Can someone point me where to find builds of re3-nx and reVC-nx for new HOS? The ones I found was compiled for HOS 21.0.0 and just don't work on 21.5.0. Sadly, there is too little info on these ports in the Internet left because of DMCAs, so I don't even know where to start to try build it myself. Any help would be greatly appreciated!
I just finished a port of Cut the Rope Magic. It expects Gameloft Store version 1.12.2 (also compatible with Panda Grove Restoration mod by spiky shelly). I'm working on the other two main Cut the Rope spinoffs (Holiday Gift & Time Travel) as well, so you can expect them soon
I've updated Lara Croft GO to fix 60FPS and stutters, PvZ Fusion and Pvz Ultimate to both respectively support their latest releases as well as fixed up Phigros.
I'm going on a port break for at least 2 weeks so don't expect any more releases from me anytime soon.
I'm sure you guys can enjoy the 26 ports I've made
With regards to Slay The Spire 2 I can't figure out how to fix the crashing bug it's really screwed up. I think it's some kind of issue not with the game but with Switch homebrew libraries that is difficult to solve.
Controls work; and performance is “playable,” but not perfect like playing it on PC or Steam Deck.
Note: This is my first Switch port attempt and unfortunately the source/android YYC isn't available yet (or ever? Let me know if this changes!) so I was limited with what I could do - had to use it's cousin Castlevania Revamp's android port as a VM donor which doesn't provide much head room: ~75% speed plus the occasional hitch (with docked clocks forced - didn't test overclocking as I don't want to overclock my switch).
The Legend of Zelda: A Link to the Past — ALEKS Ultimate NX
A modern Nintendo Switch version of A Link to the Past built on snesrev/zelda3.
Native widescreen, Dual Screen, Flip Grip, RetroAchievements, Save States,
Quick Items, QoL features and multilanguage support.
Hi everyone!
After working on this for a while and testing it directly on real Switch hardware,
I'm finally releasing ALEKS Ultimate NX.
The idea was to take the excellent reverse-engineered zelda3 engine and
build a Switch-focused version of A Link to the Past around it, while also
bringing over the portable/second-screen ideas from the 3DS and Android ports.
This is not an emulator and the game is not simply stretched to widescreen.
The Zelda3 software renderer itself draws the expanded view.
True 16:9 Expanded with additional horizontal and vertical game view
4:3 Classic for the original presentation
Normal Mode
Dual Screen Mode
Gameplay and the companion interface shown at the same time.
Flip Grip Mode
Vertical stacked layout designed for portrait play.
Companion Screen
Light World / Dark World maps
Dungeon maps
Items
Gear / progression
Save States
Settings
Touchscreen + controller navigation
Save States
Multiple slots
Thumbnails
Overwrite confirmation
Configurable Quick Slot
Quick Save / Quick Load
Quick Items / Quick Use
Use another item from a configurable hotkey without replacing the item assigned to Y.
For example: keep the Bow equipped on Y, assign Bombs to ZL, press ZL to place a
Bomb, and the Bow stays equipped.
RetroAchievements
Login
Game identification
Rich Presence
Achievement unlocks
Achievement badges/toasts
Multilanguage support using compatible user-supplied translated ROMs
Hold to Advance for dialogue
Fixed Camera option for widescreen
Multiple optional Zelda3 QoL / bug-fix features
Native first-run asset extraction directly on the Switch
Post automatically merged:
MAJOR UPDATE Alek's Ultimate TMC!!!
Added
In-app updater
The game can now check for, download and install its own updates from the
second screen, under CONFIG → SYSTEM. No PC required after this release.
After installing, close the game and open it again to run the new version.
The updater replaces the game program and nothing else. Your ROM, saves,
autosave data, extracted assets and settings are never read or written by it.
Link's position marker on the MAP tab
The second-screen map now shows where you actually are with Link head
Changed
Rebuilt autosave storage — a checksummed three-slot ring with an explicit
discovery rule. It never renames a file into place, and it migrates older
autosave data forward on first run, so a crash or power loss mid-write cannot
leave you without a readable autosave.
Corrected lineage and attribution. Earlier releases credited EstebanPdN/zelda-tmc-3ds only
as a reference. That was wrong, and this release fixes it. This edition's
core descends from that project: the Switch tree was branched from its
native port at commit afdde1b7 (2026-05-10), where 742 of 768 core source
blobs match. It is now credited as a direct code ancestor. See CREDITS.md.
Fixed
Pause map regressions — stale HDMA state is reset when the pause map is
opened, map layer offsets use the native layout, and missing map assets are
repaired on the fly instead of rendering wrong.
Autosave recovery — data written by older versions is quarantined rather
than misread, and recovery no longer depends on write ordering the SD card
does not guarantee.
Menu fixes in the figurine viewer and the pause menu.
Further native-port gameplay fidelity work, including collision handling.
Knowing Random Freezes.
Known limitations
True widescreen is not part of this release.
Built and tested as the USA edition (BZME). Use a USA ROM.
I just finished my Cut the Rope Time Travel port https://github.com/1timewire1/ctr_timetravel_nx
That just leaves Holiday Gift for the mainline spinoffs that were on Android, which I also basically have done, I'm just having a bizarre bug with the level select I gotta dive deeper into
I'm thinking about doing a source port. So far I've done two emulators that use Mame code (Yokoi and I'm working on D.Smile) and they were pretty straight forward to get running. It just would be a much larger project, so we'll see
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