1. Manurocker95

    OP Manurocker95 Game Developer & Pokémon Master
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    Hi! I'm back with another tutorial. This time we will be exporting Pokémon models from Nintendo Switch games and animate them with old 3DS rigging. Yes, you can follow my tutorial for exporting 3DS models directly: https://gbatemp.net/threads/tutoria...ed-models-from-3ds-to-unity-engine-3d.532962/ in case you don't want to buy and rip 2 games instead of one.

    Today's Tutorial can be applied to Pokémon Lets GO Pikachu/Eevee and Pokémon Sword and Shield.

    Again, really thanks to @KillzXGaming who is really helping the community with his amazing tools, work and support.


    We have two methods. For now, using Blender and 3DS Max.

    BLENDER METHOD:

    Lets see what we need:
    - 3DS Pokémon Game decrypted
    - Pokémon Lets Go Eevee/Pikachu or Pokémon Sword/Shield decrypted
    - Switch Toolbox: https://github.com/KillzXGaming/Switch-Toolbox
    - Blender

    Step 0: Prepare the software

    a. Get blender 2.8 from https://www.blender.org/
    b. Download Source tools for blender from: https://developer.valvesoftware.com/wiki/Blender_Source_Tools
    c. Install them by (without unzipping):
    1. Select Edit > Preferences
    2. Move to the Add-ons tab
    3. Click Install... at the top-right of the window
    4. Find the downloaded zip file and select it (Double click)
    5. 'Blender Source Tools' should be the only add-on shown if installed correctly. Check the box to the left and wait a moment for activation to complete.
    d. Download Switch Toolbox
    e. Place it anywhere in your computer.


    Step 1: Dump your game files

    Nintendo Switch:

    a. Get the desired game (In this case Pokémon Let's Go Pikachu)
    b. Decrypt the game with your favourite method.
    I recommend taking a look to these tutorials if you don't know how to do it: https://gbatemp.net/threads/decrypt...backup-loading-ryujinx-yuzu-in-1-click.506954 or https://gbatemp.net/threads/extract-nsp-nca-xci-update-all-in-one-tool-for-layeredfs.511156/

    3DS:

    You can follow @Rosieplier's tutorial directly: https://gbatemp.net/threads/wip-ult...okemon-models-textures-and-animations.490365/

    1. Dumping your game (source: https://3ds.hacks.guide/godmode9-usage.html)


    For cartridge dumping:
    a. Launch GodMode9 by holding (Start) during boot
    b. Navigate to [C:] GAMECART
    c. Press (A) on [TitleID].trim.3ds to select it, then select “NCSD image options…”, then select “Build CIA from file”
    d. The .cia file will be outputted to the /gm9/out/ folder on your SD card

    For digital dumping:
    a. Launch GodMode9 by holding (Start) during boot
    b. Hover over [A:] SYSNAND SD
    c. Hold (R) and press (A) at the same time to open the drive options
    d. Select “Search for titles”
    e. Press (A) to continue
    f. Press (A) on the .tmd file to select it, then select “TMD file options…”, then select “Build CIA (standard)”
    g. The .cia file will be outputted to the /gm9/out/folder on your SD card

    2. Extracting your game

    a. I recommend HackingToolKit3DS for this. The thread on this software has its own guide, so I suggest following it here. Once you are done, move the extracted files to a separate folder.

    3. Getting the files

    a. Turn off your 3DS and insert your SD card into your computer.
    b. Download pk3DS if you haven't already
    c. This is optional, but if you want to do more than just texture edits, go to "File/Open.." and select the folder your extracted game is in. This allows you to edit encounters, trainers, game text and a lot more!
    d. Open "Tools/Misc Tools/(un)Pack+BCLIM. Open a separate window of your extracted game folder, then go into "ExtractedRomFS\a\0\9. Drag "4" to the first box in pk3DS. You need to hold CTRL while doing this!
    e. A new folder will be created called "4_g". Inside are all the,bin files listed below, with 5 digit numbers as their name.

    Step 2: Get the desired model

    Okay, we will get the same pokemon model in smd format from Ohana or Spica (3DS) and .DAE from Toolbox.

    3DS:

    1. Export models and animations

    a. Open Ohana3DS.
    b. Select File > Open and look for the Pokemon you'd like to export. Yes, you need to do it one by one.
    c. Select the File 0. This is the model. It won't have textures nor animations.
    d. Select (+) on Textures and click on Import. Select file 1 for normal textures or 2 for shiny textures.
    e. Select (+) on Skeletal animations and import files 5, 6, 7. A play mode will allow you to play animations such as this:

    upload_2019-11-18_10-49-51.png

    f. Click on Models > Export
    g. Set a name for the model, the path where the model will be saved and be sure SMD and Export with all animations are checked.
    h. Click on Ok and the model will be exported in .smd format.

    upload_2019-11-18_10-50-27.png

    i. Now, select (+) Textures and export them in the same folder (the folder doesn't matter but it's better to have them all in one place).
    j. Export one by one, every animation. You can play the animations and set a proper name for each one.

    upload_2019-11-18_10-51-12.png

    Nintendo Switch:

    a. Open Toolbox
    b. Click on File > Open > Look for the gfpak you wanna extract. In my case it is Pikachu so: romfs > bin > Archive > Pokemon > pm0025_00.gfpak

    As you can imagine, the name of the gfpak comes from PokemonModel<number>_<form>, so it is easy to find the desired one.

    c. Open the folders until you find Models. Double click on any of the two gfbmdl (the second one is Shiny). It will open with a +.

    upload_2019-11-18_11-40-51.png

    d. Right click on it > Export Model (Ctr+E)
    e. Save it anywhere in your computer.


    Step 3: Importing the rigging and animations

    a. Open Blender.
    b. Delete the non-needed scene objects like the cube, the light and the camera.

    upload_2019-11-18_11-44-21.png

    c. File > Import > DAE > Select the model exported from Pokemon Lets Go.

    upload_2019-11-18_11-44-46.png

    d. Select Armature > Right Click on it > Delete (or press X > Delete).

    upload_2019-11-18_11-45-31.png

    e. Select pm0025_00_SippoSkin with left click > Shift + selecting pm0025_00_BodySkin To select both > Cntr+J > Both meshes will be joined. This step is optional.

    upload_2019-11-18_11-47-23.png


    f. File > Import > Smd files > Select the model.smd exported from Spica or Ohana3DS.

    upload_2019-11-18_11-48-23.png

    g. Delete the model mesh by pressing X or right click > Delete, we only need the rigging.

    upload_2019-11-18_11-49-10.png

    h. Select pm0025_00_BodySkin, go to Modifiers and delete the relation with the previous armature.

    upload_2019-11-18_11-50-3.png

    upload_2019-11-18_11-50-16.png

    i. Shift + Select the new armature > Cntr + P > Set Parent to Armature deform with automatic weights
    j. File > Import SMD Files > Select the animations you wanna add.
    k. Enjoy!

    upload_2019-11-18_11-52-22.png

    3DS MAX METHOD:

    Lets see what we need:
    - 3DS Pokémon Game decrypted
    - Pokémon Lets Go Eevee/Pikachu or Pokémon Sword/Shield decrypted
    - Switch Toolbox: https://github.com/KillzXGaming/Switch-Toolbox
    - 3DS Max (I'm using 2019 version)
    - 3DS Max Script: Download

    Step 0: Prepare the software

    a. Get 3DS Max from Download
    b. Download Source tools for 3DS Max: https://www.wunderboy.org/3d-modelling-tools-plug-ins/smdimport/
    c. Install them by unzipping the dll in the plugins folder.
    d. Download Switch Toolbox
    e. Place it anywhere in your computer.


    Step 1: Dump your game files

    Nintendo Switch:

    a. Get the desired game (In this case Pokémon Let's Go Pikachu)
    b. Decrypt the game with your favourite method.
    I recommend taking a look to these tutorials if you don't know how to do it: https://gbatemp.net/threads/decrypt...backup-loading-ryujinx-yuzu-in-1-click.506954 or https://gbatemp.net/threads/extract-nsp-nca-xci-update-all-in-one-tool-for-layeredfs.511156/

    3DS:

    You can follow @Rosieplier's tutorial directly: https://gbatemp.net/threads/wip-ult...okemon-models-textures-and-animations.490365/

    1. Dumping your game (source: https://3ds.hacks.guide/godmode9-usage.html)


    For cartridge dumping:
    a. Launch GodMode9 by holding (Start) during boot
    b. Navigate to [C:] GAMECART
    c. Press (A) on [TitleID].trim.3ds to select it, then select “NCSD image options…”, then select “Build CIA from file”
    d. The .cia file will be outputted to the /gm9/out/ folder on your SD card

    For digital dumping:
    a. Launch GodMode9 by holding (Start) during boot
    b. Hover over [A:] SYSNAND SD
    c. Hold (R) and press (A) at the same time to open the drive options
    d. Select “Search for titles”
    e. Press (A) to continue
    f. Press (A) on the .tmd file to select it, then select “TMD file options…”, then select “Build CIA (standard)”
    g. The .cia file will be outputted to the /gm9/out/folder on your SD card

    2. Extracting your game

    a. I recommend HackingToolKit3DS for this. The thread on this software has its own guide, so I suggest following it here. Once you are done, move the extracted files to a separate folder.

    3. Getting the files

    a. Turn off your 3DS and insert your SD card into your computer.
    b. Download pk3DS if you haven't already
    c. This is optional, but if you want to do more than just texture edits, go to "File/Open.." and select the folder your extracted game is in. This allows you to edit encounters, trainers, game text and a lot more!
    d. Open "Tools/Misc Tools/(un)Pack+BCLIM. Open a separate window of your extracted game folder, then go into "ExtractedRomFS\a\0\9. Drag "4" to the first box in pk3DS. You need to hold CTRL while doing this!
    e. A new folder will be created called "4_g". Inside are all the,bin files listed below, with 5 digit numbers as their name.

    Step 2: Get the desired model

    Okay, we will get the same pokemon model in smd format from Ohana or Spica (3DS) and .DAE from Toolbox.

    3DS:

    1. Export models and animations

    a. Open Ohana3DS.
    b. Select File > Open and look for the Pokemon you'd like to export. Yes, you need to do it one by one.
    c. Select the File 0. This is the model. It won't have textures nor animations.
    d. Select (+) on Textures and click on Import. Select file 1 for normal textures or 2 for shiny textures.
    e. Select (+) on Skeletal animations and import files 5, 6, 7. A play mode will allow you to play animations such as this:

    upload_2019-11-18_10-49-51.png

    f. Click on Models > Export
    g. Set a name for the model, the path where the model will be saved and be sure SMD and Export with all animations are checked.
    h. Click on Ok and the model will be exported in .smd format.

    upload_2019-11-18_10-50-27.png

    i. Now, select (+) Textures and export them in the same folder (the folder doesn't matter but it's better to have them all in one place).
    j. Export one by one, every animation. You can play the animations and set a proper name for each one.

    upload_2019-11-18_10-51-12.png

    Nintendo Switch:

    a. Open Toolbox
    b. Click on File > Open > Look for the gfpak you wanna extract. In my case it is Pikachu so: romfs > bin > Archive > Pokemon > pm0025_00.gfpak

    As you can imagine, the name of the gfpak comes from PokemonModel<number>_<form>, so it is easy to find the desired one.

    c. Instead of double clicking like before, right click in the gfbmdl > Export Raw Data > Save it anywhere.

    upload_2019-11-18_11-40-51.png

    d. Right click on it > Export Model (Ctr+E)
    e. Save it anywhere in your computer.


    Step 3: Importing the rigging and animations

    (Images below here will be added)

    a. Open 3DS Max.
    b. In the toolbar > Scripting > Run Script > Select the 3ds max script for exporting. A window will be displayed.
    c. Click on Import *.GFBMDL
    d. Select the exported raw data in gfbmdl format we exported in the previous step.
    e. File > Import > Select your SMD animations (exported before from Ohana or Spica)
    f. Select Update ONLY animation and "Okay" to everything.
    k. Enjoy!


    Pokémon Sword and Shield Pokémon IDs

    As Pokémon files are ordered by IDs, you can find them by these IDs (thanks Random Talking Bush for the compilation):

    1st-5th Generations:

    - They are ordered by National Dex

    6th Generation:

    701 - Furfrou
    702 - Phantump
    703 - Trevenant
    704 - Litleo
    705 - Pyroar
    706 - Scatterbug
    707 - Spewpa
    708 - Vivillon
    709 - Skrelp
    710 - Dragalge
    711 - Bunnelby
    712 - Diggersby
    713 - Flabébé
    714 - Floette
    715 - Florges
    716 - Noibat
    717 - Fennekin
    718 - Braixen
    719 - Delphox
    720 - Chespin
    721 - Quilladin
    722 - Chesnaught
    723 - Froakie
    724 - Frogadier
    725 - Greninja
    726 - Inkay
    727 - Malamar
    728 - Skiddo
    729 - Gogoat
    730 - Pangoro
    731 - Helioptile
    732 - Heliolisk
    733 - Espurr
    734 - Meowstic
    735 - Pumpkaboo
    736 - Gourgeist
    737 - Tyrunt
    738 - Tyrantrum
    739 - Amaura
    740 - Aurorus
    741 - Dedenne
    742 - Swirlix
    743 - Slurpuff
    744 - Honedge
    745 - Doublade
    746 - Aegislash
    747 - Binacle
    748 - Barbaracle
    749 - Bergmite
    750 - [UNUSED]
    751 - Avalugg
    752 - Pancham
    753 - Fletchling
    754 - Fletchinder
    755 - Talonflame
    756 - Clauncher
    757 - Clawitzer
    758 - Spritzee
    759 - Aromatisse
    760 - Klefki
    761 - Hawlucha
    762 - Noivern
    763 - Goomy
    764 - Sliggoo
    765 - Goodra
    766 - Carbink
    767 - Sylveon
    768 - Xerneas
    769 - Yveltal
    770 - Zygarde
    771 - [UNUSED]
    772 - Diancie
    773 - Volcanion
    774 - Hoopa

    "_51" / "_52" - Mega Form

    7th Generation:

    801 - Mareanie
    802 - Toxapex
    803 - Morelull
    804 - Shiinotic
    805 - Salandit
    806 - Salazzle
    807 - Pikipek
    808 - Trumbeak
    809 - Toucannon
    810 - Oranguru
    811 - Komala
    812 - Bounsweet
    813 - Steenee
    814 - Tsareena
    815 - Passimian
    816 - Jangmo-o
    817 - Hakamo-o
    818 - Kommo-o
    819 - Mimikyu
    820 - Wishiwashi
    821 - Pyukumuku
    822 - Sandygast
    823 - Palossand
    824 - Minior
    825 - Oricorio
    826 - Yungoos
    827 - Gumshoos
    828 - Rockruff
    829 - Lycanroc
    830 - Tapu Koko
    831 - Tapu Lele
    832 - Tapu Bulu
    833 - Tapu Fini
    834 - Cutiefly
    835 - Ribombee
    836 - Grubbin
    837 - Charjabug
    838 - Vikavolt
    839 - Mudbray
    840 - Mudsdale
    841 - Rowlet
    842 - Dartrix
    843 - Decidueye
    844 - Litten
    845 - Torracat
    846 - Incineroar
    847 - Popplio
    848 - Brionne
    849 - Primarina
    850 - Dewpider
    851 - Araquanid
    852 - Stufful
    853 - Bewear
    854 - Turtonator
    855 - Bruxish
    856 - Drampa
    857 - Dhelmise
    858 - Togedemaru
    859 - Crabrawler
    860 - Crabominable
    861 - Type: Null
    862 - Silvally
    863 - Comfey
    864 - [UNUSED]
    865 - Necrozma
    866 - Wimpod
    867 - Golisopod
    868 - Fomantis
    869 - Lurantis
    870 - [UNUSED]
    871 - Cosmog
    872 - Cosmoem
    873 - Solgaleo
    874 - Lunala
    875 - Nihilego
    876 - Guzzlord
    877 - Buzzwole
    878 - Xurkitree
    879 - Pheromosa
    880 - Kartana
    881 - Celesteela
    882 - Magearna
    883 - Marshadow
    884 - Stakataka
    885 - Blacephalon
    886 - Poipole
    887 - Nagandel
    888 - Zeraora
    889 - [UNUSED]
    890 - [UNUSED]

    "_61" - Alolan Form

    8th Generation:

    891 - Meltan
    892 - Melmetal
    901 - Nicket
    902 - Thievul
    903 - Chewtie
    904 - Drednaw
    905 - Gossifleur
    906 - Eldegoss
    907 - Yamper
    908 - Boltund
    909 - Skwovet
    910 - Greedent
    911 - Wooloo
    912 - Dubwool
    913 - Arrokuda
    914 - Barraskewda
    915 - Sizzlipede
    916 - Centiskorch
    917 - Cramorant
    918 - Rookidee
    919 - Corvisquire
    920 - Corviknight
    921 - Toxel
    922 - Toxitricity
    923 - Falinks
    924 - Milcery
    925 - Alcremie
    926 - Cufant
    927 - Copperajah
    928 - Obstagoon
    929 - Duraludon
    930 - Blipbug
    931 - Dottler
    932 - Orbeetle
    933 - Rolycoly
    934 - Carkoal
    935 - Coalossal
    936 - Silicobra
    937 - Sandaconda
    938 - Zacian
    939 - Zamazenta
    940 - Eternatus
    941 - Morpeko
    942 - Indeedee
    943 - Perrserker
    944 - Pincurchin
    945 - Snom
    946 - Frosmoth
    947 - Cursola
    948 - Grookey
    949 - Thwackey
    950 - Rillaboom
    951 - Sobble
    952 - Drizzile
    953 - Inteleon
    954 - Scorbunny
    955 - Raboot
    956 - Cinderace
    957 - Impidimp
    958 - Morgrem
    959 - Grimmsnarl
    960 - Dracozolt
    961 - Arctozolt
    962 - Dracovish
    963 - Arctovish
    964 - Clobbopus
    965 - Grapploct
    966 - Applin
    967 - Flapple
    968 - Appletun
    969 - Hattena
    970 - Hattrem
    971 - Hatterene
    972 - Sinistea
    973 - Polteageist
    974 - Stonjourner
    975 - Eiscue
    976 - Dreepy
    977 - Drakloak
    978 - Dragapult
    979 - Runerigus
    980 - Mr. Rime
    981 - Sirfetch'd

    "_##_31" - Galarian Form
    "_81_00" - Gigantamax Form
     
    Last edited by Manurocker95, Nov 23, 2019
    DarthDub, StrifeSephiroth and Blue like this.
  2. Manurocker95

    OP Manurocker95 Game Developer & Pokémon Master
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    As we can use 3DS Max to easily import SMD files that work, I updated the post with both methods: Blender and 3DS Max export
     
    Oblituarius likes this.
  3. Helios5999

    Helios5999 Newbie
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    Is there any way to import the models back into gfpak? Also, are you able to delete bones with toolkit because I can't.
     
    Last edited by Helios5999, Nov 19, 2019
  4. Manurocker95

    OP Manurocker95 Game Developer & Pokémon Master
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    No, to both. You don’t need to delete the bones, as you will modify them with 3DS game rigging. If you are using blender to apply 3DS skeleton, you need to use blender to delete the bones.
     
    Last edited by Manurocker95, Nov 19, 2019
  5. andyhappypants

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    Probably way beyond the scope of this thread but is there a way of converting the exported models into a 3D printable form?? That would be awesome :)
     
    THYPLEX likes this.
  6. Manurocker95

    OP Manurocker95 Game Developer & Pokémon Master
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    Any 3D printer allows you to print STL format. Lucky you, Blender and 3DS Max exports to that format. :D
     
    Bst22322 and andyhappypants like this.
  7. andyhappypants

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    Cool thanks, ill have a tinker! Gigantamax Charizard would make an awesome model :D
     
  8. Manurocker95

    OP Manurocker95 Game Developer & Pokémon Master
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    Fire mon don’t look good withou fire shader tho xD
     
  9. Manurocker95

    OP Manurocker95 Game Developer & Pokémon Master
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    It seems SMD files doesn’t take count of scale keys, so visibility animations are not played. Export as DAE instead of smd
     
  10. zenx3

    zenx3 Newbie
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    Is there a way to repack a .dae file back to a .gfbmdl file since it works the the other way around?
     
  11. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Addict
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    I've experimented with this already :P



    Would've like to get to get at least a little bit of credit for finding out that this works :P


    Edit:
    Here's a video where I tested this Stuff made in Unity on actual Nintendo Switch Hardware:
     
    Last edited by xXDungeon_CrawlerXx, Nov 22, 2019
    Oblituarius and Manurocker95 like this.
  12. Manurocker95

    OP Manurocker95 Game Developer & Pokémon Master
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    not yet, but toolbox dev is working on it too!
     
    zenx3 likes this.
  13. zenx3

    zenx3 Newbie
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    great! really looking forward to it. I saw some pictures that looked like mods for pokemon but after going to 2chan it turned out they used photoshop.
    so there is no way to make models mods right now, right?
     
  14. Manurocker95

    OP Manurocker95 Game Developer & Pokémon Master
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    You can replace models but only with existing ones
     
  15. zenx3

    zenx3 Newbie
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    So you could play e.g. as Nessa instead of the protags? How would that work?
     
  16. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Addict
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    This doesn't work yet, afaik.
    The playermodel files are a bit different to these of Trainers.
     
  17. Helios5999

    Helios5999 Newbie
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    Yeah, It's only the head and the rest is just skins/clothing in different files. And their doesn't seem to be a way to repack it after deleting bones.
     
  18. Manurocker95

    OP Manurocker95 Game Developer & Pokémon Master
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    Added IDs to first page so we can find Pokemon easily in Sword and Shield
     
    lordelan likes this.
  19. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Addict
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    Made some progress and exported the whole Stadium to Unity and animated it.
    I like the result so far.

     
  20. lordelan

    lordelan GBAtemp Psycho!
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    I wonder how long it'll take until fans do what Nintendon't GAME FREAK doesn't:
    Sw/Sh with all Pokémon included.
     
    Manurocker95 likes this.
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