[Tutorial] How to export Nintendo Switch's Pokémon models and animate them with 3DS animations

Discussion in 'Switch - Tutorials' started by Manurocker95, Nov 18, 2019.

  1. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    Hi! I'm back with another tutorial. This time we will be exporting Pokémon models from Nintendo Switch games and animate them with old 3DS rigging. Yes, you can follow my tutorial for exporting 3DS models directly: https://gbatemp.net/threads/tutoria...ed-models-from-3ds-to-unity-engine-3d.532962/ in case you don't want to buy and rip 2 games instead of one.

    Today's Tutorial can be applied to Pokémon Lets GO Pikachu/Eevee and Pokémon Sword and Shield.

    Again, really thanks to @KillzXGaming who is really helping the community with his amazing tools, work and support.


    We have two methods. For now, using Blender and 3DS Max.

    BLENDER METHOD:

    Warning: Spoilers inside!

    3DS MAX METHOD:

    Warning: Spoilers inside!


    Pokémon Sword and Shield Pokémon IDs

    As Pokémon files are ordered by IDs, you can find them by these IDs (thanks Random Talking Bush for the compilation):

    1st-5th Generations:

    Warning: Spoilers inside!

    6th Generation:

    Warning: Spoilers inside!

    7th Generation:

    Warning: Spoilers inside!

    8th Generation:

    Warning: Spoilers inside!
     
    Last edited by Manurocker95, Nov 23, 2019
  2. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    As we can use 3DS Max to easily import SMD files that work, I updated the post with both methods: Blender and 3DS Max export
     
    Oblituarius likes this.
  3. Helios5999

    Helios5999 Newbie

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    Is there any way to import the models back into gfpak? Also, are you able to delete bones with toolkit because I can't.
     
    Last edited by Helios5999, Nov 19, 2019
  4. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    No, to both. You don’t need to delete the bones, as you will modify them with 3DS game rigging. If you are using blender to apply 3DS skeleton, you need to use blender to delete the bones.
     
    Last edited by Manurocker95, Nov 19, 2019
  5. andyhappypants

    andyhappypants Pika!

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    Probably way beyond the scope of this thread but is there a way of converting the exported models into a 3D printable form?? That would be awesome :)
     
    THYPLEX likes this.
  6. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    Any 3D printer allows you to print STL format. Lucky you, Blender and 3DS Max exports to that format. :D
     
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  7. andyhappypants

    andyhappypants Pika!

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    Cool thanks, ill have a tinker! Gigantamax Charizard would make an awesome model :D
     
  8. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    Fire mon don’t look good withou fire shader tho xD
     
  9. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    It seems SMD files doesn’t take count of scale keys, so visibility animations are not played. Export as DAE instead of smd
     
  10. zenx3

    zenx3 Newbie

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    Is there a way to repack a .dae file back to a .gfbmdl file since it works the the other way around?
     
  11. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Addict

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    I've experimented with this already :P



    Would've like to get to get at least a little bit of credit for finding out that this works :P


    Edit:
    Here's a video where I tested this Stuff made in Unity on actual Nintendo Switch Hardware:
     
    Last edited by xXDungeon_CrawlerXx, Nov 22, 2019
    Oblituarius and Manurocker95 like this.
  12. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    not yet, but toolbox dev is working on it too!
     
    zenx3 likes this.
  13. zenx3

    zenx3 Newbie

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    great! really looking forward to it. I saw some pictures that looked like mods for pokemon but after going to 2chan it turned out they used photoshop.
    so there is no way to make models mods right now, right?
     
  14. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    You can replace models but only with existing ones
     
  15. zenx3

    zenx3 Newbie

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    So you could play e.g. as Nessa instead of the protags? How would that work?
     
  16. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Addict

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    This doesn't work yet, afaik.
    The playermodel files are a bit different to these of Trainers.
     
  17. Helios5999

    Helios5999 Newbie

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    Yeah, It's only the head and the rest is just skins/clothing in different files. And their doesn't seem to be a way to repack it after deleting bones.
     
  18. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    Added IDs to first page so we can find Pokemon easily in Sword and Shield
     
    lordelan likes this.
  19. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Addict

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    Made some progress and exported the whole Stadium to Unity and animated it.
    I like the result so far.

     
  20. lordelan

    lordelan GBAtemp Psycho!

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    I wonder how long it'll take until fans do what Nintendon't GAME FREAK doesn't:
    Sw/Sh with all Pokémon included.
     
    Manurocker95 likes this.
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