1. Deleted User

    OP Deleted User Newbie

    After a few months of hiatus I've finally finished working on my next project! As you can tell from the title it is another Twitch Plays style of channel, as I wanted to see just how well a bunch of random players could work together to complete the World of Light and maybe even unlock all of the Characters in the newest SSB game!

    It's been going on now for about 24 hours, and we've only made it a few battles in on the WoL but I'm still amazed to see players adapting and learning how to work around the challenge that a channel of this nature poses onto them to make progress.

    What do you think about this? Would you make any changes? Do you even think it would be possible for chat to complete the game, and if so how long do you think it will take?

    As always the code for this is available on my github and the commands that they are using this time around can be found below. If you have any recommendations for commands that I should add/remove or even modify. Please do not hesitate to let me know!

    Of course if you would like to try your hand at completing the main "Story mode' of this game you may do so here:



    Code:
    {
        "A": "controller.push_button(BUTTON_A)",
        "B": "controller.push_button(BUTTON_B)",
        "X": "controller.push_button(BUTTON_X)",
        "Y": "controller.push_button(BUTTON_Y)",
        "L": "controller.push_button(BUTTON_L)",
        "LB": "controller.push_button(BUTTON_L)",
        "R": "controller.push_button(BUTTON_R)",
        "RB": "controller.push_button(BUTTON_R)",
        "ZL": "controller.push_button(BUTTON_ZL)",
        "LT": "controller.push_button(BUTTON_ZL)",
        "ZR": "controller.push_button(BUTTON_ZR)",
        "RT": "controller.push_button(BUTTON_ZR)",
        "L3": "controller.push_button(BUTTON_LCLICK)",
        "LCLICK": "controller.push_button(BUTTON_LCLICK)",
        "R3": "controller.push_button(BUTTON_RCLICK)",
        "RCLICK": "controller.push_button(BUTTON_RCLICK)",
        "START": "controller.push_button(BUTTON_PLUS)",
        "SELECT": "controller.push_button(BUTTON_MINUS)",
        "MINUS": "controller.push_button(BUTTON_MINUS)",
        "-": "controller.push_button(BUTTON_MINUS)",
        "UP": "controller.push_dpad(DPAD_UP)",
        "DOWN": "controller.push_dpad(DPAD_DOWN)",
        "LEFT": "controller.push_dpad(DPAD_LEFT)",
        "RIGHT": "controller.push_dpad(DPAD_RIGHT)",
        "MOVE_RIGHT1": "controller.move_forward(MODE_SIDESCROLLER)\nsleep(1.0)\ncontroller.release_left_stick()",
        "MOVE_LEFT1": "controller.move_backward(MODE_SIDESCROLLER)\nsleep(1.0)\ncontroller.release_left_stick()",
        "MOVE_LEFT": "controller.move_left()\nsleep(1.0)\ncontroller.release_left_stick()",
        "MOVE_RIGHT": "controller.move_right()\nsleep(1.0)\ncontroller.release_left_stick()",
        "MOVE_DOWN": "controller.move_down()\nsleep(1.0)\ncontroller.release_left_stick()",
        "HOLD_SMASH_UP": "controller.look_up()\nsleep(0.5)\ncontroller.release_right_stick()",
        "HOLD_SMASH_DOWN": "controller.look_down()\nsleep(0.5)\ncontroller.release_right_stick()",
        "HOLD_SMASH_LEFT": "controller.look_left()\nsleep(0.5)\ncontroller.release_right_stick()",
        "HOLD_SMASH_RIGHT": "controller.look_right()\nsleep(0.5)\ncontroller.release_right_stick()",
        "HOLD_A": "controller.hold_buttons(BUTTON_A)\nsleep(1.0)\ncontroller.release_buttons(BUTTON_A)",
        "HOLD_B": "controller.hold_buttons(BUTTON_B)\nsleep(0.3)\ncontroller.release_buttons(BUTTON_B)",
        "HOLD_X": "controller.hold_buttons(BUTTON_X)\nsleep(1.0)\ncontroller.release_buttons(BUTTON_X)",
        "HOLD_Y": "controller.hold_buttons(BUTTON_Y)\nsleep(1.0)\ncontroller.release_buttons(BUTTON_Y)",
        "HOLD_L": "controller.hold_buttons(BUTTON_L)\nsleep(1.0)\ncontroller.release_buttons(BUTTON_L)",
        "HOLD_LB": "controller.hold_buttons(BUTTON_L)\nsleep(1.0)\ncontroller.release_buttons(BUTTON_L)",
        "HOLD_R": "controller.hold_buttons(BUTTON_R)\nsleep(1.0)\ncontroller.release_buttons(BUTTON_R)",
        "HOLD_RB": "controller.hold_buttons(BUTTON_R)\nsleep(1.0)\ncontroller.release_buttons(BUTTON_R)",
        "HOLD_ZL": "controller.hold_buttons(BUTTON_ZL)\nsleep(1.0)\ncontroller.release_buttons(BUTTON_ZL)",
        "HOLD_LT": "controller.hold_buttons(BUTTON_ZL)\nsleep(1.0)\ncontroller.release_buttons(BUTTON_ZL)",
        "HOLD_ZR": "controller.hold_buttons(BUTTON_ZR)\nsleep(1.0)\ncontroller.release_buttons(BUTTON_ZR)",
        "HOLD_RT": "controller.hold_buttons(BUTTON_ZR)\nsleep(1.0)\ncontroller.release_buttons(BUTTON_ZR)",
        "HOLD_LCLICK": "controller.hold_buttons(BUTTON_LCLICK)\nsleep(1.0)\ncontroller.release_buttons(BUTTON_LCLICK)",
        "HOLD_L3": "controller.hold_buttons(BUTTON_LCLICK)\nsleep(1.0)\ncontroller.release_buttons(BUTTON_LCLICK)",
        "HOLD_RCLICK": "controller.hold_buttons(BUTTON_RCLICK)\nsleep(1.0)\ncontroller.release_buttons(BUTTON_RCLICK)",
        "HOLD_R3": "controller.hold_buttons(BUTTON_RCLICK)\nsleep(1.0)\ncontroller.release_buttons(BUTTON_RCLICK)",
        "HOLD_UP": "controller.hold_dpad(DPAD_UP)\nsleep(1.0)\ncontroller.release_dpad()",
        "HOLD_DOWN": "controller.hold_dpad(DPAD_DOWN)\nsleep(1.0)\ncontroller.release_dpad()",
        "HOLD_LEFT": "controller.hold_dpad(DPAD_LEFT)\nsleep(1.0)\ncontroller.release_dpad()",
        "HOLD_RIGHT": "controller.hold_dpad(DPAD_RIGHT)\nsleep(1.0)\ncontroller.release_dpad()",
        "PRESS_UP": "controller.hold_dpad(DPAD_UP)\nsleep(0.5)\ncontroller.release_dpad()",
        "PRESS_DOWN": "controller.hold_dpad(DPAD_DOWN)\nsleep(0.5)\ncontroller.release_dpad()",
        "PRESS_LEFT": "controller.hold_dpad(DPAD_LEFT)\nsleep(0.5)\ncontroller.release_dpad()",
        "PRESS_RIGHT": "controller.hold_dpad(DPAD_RIGHT)\nsleep(0.5)\ncontroller.release_dpad()",
        "ADJUST_BACKWARD": "controller.move_backward(MODE_SIDESCROLLER)\nsleep(0.3)\ncontroller.release_left_stick()",
        "ADJUST_BACK": "controller.move_backward(MODE_SIDESCROLLER)\nsleep(0.3)\ncontroller.release_left_stick()",
        "ADJUST_FORWARD": "controller.move_forward(MODE_SIDESCROLLER)\nsleep(0.3)\ncontroller.release_left_stick()",
        "ADJUST_LEFT": "controller.move_left()\nsleep(0.3)\ncontroller.release_left_stick()",
        "ADJUST_RIGHT": "controller.move_right()\nsleep(0.3)\ncontroller.release_left_stick()",
        "SMASH_UP": "controller.look_up()\nsleep(0.125)\ncontroller.release_right_stick()",
        "SMASH_DOWN": "controller.look_down()\nsleep(0.125)\ncontroller.release_right_stick()",
        "SMASH_LEFT": "controller.look_left()\nsleep(0.125)\ncontroller.release_right_stick()",
        "SMASH_RIGHT": "controller.look_right()\nsleep(0.125)\ncontroller.release_right_stick()",
        "KEEP_HOLD_A": "controller.hold_buttons(BUTTON_A)",
        "KEEP_HOLD_X": "controller.hold_buttons(BUTTON_X)",
        "KEEP_HOLD_Y": "controller.hold_buttons(BUTTON_Y)",
        "RELEASE_A": "controller.release_buttons(BUTTON_A)",
        "RELEASE_B": "controller.release_buttons(BUTTON_B)",
        "RELEASE_X": "controller.release_buttons(BUTTON_X)",
        "RELEASE_Y": "controller.release_buttons(BUTTON_Y)",
        "KEEP_HOLD_L": "controller.hold_buttons(BUTTON_L)",
        "KEEP_HOLD_LB": "controller.hold_buttons(BUTTON_L)",
        "KEEP_HOLD_R": "controller.hold_buttons(BUTTON_R)",
        "KEEP_HOLD_RB": "controller.hold_buttons(BUTTON_R)",
        "KEEP_HOLD_ZL": "controller.hold_buttons(BUTTON_ZL)",
        "KEEP_HOLD_LT": "controller.hold_buttons(BUTTON_ZL)",
        "KEEP_HOLD_ZR": "controller.hold_buttons(BUTTON_ZR)",
        "KEEP_HOLD_RT": "controller.hold_buttons(BUTTON_ZR)",
        "RELEASE_L": "controller.release_buttons(BUTTON_L)",
        "RELEASE_LB": "controller.release_buttons(BUTTON_L)",
        "RELEASE_R": "controller.release_buttons(BUTTON_R)",
        "RELEASE_RB": "controller.release_buttons(BUTTON_R)",
        "RELEASE_ZL": "controller.release_buttons(BUTTON_ZL)",
        "RELEASE_LT": "controller.release_buttons(BUTTON_ZL)",
        "RELEASE_ZR": "controller.release_buttons(BUTTON_ZR)",
        "RELEASE_RT": "controller.release_buttons(BUTTON_ZR)",
        "KEEP_HOLD_DUP": "controller.hold_dpad(DPAD_UP)",
        "KEEP_HOLD_DDOWN": "controller.hold_dpad(DPAD_DOWN)",
        "KEEP_HOLD_DLEFT": "controller.hold_dpad(DPAD_LEFT)",
        "KEEP_HOLD_DRIGHT": "controller.hold_dpad(DPAD_RIGHT)",
        "RELEASE_DUP": "controller.release_dpad()",
        "RELEASE_DDOWN": "controller.release_dpad()",
        "RELEASE_DLEFT": "controller.release_dpad()",
        "RELEASE_DRIGHT": "controller.release_dpad()",
        "JUMP_FORWARD": "controller.move_forward(MODE_SIDESCROLLER)\nsleep(0.05)\ncontroller.hold_buttons(BUTTON_X)\nsleep(0.95)\ncontroller.release_buttons(BUTTON_X)\ncontroller.release_left_stick()",
        "JUMP_UP": "controller.move_forward(MODE_SIDESCROLLER)\nsleep(0.05)\ncontroller.hold_buttons(BUTTON_X)\nsleep(0.95)\ncontroller.release_buttons(BUTTON_X)\ncontroller.release_left_stick()",
        "JUMP": "controller.move_forward(MODE_SIDESCROLLER)\nsleep(0.05)\ncontroller.hold_buttons(BUTTON_X)\nsleep(0.95)\ncontroller.release_buttons(BUTTON_X)\ncontroller.release_left_stick()",
        "JUMP_BACK": "controller.move_backward(MODE_SIDESCROLLER)\nsleep(0.05)\ncontroller.hold_buttons(BUTTON_X)\nsleep(0.95)\ncontroller.release_buttons(BUTTON_X)\ncontroller.release_left_stick()",
        "JUMP_LEFT": "controller.move_left()\nsleep(0.05)\ncontroller.hold_buttons(BUTTON_X)\nsleep(0.95)\ncontroller.release_buttons(BUTTON_X)\ncontroller.release_left_stick()",
        "JUMP_RIGHT": "controller.move_right()\nsleep(0.05)\ncontroller.hold_buttons(BUTTON_X)\nsleep(0.95)\ncontroller.release_buttons(BUTTON_X)\ncontroller.release_left_stick()",
        "HOP": "sleep(0.05)\ncontroller.push_button(BUTTON_X)\nsleep(0.15)",
        "HOP_FORWARD": "controller.move_forward(MODE_SIDESCROLLER)\nsleep(0.05)\ncontroller.push_button(BUTTON_X)\nsleep(0.15)\ncontroller.release_left_stick()",
        "HOP_UP": "controller.move_forward(MODE_SIDESCROLLER)\nsleep(0.05)\ncontroller.push_button(BUTTON_X)\nsleep(0.15)\ncontroller.release_left_stick()",
        "HOP_BACK": "controller.move_backward(MODE_SIDESCROLLER)\nsleep(0.05)\ncontroller.push_button(BUTTON_X)\nsleep(0.15)\ncontroller.release_left_stick()",
        "HOP_BACKWARD": "controller.move_backward(MODE_SIDESCROLLER)\nsleep(0.05)\ncontroller.push_button(BUTTON_X)\nsleep(0.15)\ncontroller.release_left_stick()",
        "HOP_DOWN": "controller.move_backward(MODE_SIDESCROLLER)\nsleep(0.05)\ncontroller.push_button(BUTTON_X)\nsleep(0.15)\ncontroller.release_left_stick()",
        "HOP_LEFT": "controller.move_left()\nsleep(0.05)\ncontroller.push_button(BUTTON_X)\nsleep(0.15)\ncontroller.release_left_stick()",
        "HOP_RIGHT": "controller.move_right()\nsleep(0.05)\ncontroller.push_button(BUTTON_X)\nsleep(0.15)\ncontroller.release_left_stick()",
        "BLOCK": "controller.hold_buttons(BUTTON_ZL)\nsleep(1.0)\ncontroller.release_buttons(BUTTON_ZL)",
        "ATTACK": "controller.push_button(BUTTON_Y)\nsleep(0.2)",
        "BASH": "controller.push_button(BUTTON_Y)\nsleep(0.5)",
        "MENU": "controller.push_button(BUTTON_PLUS)\nsleep(0.5)",
        "STRAFE_LEFT": "controller.move_left()\ncontroller.hold_buttons(BUTTON_ZL)\nsleep(1.5)\ncontroller.release_buttons(BUTTON_ZL)\ncontroller.release_left_stick()",
        "STRAFE_RIGHT": "controller.move_right()\ncontroller.hold_buttons(BUTTON_ZL)\nsleep(1.5)\ncontroller.release_buttons(BUTTON_ZL)\ncontroller.release_left_stick()",
    
        "STOP": "controller.release_left_stick()",
        "STILL": "controller.release_left_stick()",
        "MOVEMENTWAIT": "controller.reset().wait()",
        "CONNECT": "controller.connect()",
        "FINAL_SMASH": "controller.push_button(BUTTON_B)",
        "PLUS_ULTRA": "controller.push_button(BUTTON_B)"
    }
    
     
    Last edited Mar 10, 2019
    Tomobobo, Brawl345 and JJTapia19 like this.
  2. Deleted User

    OP Deleted User Newbie

  3. lil-devil

    lil-devil GBAtemp Regular
    Member

    Joined:
    Oct 16, 2007
    Messages:
    225
    Country:
    Canada
    lol very nice xD
     
  4. x65943

    x65943 Dr. Rabbi Prince X, Sr., Ed. D.
    Global Moderator

    Joined:
    Jun 23, 2014
    Messages:
    4,780
    Country:
    United States
    My Lord that is painful to watch
     
  5. Deleted User

    OP Deleted User Newbie

    We have made it to Giga Bowser!
     
    x65943 likes this.
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