Homebrew TWL Menu support IR from SD Games?

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KongsNutz

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Just wondering if TWL (NDS bootstrap) supports IR on a 3DS since IR is built in on the consoles I want to use my Pokewalker with HeartGold.
 
Just wondering if TWL (NDS bootstrap) supports IR on a 3DS since IR is built in on the consoles I want to use my Pokewalker with HeartGold.
U have to own a retail heart gold cart to use that feature as it's built into the cart
 
@Shadow#1 I have a question about Twilight Menu ++ Updater. What do the "Nightly" buttons do? Like what are they for or used for? I have twilight menu and have updated everything but nightly files and not sure if I should or not
 
@Shadow#1 I have a question about Twilight Menu ++ Updater. What do the "Nightly" buttons do? Like what are they for or used for? I have twilight menu and have updated everything but nightly files and not sure if I should or not
Well it's your choice if u want to try/use nightly builds
 
@Shadow#1 Oh ok. Makes more since now. So if I'm not interested in betas, there is no reason I should update nightly builds in Twilight Menu Updater correct?
 
@Shadow#1 I have a question about Twilight Menu ++ Updater. What do the "Nightly" buttons do? Like what are they for or used for? I have twilight menu and have updated everything but nightly files and not sure if I should or not
Nightly means more up to date (but untested) builds, usually compiled after each committed change to the source code. Since they are largely untested you usually don't want to use nightly builds unless they have certain features you want that can't be found in the stable builds.
 
Nightly means more up to date (but untested) builds, usually compiled after each committed change to the source code. Since they are largely untested you usually don't want to use nightly builds unless they have certain features you want that can't be found in the stable builds.
Ok thx
 
Anyone know how to get the DS Browser file working through Twilight Menu ++? Everytime I boot into the file it says I need the gba expansion pack. I know there is a way to get around this as it is talked about in the patch notes, anyone know?
 

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