps, abilities (All + per-ability), whip, vitals, gold, cards, fill map, bestiary, enemies 1 HP, Unlock Boss Rush
  • Warps split into Save warps and Boss warps (arenas + alternate entrances where they exist)
  • Cheat toggles stay open so you can flip several options, then close to apply
  • Progress-aware OFF - turning cheats off revokes only what the cheat granted; earned progress is kept
  • Unstick / refresh room - if there is a scenario where you get stuck/soft locked you can reset the room to get unstuck
 
Last edited by Kameryn,

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